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by shakotay2
Fri Jun 16, 2023 5:14 pm
Forum: 3D/2D models
Topic: Than ma loan chien client
Replies: 3
Views: 283

Re: This file contain a 3d model?

Strange vertices! I had the idea of gathering all those with an index (4th column) above/equal 22 but since I'm not sure that this will do the trick I'm not very motivated: startaddress taken from go1 editbox address 0x3cec: c123349f c0cf4183 c0b7c4ce 46 0 bfbf4c34 3f446046 40b58b9a 22 0 c0ed8e00 c1...
by shakotay2
Fri Jun 16, 2023 9:19 am
Forum: 3D/2D models
Topic: ¿Looney Tunes Dash! Animations?
Replies: 4
Views: 221

Re: ¿Looney Tunes Dash! Animations?

"These data" shows some keyframes. As I wrote you'll need to start with the skeleton.
Read and learn, here for example:
Bigchillghost wrote: Fri Feb 01, 2019 7:42 am
Bigchillghost wrote: Fri Feb 01, 2019 7:46 am
by shakotay2
Thu Jun 15, 2023 11:58 pm
Forum: 3D/2D models
Topic: ¿Looney Tunes Dash! Animations?
Replies: 4
Views: 221

Re: ¿Looney Tunes Dash! Animations?

if is posible can anyone show me an example of extrtacted animation of fmlb file to learn by my self? Hello. So far I didn't see any exported anims from fmlb. The sample you've uploaded seems to contain about 20 anims with 20 bones each. I'd suggest to start with the skeleton, i.e. its bones. Searc...
by shakotay2
Thu Jun 15, 2023 11:22 pm
Forum: 3D/2D models
Topic: Noesis export Question
Replies: 8
Views: 264

Re: Noesis export Question

Is there a way to Export each frame of an animation to the Wavefront obj format? To my knowledge (standard) wavefront obj doesn't support animations (?). You're better of to use smd or fbx export, for example. (But that would be all frames together.) Answer from Brian Campbell on stackoverflow, 200...
by shakotay2
Mon Jun 12, 2023 4:38 pm
Forum: 3D/2D models
Topic: change the color of a 3d model in a hexadecimal file
Replies: 10
Views: 462

Re: change the color of a 3d model in a hexadecimal file

You might try/use a TextureFinder on the file. A quick check with 512x2048, 8 bit grayscale gives this:
.
prp.jpg
(You'll need to trick around with the dimensions and format.)
by shakotay2
Sun Jun 11, 2023 1:35 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 4 models (.pak_hrd)
Replies: 45
Views: 8856

Re: Project Gotham Racing 4 models (.pak_hrd)

Here's the list for Indigo and a result ( 00000005(27832)_0x87e60_0000e8ef.dat ): 00000004 (10).dat 394, 551, 788 00000004 (11).dat 386, 541, 772 00000004 (12).dat 386, 541, 772 00000004 (13).dat 386, 541, 772 00000004 (14).dat 386, 541, 772 00000004 (15).dat 377, 527, 754 00000004 (16).dat 377, 527...
by shakotay2
Sat Jun 10, 2023 10:47 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 4 models (.pak_hrd)
Replies: 45
Views: 8856

Re: Project Gotham Racing 4 models (.pak_hrd)

The format is not the problem (except for the uvs, maybe) as you can see from my results: If it were someone would have shown a model, using the format description, wouldn't he? The problem is to find suiting vertices/faces .dat file pairs. So what the project is missing is a list of counts for all ...
by shakotay2
Fri Jun 09, 2023 5:24 am
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 2458

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Could be that this mesh can't be obtained with hex2obj? because cannot add a padding value? :( Depends on. For vertices I didn't ever need it, because FVFsize usually does the trick. (But I'd need to think about it.) For face indices you can enter a "padding value" in the edit box below t...
by shakotay2
Thu Jun 08, 2023 8:44 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 2458

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Found another start of vertices: 0x5f1e, count: 675, FVFsize: 16 (Face indices (at 0x8978) give strange character/partial match only) Another set of FIs at 0x15938 (max FI= 558). Partial match looks like so, too confusing to me: . partialMatch.png (Point cloud skinner: "this case is uncertain, ...
by shakotay2
Tue Jun 06, 2023 9:27 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 2458

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Did you notice that the section you claimed to contain vertices is like so: "float float word"? So it's more likely to hold the texture coordinates.

Try 1b29b for the start of vertices.
.
zsnpc7.png
by shakotay2
Mon Jun 05, 2023 5:33 pm
Forum: 3D/2D models
Topic: Dragon Star Varnir - .GxRes File Formats
Replies: 6
Views: 317

Re: Dragon Star Varnir - .GxRes File Formats

Cool. :)
I checked for uvs but somehow lost interest (only suiting value in maybe counts table was vertex count.)

0x1A34D4 87495
Vb1
68 52
0xC54C 12774
021000
0x0 255
.
Dragonstar_Varnir fst SM Ptcld.jpg
by shakotay2
Sun Jun 04, 2023 7:33 pm
Forum: 3D/2D models
Topic: Dragon Star Varnir - .GxRes File Formats
Replies: 6
Views: 317

Re: Dragon Star Varnir - .GxRes File Formats

I wasn't in the mood to resolve the sub meshes so I started a point cloud skinner:
.
Dragonstar_Varnir-PtCld-skinner_.jpg
by shakotay2
Fri Jun 02, 2023 11:15 am
Forum: 3D/2D models
Topic: ChromeHounds MDL4 and SMD4 Formats
Replies: 8
Views: 1576

Re: ChromeHounds MDL4 and SMD4 Formats

Here you go:
.
LG_TL062_.zip
by shakotay2
Fri Jun 02, 2023 7:44 am
Forum: 3D/2D models
Topic: Chromehounds (FromSoftware) .SMD and .MDL files
Replies: 3
Views: 169

Re: Chromehounds (FromSoftware) .SMD and .MDL files

Does anyone have any ways to actually view these file types? Other ways than hex2obj ? Not to my knowledge. I'm really looking for anything I can find to get that nostalgia back, I desperately miss this game lol. Not desperate enough to "learn" hex2obj it seems. :D Anyways, I've updated t...
by shakotay2
Fri Jun 02, 2023 7:40 am
Forum: 3D/2D models
Topic: ChromeHounds MDL4 and SMD4 Formats
Replies: 8
Views: 1576

Re: ChromeHounds MDL4 and SMD4 Formats

The years, they fade away. And some people search for models they will never find. Kinda destiny. "Some guys have all the luck, some guys have all the pain." Apart from this I had a quick look at the mdl version of LG_TL062 and found it a little bit more detailed than the smd version: . LG...