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- Fri Jun 16, 2023 5:14 pm
- Forum: 3D/2D models
- Topic: Than ma loan chien client
- Replies: 3
- Views: 283
Re: This file contain a 3d model?
Strange vertices! I had the idea of gathering all those with an index (4th column) above/equal 22 but since I'm not sure that this will do the trick I'm not very motivated: startaddress taken from go1 editbox address 0x3cec: c123349f c0cf4183 c0b7c4ce 46 0 bfbf4c34 3f446046 40b58b9a 22 0 c0ed8e00 c1...
- Fri Jun 16, 2023 9:19 am
- Forum: 3D/2D models
- Topic: ¿Looney Tunes Dash! Animations?
- Replies: 4
- Views: 221
Re: ¿Looney Tunes Dash! Animations?
"These data" shows some keyframes. As I wrote you'll need to start with the skeleton.
Read and learn, here for example:
Read and learn, here for example:
- Thu Jun 15, 2023 11:58 pm
- Forum: 3D/2D models
- Topic: ¿Looney Tunes Dash! Animations?
- Replies: 4
- Views: 221
Re: ¿Looney Tunes Dash! Animations?
if is posible can anyone show me an example of extrtacted animation of fmlb file to learn by my self? Hello. So far I didn't see any exported anims from fmlb. The sample you've uploaded seems to contain about 20 anims with 20 bones each. I'd suggest to start with the skeleton, i.e. its bones. Searc...
- Thu Jun 15, 2023 11:22 pm
- Forum: 3D/2D models
- Topic: Noesis export Question
- Replies: 8
- Views: 264
Re: Noesis export Question
Is there a way to Export each frame of an animation to the Wavefront obj format? To my knowledge (standard) wavefront obj doesn't support animations (?). You're better of to use smd or fbx export, for example. (But that would be all frames together.) Answer from Brian Campbell on stackoverflow, 200...
- Mon Jun 12, 2023 4:38 pm
- Forum: 3D/2D models
- Topic: change the color of a 3d model in a hexadecimal file
- Replies: 10
- Views: 462
Re: change the color of a 3d model in a hexadecimal file
You might try/use a TextureFinder on the file. A quick check with 512x2048, 8 bit grayscale gives this:
. (You'll need to trick around with the dimensions and format.)
. (You'll need to trick around with the dimensions and format.)
- Sun Jun 11, 2023 1:35 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 4 models (.pak_hrd)
- Replies: 45
- Views: 8856
Re: Project Gotham Racing 4 models (.pak_hrd)
Here's the list for Indigo and a result ( 00000005(27832)_0x87e60_0000e8ef.dat ): 00000004 (10).dat 394, 551, 788 00000004 (11).dat 386, 541, 772 00000004 (12).dat 386, 541, 772 00000004 (13).dat 386, 541, 772 00000004 (14).dat 386, 541, 772 00000004 (15).dat 377, 527, 754 00000004 (16).dat 377, 527...
- Sat Jun 10, 2023 10:47 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 4 models (.pak_hrd)
- Replies: 45
- Views: 8856
Re: Project Gotham Racing 4 models (.pak_hrd)
The format is not the problem (except for the uvs, maybe) as you can see from my results: If it were someone would have shown a model, using the format description, wouldn't he? The problem is to find suiting vertices/faces .dat file pairs. So what the project is missing is a list of counts for all ...
- Fri Jun 09, 2023 5:24 am
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 2458
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Could be that this mesh can't be obtained with hex2obj? because cannot add a padding value? :( Depends on. For vertices I didn't ever need it, because FVFsize usually does the trick. (But I'd need to think about it.) For face indices you can enter a "padding value" in the edit box below t...
- Thu Jun 08, 2023 8:44 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 2458
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Found another start of vertices: 0x5f1e, count: 675, FVFsize: 16 (Face indices (at 0x8978) give strange character/partial match only) Another set of FIs at 0x15938 (max FI= 558). Partial match looks like so, too confusing to me: . partialMatch.png (Point cloud skinner: "this case is uncertain, ...
- Tue Jun 06, 2023 9:27 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 2458
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Did you notice that the section you claimed to contain vertices is like so: "float float word"? So it's more likely to hold the texture coordinates.
Try 1b29b for the start of vertices.
.
Try 1b29b for the start of vertices.
.
- Mon Jun 05, 2023 5:33 pm
- Forum: 3D/2D models
- Topic: Dragon Star Varnir - .GxRes File Formats
- Replies: 6
- Views: 317
Re: Dragon Star Varnir - .GxRes File Formats
Cool.
I checked for uvs but somehow lost interest (only suiting value in maybe counts table was vertex count.)
0x1A34D4 87495
Vb1
68 52
0xC54C 12774
021000
0x0 255
.
I checked for uvs but somehow lost interest (only suiting value in maybe counts table was vertex count.)
0x1A34D4 87495
Vb1
68 52
0xC54C 12774
021000
0x0 255
.
- Sun Jun 04, 2023 7:33 pm
- Forum: 3D/2D models
- Topic: Dragon Star Varnir - .GxRes File Formats
- Replies: 6
- Views: 317
Re: Dragon Star Varnir - .GxRes File Formats
I wasn't in the mood to resolve the sub meshes so I started a point cloud skinner:
.
.
- Fri Jun 02, 2023 11:15 am
- Forum: 3D/2D models
- Topic: ChromeHounds MDL4 and SMD4 Formats
- Replies: 8
- Views: 1576
Re: ChromeHounds MDL4 and SMD4 Formats
Here you go:
.
.
- Fri Jun 02, 2023 7:44 am
- Forum: 3D/2D models
- Topic: Chromehounds (FromSoftware) .SMD and .MDL files
- Replies: 3
- Views: 169
Re: Chromehounds (FromSoftware) .SMD and .MDL files
Does anyone have any ways to actually view these file types? Other ways than hex2obj ? Not to my knowledge. I'm really looking for anything I can find to get that nostalgia back, I desperately miss this game lol. Not desperate enough to "learn" hex2obj it seems. :D Anyways, I've updated t...
- Fri Jun 02, 2023 7:40 am
- Forum: 3D/2D models
- Topic: ChromeHounds MDL4 and SMD4 Formats
- Replies: 8
- Views: 1576
Re: ChromeHounds MDL4 and SMD4 Formats
The years, they fade away. And some people search for models they will never find. Kinda destiny. "Some guys have all the luck, some guys have all the pain." Apart from this I had a quick look at the mdl version of LG_TL062 and found it a little bit more detailed than the smd version: . LG...
