just as a test I used my old forza3 app (from 4 years ago) and was surprised, it worked (with unplaced meshes, though):
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- Tue Apr 13, 2021 4:11 pm
- Forum: 3D/2D models
- Topic: Forza 7 PC (.carbin)
- Replies: 6
- Views: 973
- Sat Apr 10, 2021 8:20 am
- Forum: 3D/2D models
- Topic: Digital Combat Simulator (PC) .EDM
- Replies: 3
- Views: 691
Re: Digital Combat Simulator (PC) .EDM
I really just go by the patterns of data from Model Researcher which mariokart64 said was a bad thing to do. Depends on what you mean by "the patterns of data". Using search-patterns in a hex editor to get "an idea of the data structure" is not that bad, if you have experience w...
- Fri Apr 09, 2021 10:45 pm
- Forum: 3D/2D models
- Topic: Digital Combat Simulator (PC) .EDM
- Replies: 3
- Views: 691
- Thu Apr 08, 2021 10:59 pm
- Forum: 3D/2D models
- Topic: Midnight Club LA (PS3)
- Replies: 17
- Views: 3480
Re: Midnight Club LA (PS3)
But its very time consuming. Is there anyway to parse the model data by a script ? I wouldn't know, why not - but it's also very time consuming. :D Counts are to be found in the ..._unpacked files, that's good. Get the start_of_face_indices_blocks by searching for 0000 0001 0002 in 0xf9785b04_unpac...
- Thu Apr 08, 2021 6:11 pm
- Forum: 3D/2D models
- Topic: Fantasy Frontier Online (Aura Kingdom) New Nifs
- Replies: 18
- Views: 3146
Re: Fantasy Frontier Online (Aura Kingdom) New Nifs
by the way why in one model FVFsize is 6 and in another is 12, how would I know in what model is what value? :( Half floats, 2 bytes, so 3 x2= 6. Floats, 4 bytes, so 3 x4=12. Find the floats (learn to recognize them, read the tutorial, "tut" button in hex2obj ). If there are no floats the...
- Thu Apr 08, 2021 9:30 am
- Forum: 3D/2D models
- Topic: Fantasy Frontier Online (Aura Kingdom) New Nifs
- Replies: 18
- Views: 3146
Re: Fantasy Frontier Online (Aura Kingdom) New Nifs
r7037-nif-uvs.png . 0x5F2E is the start of a new block/a signature part, whatever - simple to see with some experience (0x5F3B: start of face index block). 4 is length of two half float uvs, so start address of uvs' block is 0x5F2E - 1735x4 (hex.)= 0x4412 (This calculation is different for nif r289...
- Wed Apr 07, 2021 11:20 am
- Forum: 3D/2D models
- Topic: Fantasy Frontier Online (Aura Kingdom) New Nifs
- Replies: 18
- Views: 3146
Re: Fantasy Frontier Online (Aura Kingdom) New Nifs
but it is still difficult for me to find the exact values of the UV block, what would be the value of the FVF size of the nif 289? dunno what you mean, it's 12, as used by you. Or speaking of "size UVB" (size of UV block)? I tried with 1E168 there's floats, not half floats, you won't get ...
- Tue Apr 06, 2021 11:12 pm
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 26603
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Here you go:
. (The uvs look a little bit strange - I tested a sub mesh, one of those center circle objects, and they looked ok to me.)
. (The uvs look a little bit strange - I tested a sub mesh, one of those center circle objects, and they looked ok to me.)
- Tue Apr 06, 2021 4:52 pm
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 26603
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
yeah, it's a matter of finding the suiting face indices blocks:
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- Tue Apr 06, 2021 7:11 am
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 26603
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Without a map sample no one can tell, I guess.
- Mon Apr 05, 2021 10:19 pm
- Forum: 3D/2D models
- Topic: Help with a script for 3D models from Everybody's Golf World Tour [PS3]
- Replies: 4
- Views: 539
- Mon Apr 05, 2021 9:39 pm
- Forum: 3D/2D models
- Topic: Help with a script for 3D models from Everybody's Golf World Tour [PS3]
- Replies: 4
- Views: 539
Re: Help with a script for 3D models from Everybody's Golf World Tour [PS3]
Hello, ... They're using the same .xb files Hello, why do you think so? In fact they are different, compare any of the EGWT xb files to a HSGW xb: . HSGW_PS3_xb_header.png The "29000000" is a count (41 decimal for said model, used in for m in range (A[1]):) For most EGWT xb it's 00000003 ...
- Mon Apr 05, 2021 3:09 pm
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 26603
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
uvs are hard to track, here's some of the easier ones:
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- Sun Apr 04, 2021 9:34 am
- Forum: 3D/2D models
- Topic: Fantasy Frontier Online (Aura Kingdom) New Nifs
- Replies: 18
- Views: 3146
Re: Fantasy Frontier Online (Aura Kingdom) New Nifs
Didn't care for uvs but what is the logic behind using (0x)1F67E?
Scrolling down in the file after that FF.. block there's only ONE possible address for me. Much to learn you have... use the source!
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- Thu Apr 01, 2021 8:55 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29174
Re: Make_obj (C source)
Thanks - well, did you read here? Maybe I was not clear enough: Make_obj Skyforge version DOESN'T work with those samples, because their first face indices blocks doesn't start with 000001000200. You need to be a coder to adjust the code or simply use hex2obj . But, of course, there is a way, which ...
