Search found 4134 matches

by shakotay2
Sat May 15, 2021 9:15 pm
Forum: 3D/2D models
Topic: Tron 2.0 Noesis Conversion not working
Replies: 6
Views: 906

Re: Tron 2.0 Noesis Conversion not working

Why do you think this script could load Tron 2.0 .ltb files? (Try search "Lithtech" ltb, maybe you'll get some valid info.) For both ltbs you provided the numMesh count is 0 with this script. Use script from here: Will load the seeker at least. (For Kernel_Death.ltb we get an error, as the...
by shakotay2
Sat May 15, 2021 8:36 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

yeah, too many parts. I made a list of possible translation values from the BMW M3 matrices, but only a few values are >1.0 or < -1.0. (examples) # 15 0x480: 0.939856 -0.078117 -1.835776 1.000000 # 16 0x4c0: 0.945146 0.045282 1.545409 1.000000 # 17 0x500: -0.952803 0.032095 1.538241 1.000000 I did m...
by shakotay2
Sat May 15, 2021 6:06 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

Chipicao's tool worked greatly. It just doesn't support the latest models because of the newer encryption, but I'm sure that the 3D format is the same. Wouldn't it be better to just continue his work instead of doing the research for this completely from scratch? As another aspect: Chipicao hasn't ...
by shakotay2
Fri May 14, 2021 7:35 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

And here for the BMW M3 from chunks (combining _e46_382 and _50):
.
BMW_M3_GTR.png
Scales (wild guess): y x 2.5, z x 0.8
by shakotay2
Fri May 14, 2021 3:22 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

yeah, I see, giving it a 2nd try seems it's a matter of "relative to absolute face indices conversion" for the wheel I previously dealt with (or of collecting sub meshes one by one): . wheel, 2nd try.png (lower right wheel: I did a manual collection of sub meshes 'till the point where it g...
by shakotay2
Fri May 14, 2021 12:20 pm
Forum: 3D/2D models
Topic: Danball Senki Chou Custom - Unknown binary texture file
Replies: 9
Views: 1222

Re: Danball Senki Chou Custom - Unknown binary texture file

Thanks! Things become more clear now, but not finished: . PVRtool-unslz.png Gave the afore said TexFromUnslz a header (brute force, only thing I know is size, 0x40, 0x40 and "PVR!", 50565221): 34000000 40000000 40000000 00000000058A000000000004200000000000FF0000FF0000FF000000000000FF 50565...
by shakotay2
Thu May 13, 2021 6:49 pm
Forum: 3D/2D models
Topic: Danball Senki Chou Custom - Unknown binary texture file
Replies: 9
Views: 1222

Re: Unknown binary texture file

You cut off the bytes before 0x4A70.
.
TexFromUnslz.png
(I remember having had similar pictures years ago - some shifting required, or other pixel format, don't remember. Too lazy to search.)
by shakotay2
Thu May 13, 2021 10:14 am
Forum: 3D/2D models
Topic: Opening .mb.bin file from a Xbox 360 game
Replies: 8
Views: 1032

Re: Opening .mb.bin file from a Xbox 360 game

By the way, do I use custom settings for other models with the same file extension Except from the data format (float here), FVFsize and UVpos everything changes. (Sometimes there's different FVFsizes in the same file, though.) I'm quite a beginner, can you just tell me how did you find the require...
by shakotay2
Wed May 12, 2021 4:45 pm
Forum: 3D/2D models
Topic: Danball Senki Chou Custom - Unknown binary texture file
Replies: 9
Views: 1222

Re: Unknown binary texture file

Irfanview,
left side: File open, Open as RAW file - (on the right I used a DXT1 dds header).
.
IMAG_4.png
by shakotay2
Wed May 12, 2021 3:42 pm
Forum: 3D/2D models
Topic: Opening .mb.bin file from a Xbox 360 game
Replies: 8
Views: 1032

Re: Opening .mb.bin file from a Xbox 360 game

It's caffextractor s "D:\test\1vs100set.mb.bin" D:\test which creates a subfolder RawSectionDumps with 4 files contained.
The .gpu file is the one in question.
by shakotay2
Wed May 12, 2021 10:46 am
Forum: 3D/2D models
Topic: Opening .mb.bin file from a Xbox 360 game
Replies: 8
Views: 1032

Re: Opening .mb.bin file from a Xbox 360 game

Read what I wrote: The bin is a CAFF file which needs to be extracted.

Did you extract it?

Find link to possible tool here:
shakotay2 wrote: Thu Jan 21, 2021 1:41 pm
by shakotay2
Tue May 11, 2021 8:01 pm
Forum: 3D/2D models
Topic: Opening .mb.bin file from a Xbox 360 game
Replies: 8
Views: 1032

Re: Opening .mb.bin file from a Xbox 360 game

andrewly3 wrote: Tue May 11, 2021 6:54 pmI can't open the model with Maya, even if I remove the .bin part.
Removing the .bin extension? You didn't really expect this could work, did you? :D

The bin is a CAFF file which needs to be extracted.
.
gpu.png
(uv pos= 16, half floats)
by shakotay2
Tue May 11, 2021 8:02 am
Forum: 3D/2D models
Topic: Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS
Replies: 8
Views: 1339

Re: Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS

Wow It's so cool! But, I Don't know exactly how to find start address. I've found it by color of hex, is it right method...? Usually not - but depends on what the colors mean. Is there any pattern? or rule? Pattern for finding start of face indices block is 0000 0100 0200, for example. For other ru...
by shakotay2
Mon May 10, 2021 3:03 pm
Forum: 3D/2D models
Topic: .rif and .seek files, How convert mesh?
Replies: 1
Views: 472

Re: .rif and .seek files, How convert mesh?

Use scripts from here: From cut12630.rif you get 3 slz files, from biggest one an unslz file which is a binary lua file, containing these commands: ScriptCommon_Start ScriptCommon_CharaSet ScriptCommon_CharaLoad ScriptCommon_LbxLoad ScriptCommon_ObjSet ScriptCommon_ObjDelete ScriptCommon_CharaLbxSet...
by shakotay2
Sun May 09, 2021 5:36 pm
Forum: 3D/2D models
Topic: Yuke's Pacific Rim .yobj
Replies: 6
Views: 1022

Re: Yuke's Pacific Rim .yobj

try

0x15112C 20411
Vb1
28 99
0x96F48 9529
121000
0x0 255

(copy above 6 lines into a text file and name it whatever.H2O)