Search found 4134 matches

by shakotay2
Sun May 02, 2021 11:03 pm
Forum: 3D/2D models
Topic: Roadkill PS2 Beta Models
Replies: 20
Views: 3271

Re: Roadkill PS2 Beta Models

Considering how the meshes are split up Yeah, that's crazy. :D You got any ideas on ripping proper faces? I tried faked tristrips (same as for .rws) at no avail. Assumed byte face indices and having a maximum vertex count of 40 it should not be too hard to get them (if any). But when I checked one ...
by shakotay2
Sun May 02, 2021 8:08 am
Forum: 3D/2D models
Topic: .bdae models from Order & Chaos 1/2
Replies: 17
Views: 1856

Re: .bdae models from Order & Chaos 1/2

Great! :)
Just a matter of FVFsize?! I would have sworn that it's not that simple - surprise. 8)
by shakotay2
Sun May 02, 2021 7:58 am
Forum: 3D/2D models
Topic: Roadkill PS2 Beta Models
Replies: 20
Views: 3271

Re: Roadkill PS2 Beta Models

It's 130 sub meshes, so you may check them for yourself. :D RoadkillPS2 CAR01.SMB_H2O.zip (unzip H2O files to your .SMB directory) . Use hex2obj (view link in my sig) with File Open...: CAR01.SMB then SaveAs Mmesh (Mmesh, not mesh) Be sure to have the "noPtC" button toggled to "PtCld&...
by shakotay2
Sat May 01, 2021 10:31 pm
Forum: 3D/2D models
Topic: Roadkill PS2 Beta Models
Replies: 20
Views: 3271

Re: Roadkill PS2 Beta Models

Ugly format, similar to the one examined here:
shakotay2 wrote: Mon Apr 20, 2020 4:42 pm
This point cloud is what I get (ugly, too, so dunno whether it's correct):
.
RoadkillPS2 CAR01_SMB.png
by shakotay2
Sat May 01, 2021 4:18 pm
Forum: 3D/2D models
Topic: .bdae models from Order & Chaos 1/2
Replies: 17
Views: 1856

Re: .bdae models from Order & Chaos 1/2

cool! (Obviously I was too lazy to do a decent search :eek: ): . horses_submesh.png . (The tool starts its search after the first 00 00 and stops after the next one, so it misses the following face indices block.) I really should have searched for 01000000 but there's a small risk that it's face ind...
by shakotay2
Sat May 01, 2021 3:54 pm
Forum: 3D/2D models
Topic: .bdae models from Order & Chaos 1/2
Replies: 17
Views: 1856

Re: .bdae models from Order & Chaos 1/2

moonpaladin wrote: Sat May 01, 2021 3:24 pmI was working with the .bdae without unzip it xD
Ah, well, ok. [bruce] Most important information! You should have mentioned it to not confuse people! :)

Or I could include some info into the tool (while with 2 downloads only seems not too many users are affected (: ).
by shakotay2
Sat May 01, 2021 10:04 am
Forum: 3D/2D models
Topic: .bdae models from Order & Chaos 1/2
Replies: 17
Views: 1856

Re: .bdae models from Order & Chaos 1/2

For the addresses: the h is superfluous, btw, 0x is used internally to assure hex the h is superfluous, the h is superfluous, the h is superfluous, ... because ################################### 0x is used internally to assure hex ################################### First Submesh of Horse :mrgreen:...
by shakotay2
Fri Apr 30, 2021 9:48 am
Forum: 3D/2D models
Topic: .bdae models from Order & Chaos 1/2
Replies: 17
Views: 1856

Re: .bdae models from Order & Chaos 1/2

( Assumed vertex start address for models with more than one submesh is wrong so far. ) @Shakotay! I were checking the models and are some that seems really weird, could be that they have submeshes with different textures, Complex models not handled by the app! Plus, the assumed vertex start address...
by shakotay2
Fri Apr 30, 2021 9:41 am
Forum: 3D/2D models
Topic: .bdae models from Order & Chaos 1/2
Replies: 17
Views: 1856

Re: .bdae models from Order & Chaos 1/2

(well, forgot to mention the FVFsize, which was 56 for the first tested 2 models) Thanks Shakotay, I were able to get the meshes with hex2obj, but I'm not sure about the FVFsize value yet, at least for the little_endian_not_quantized_error.bdae. little_endian_not_quantized_error.png I have no idea W...
by shakotay2
Thu Apr 29, 2021 10:21 pm
Forum: 3D/2D models
Topic: .bdae models from Order & Chaos 1/2
Replies: 17
Views: 1856

Re: .bdae models from Order & Chaos 1/2

Revising this bdae format gives me a headache so I decided to create a tool for getting some H2O params to use with hex2obj . Find the Make_bdaeParams.exe file in Rel_FH\bin\release. It creates a Make_H2O.log like such (from 228.584 bytes bdae): start of FIs at 0x1948c, FIcount= 4066 1562 max face i...
by shakotay2
Wed Apr 28, 2021 11:18 pm
Forum: 3D/2D models
Topic: Initial D Arcade Stage (5 to Zero) Noesis Script
Replies: 3
Views: 1038

Re: Initial D Arcade Stage (5 to Zero) Noesis Script

Hello I tried opening just a random file, "title.efo" int he ADVERTISE folder Edit: lot of efo files from folders like PRIMITIVE, RENDERER and SPRITEBG also don't open. I'm not having a lot of luck...I tried to open some 3d meshes such as "balloon.efo" and it just throws an erro...
by shakotay2
Mon Apr 26, 2021 2:24 pm
Forum: 3D/2D models
Topic: Need help ripping Mii costumes from Mario and Sonic 2016
Replies: 3
Views: 544

Re: Need help ripping Mii costumes from Mario and Sonic 2016

well, 439 .pac.00 files, that's some work to do :D Using hex2obj (view link in my sig) I can show you a general approach:
.
body_000.png
H2O files for the next 2 sub meshes:

0x5210 1544
Vb1
40 24
0x5E20 659
121110
0x0 255

0xC608 656
Vb1
40 24
0xCB28 297
121110
0x0 255
by shakotay2
Fri Apr 16, 2021 8:30 pm
Forum: 3D/2D models
Topic: VW Infotainment 3d model
Replies: 3
Views: 550

Re: VW Infotainment 3d model

I'm more familiar with hex2obj, so (carsor.sfc):
.
VW_infotainment.png
(You'll need some fiddling to get addresses of uv blocks.)
by shakotay2
Fri Apr 16, 2021 11:12 am
Forum: 3D/2D models
Topic: Batch extractor
Replies: 2
Views: 783

Re: Batch extractor

Use something like these lines @echo off for %%f in (*.segm) do b2s_DC.exe %%f in a .bat or .cmd file. If you execute it in the *.segm folder there should be no worries with path names assumed the exe to be in said path. Else try for %%f in (C:\Users\zagor\Desktop\TrueAncestor_EDAT_Rebuilder_v1.65\*...
by shakotay2
Wed Apr 14, 2021 9:22 am
Forum: 3D/2D models
Topic: Forza 7 PC (.carbin)
Replies: 6
Views: 973

Re: Forza 7 PC (.carbin)

View link in my sig (tool for forza 3, can't access that link any more so not sure whether the download is still valid). But it was not designed to work with forza 7 . Also the positioning of doors and huds is a little bit tedious, see here: ( and the following posts) Tools for gr2 skeleton to dae (...