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Search found 4134 matches
- Sat May 15, 2021 9:15 pm
- Forum: 3D/2D models
- Topic: Tron 2.0 Noesis Conversion not working
- Replies: 6
- Views: 906
Re: Tron 2.0 Noesis Conversion not working
Why do you think this script could load Tron 2.0 .ltb files? (Try search "Lithtech" ltb, maybe you'll get some valid info.) For both ltbs you provided the numMesh count is 0 with this script. Use script from here: Will load the seeker at least. (For Kernel_Death.ltb we get an error, as the...
- Sat May 15, 2021 8:36 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 112
- Views: 36372
Re: NFS No Limits
yeah, too many parts. I made a list of possible translation values from the BMW M3 matrices, but only a few values are >1.0 or < -1.0. (examples) # 15 0x480: 0.939856 -0.078117 -1.835776 1.000000 # 16 0x4c0: 0.945146 0.045282 1.545409 1.000000 # 17 0x500: -0.952803 0.032095 1.538241 1.000000 I did m...
- Sat May 15, 2021 6:06 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 112
- Views: 36372
Re: NFS No Limits
Chipicao's tool worked greatly. It just doesn't support the latest models because of the newer encryption, but I'm sure that the 3D format is the same. Wouldn't it be better to just continue his work instead of doing the research for this completely from scratch? As another aspect: Chipicao hasn't ...
- Fri May 14, 2021 7:35 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 112
- Views: 36372
Re: NFS No Limits
And here for the BMW M3 from chunks (combining _e46_382 and _50):
. Scales (wild guess): y x 2.5, z x 0.8
. Scales (wild guess): y x 2.5, z x 0.8
- Fri May 14, 2021 3:22 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 112
- Views: 36372
Re: NFS No Limits
yeah, I see, giving it a 2nd try seems it's a matter of "relative to absolute face indices conversion" for the wheel I previously dealt with (or of collecting sub meshes one by one): . wheel, 2nd try.png (lower right wheel: I did a manual collection of sub meshes 'till the point where it g...
- Fri May 14, 2021 12:20 pm
- Forum: 3D/2D models
- Topic: Danball Senki Chou Custom - Unknown binary texture file
- Replies: 9
- Views: 1222
Re: Danball Senki Chou Custom - Unknown binary texture file
Thanks! Things become more clear now, but not finished: . PVRtool-unslz.png Gave the afore said TexFromUnslz a header (brute force, only thing I know is size, 0x40, 0x40 and "PVR!", 50565221): 34000000 40000000 40000000 00000000058A000000000004200000000000FF0000FF0000FF000000000000FF 50565...
- Thu May 13, 2021 6:49 pm
- Forum: 3D/2D models
- Topic: Danball Senki Chou Custom - Unknown binary texture file
- Replies: 9
- Views: 1222
Re: Unknown binary texture file
You cut off the bytes before 0x4A70.
. (I remember having had similar pictures years ago - some shifting required, or other pixel format, don't remember. Too lazy to search.)
. (I remember having had similar pictures years ago - some shifting required, or other pixel format, don't remember. Too lazy to search.)
- Thu May 13, 2021 10:14 am
- Forum: 3D/2D models
- Topic: Opening .mb.bin file from a Xbox 360 game
- Replies: 8
- Views: 1032
Re: Opening .mb.bin file from a Xbox 360 game
By the way, do I use custom settings for other models with the same file extension Except from the data format (float here), FVFsize and UVpos everything changes. (Sometimes there's different FVFsizes in the same file, though.) I'm quite a beginner, can you just tell me how did you find the require...
- Wed May 12, 2021 4:45 pm
- Forum: 3D/2D models
- Topic: Danball Senki Chou Custom - Unknown binary texture file
- Replies: 9
- Views: 1222
Re: Unknown binary texture file
Irfanview,
left side: File open, Open as RAW file - (on the right I used a DXT1 dds header).
.
left side: File open, Open as RAW file - (on the right I used a DXT1 dds header).
.
- Wed May 12, 2021 3:42 pm
- Forum: 3D/2D models
- Topic: Opening .mb.bin file from a Xbox 360 game
- Replies: 8
- Views: 1032
Re: Opening .mb.bin file from a Xbox 360 game
It's caffextractor s "D:\test\1vs100set.mb.bin" D:\test which creates a subfolder RawSectionDumps with 4 files contained.
The .gpu file is the one in question.
The .gpu file is the one in question.
- Wed May 12, 2021 10:46 am
- Forum: 3D/2D models
- Topic: Opening .mb.bin file from a Xbox 360 game
- Replies: 8
- Views: 1032
- Tue May 11, 2021 8:01 pm
- Forum: 3D/2D models
- Topic: Opening .mb.bin file from a Xbox 360 game
- Replies: 8
- Views: 1032
- Tue May 11, 2021 8:02 am
- Forum: 3D/2D models
- Topic: Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS
- Replies: 8
- Views: 1339
Re: Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS
Wow It's so cool! But, I Don't know exactly how to find start address. I've found it by color of hex, is it right method...? Usually not - but depends on what the colors mean. Is there any pattern? or rule? Pattern for finding start of face indices block is 0000 0100 0200, for example. For other ru...
- Mon May 10, 2021 3:03 pm
- Forum: 3D/2D models
- Topic: .rif and .seek files, How convert mesh?
- Replies: 1
- Views: 472
Re: .rif and .seek files, How convert mesh?
Use scripts from here: From cut12630.rif you get 3 slz files, from biggest one an unslz file which is a binary lua file, containing these commands: ScriptCommon_Start ScriptCommon_CharaSet ScriptCommon_CharaLoad ScriptCommon_LbxLoad ScriptCommon_ObjSet ScriptCommon_ObjDelete ScriptCommon_CharaLbxSet...
- Sun May 09, 2021 5:36 pm
- Forum: 3D/2D models
- Topic: Yuke's Pacific Rim .yobj
- Replies: 6
- Views: 1022
Re: Yuke's Pacific Rim .yobj
try
0x15112C 20411
Vb1
28 99
0x96F48 9529
121000
0x0 255
(copy above 6 lines into a text file and name it whatever.H2O)
0x15112C 20411
Vb1
28 99
0x96F48 9529
121000
0x0 255
(copy above 6 lines into a text file and name it whatever.H2O)
