Search found 4134 matches

by shakotay2
Mon May 24, 2021 8:05 am
Forum: 3D/2D models
Topic: Roadkill PS2 Beta Models
Replies: 20
Views: 3271

Re: Roadkill PS2 Beta Models

why are you guys doing it from scratch when this tool's full sources were available? I don't see the point, read your own answer: :D it has came to my attention that there exists a roadkill demo , and it has models that were removed in release, and those models are of different format that isn't im...
by shakotay2
Sun May 23, 2021 12:19 pm
Forum: 3D/2D models
Topic: Age of Wulin models
Replies: 33
Views: 22938

Re: Age of Wulin models

I wouldn't bet on it that someone will care for the plugin or write a script.

But you might have a look here:
.
shakotay2 wrote: Sun May 23, 2021 12:15 pm
by shakotay2
Sun May 23, 2021 12:15 pm
Forum: 3D/2D models
Topic: PC Age Of Wulin Online
Replies: 28
Views: 7686

Re: PC Age Of Wulin Online

Mesh format is simple, using hex2obj (view link in my sig):
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sword_0001-xmod.png
by shakotay2
Sun May 23, 2021 8:31 am
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Xentax threads are for research, not to provide you with models. You'll need the game to get them. :)

(Research is done, more or less, so no need to have working links to samples any more.)
by shakotay2
Fri May 21, 2021 10:31 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

the mesh have duplicate vertex that aren't connected (which makes Blender to recalculate the normals). Oh, well. I totally forgot about that! I can't believe that there were 2556 doubles in the lod00 I mentioned before, so removing doubles leads to 5431 -2556 = 2875 remaining vertices. Unbelievable...
by shakotay2
Fri May 21, 2021 8:48 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

the traffic_dodge_charger has a broken normal on the right side and selecting it in edit mode fix it, but also break all the other normals (that apply to all model) well, I know you like it "perfect", so dunno if this helps: I exported the lod00 selection only as a wavefront obj file, del...
by shakotay2
Fri May 21, 2021 12:01 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

For unsigned integer types, what you need to do is to normalize the values into the interval [0, 2], and then shift them into [-1, 1]. In this case for unsigned bytes, you need to edit your code like this: n1 = vertexBuffer.readByte() * 2 / 255 - 1.0; n2 = vertexBuffer.readByte() * 2 / 255 - 1.0; n...
by shakotay2
Thu May 20, 2021 8:08 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

GreenTrafficLight wrote: Tue May 18, 2021 6:11 pmHowever, Blender doesn't apply the normals and I don't know why.
Does it happen for special parts/models only?
.
porsche_911_gt3_991.sb3d-normals.jpg
by shakotay2
Tue May 18, 2021 9:51 pm
Forum: 3D/2D models
Topic: IGI 1 .mef one submesh in model researcher/hex2obj
Replies: 8
Views: 2092

Re: IGI 1 .mef one submesh in model researcher/hex2obj

You need to get the structures before you can create a script. For your first mesh you missed the 2nd part: 0xBA8 207 Vb1 40 99 0x3398 113 020000 0x0 255 (copy above 6 lines into a text file then save it as whatever.H2O) ------------------------------------- To get further blocks search for "XT...
by shakotay2
Mon May 17, 2021 4:46 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

And don't try to go into edit mode when you select all the object, it will crash Blender instantly). Generally I'm interested in the lod00 objects only, so after selecting and moving them I could delete all the unwanted lower lods. quote from quora.com, Zachary Bingham: "The only problem arise...
by shakotay2
Sun May 16, 2021 10:11 pm
Forum: 3D/2D models
Topic: Canopy Games .cmx file reversing needed
Replies: 3
Views: 578

Re: Canopy Games .cmx file reversing needed

are assumed to start at 0x191c5, don't have the time to find suiting face indices: . uvs-cmx.png There's strings in the file, 13 x "VertexLoc", 13 x "VertexTexCoordsPass1Stage1" and 31 assumed starts of face indices blocks (000000000100000002000000). So you need to fiddle out for...
by shakotay2
Sun May 16, 2021 2:39 pm
Forum: 3D/2D models
Topic: Canopy Games .cmx file reversing needed
Replies: 3
Views: 578

Re: Canopy Games .cmx file reversing needed

Using hex2obj (view link in my sig):
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CarA_01-cmx.png
One sub mesh (of 13), no higher lods expected.
by shakotay2
Sat May 15, 2021 11:28 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

The first set is the normal matrix, the second could be inverse matrix data. However, I tried with the inverse matrix (they start at 0x8FD0), which is the matrix at 0xDB10, that has a y translation of 0.555474698543549 (the x coord is -1.18329133138289E-32 and doesn't move the mesh), the plastic re...
by shakotay2
Sat May 15, 2021 10:29 pm
Forum: 3D/2D models
Topic: Tron 2.0 Noesis Conversion not working
Replies: 6
Views: 906

Re: Tron 2.0 Noesis Conversion not working

photojoe wrote: Sat May 15, 2021 10:17 pmWhen you said the Seeker would load for you, I was surprised as that file didn't work on my side
The Seeker is loaded by the script from mariokart64n whose post I linked to. [roll]
In this post, click on the up-arrow.
shakotay2 wrote: Sat May 15, 2021 9:15 pm
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Seeker.png
by shakotay2
Sat May 15, 2021 9:51 pm
Forum: 3D/2D models
Topic: Tron 2.0 Noesis Conversion not working
Replies: 6
Views: 906

Re: Tron 2.0 Noesis Conversion not working

why do you post the same script again?