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- Mon May 31, 2021 8:29 am
- Forum: 3D/2D models
- Topic: Sunset Overdrive (.model) Models
- Replies: 12
- Views: 2672
Re: Sunset Overdrive (.model) Models
and thought the ig_model2obj.py was a converter :oops: thank you for taking a look at the files, i'll read up on the .hkx format. All's fine, as the name tells ig_model2obj.py seems to be a model convertor. :) (I was talking about itg.c and dec.c.) I assume you have to use ig_model2obj.py on the de...
- Sun May 30, 2021 11:51 pm
- Forum: 3D/2D models
- Topic: Sunset Overdrive (.model) Models
- Replies: 12
- Views: 2672
Re: Sunset Overdrive (.model) Models
but i do remember that the .model to .obj script on the github not working (https://github.com/doesthisusername/ig-tools) Hello, who said it's a .model to .obj converter? Looks like a decompressor: a_body spine spine_B chest LF_clavicle RT_clavicle LF_uparm RT_uparm LF_loarm RT_loarm LF_loarmTwist_...
- Sat May 29, 2021 10:58 pm
- Forum: 3D/2D models
- Topic: Tools that can view skeleton data in hex
- Replies: 2
- Views: 540
Re: Tools that can view skeleton data in hex
Well, I started the skel2SMD project 3.5 years ago, very ugly/not_user_friendly and never released. :cry: (Too many different formats/matrices for me... (: ) But you might read here (a lot to read but it's worth it :) ): "Approaches of Parsing Bone Representations" (He offers the source fo...
- Sat May 29, 2021 10:23 pm
- Forum: 3D/2D models
- Topic: Need help with Sopranos: Road to Respect PS2 3-d models
- Replies: 14
- Views: 2639
Re: Need help with Sopranos: Road to Respect PS2 3-d models
and I also had a similar issue with previous method for getting the models, what is "previous method"? ------------------------- I'd love an explanation of your process if you'd wanna message privately :O) Read here, similar format: There's no secrets to tell, it's just searching for 00 8...
- Sat May 29, 2021 9:28 pm
- Forum: 3D/2D models
- Topic: Need help with Sopranos: Road to Respect PS2 3-d models
- Replies: 14
- Views: 2639
Re: Need help with Sopranos: Road to Respect PS2 3-d models
That's a story too long to tell. :D You could read here, though (click the up arrow): (And this is with floats instead of shorts.) Here's some auto created faces, should do better, but I'm too tired with PS2 for now: . vito_auto_face_indices.png (well, Vito's face looks like if he were from Hellrais...
- Sat May 29, 2021 9:06 pm
- Forum: 3D/2D models
- Topic: Need help with Sopranos: Road to Respect PS2 3-d models
- Replies: 14
- Views: 2639
Re: Need help with Sopranos: Road to Respect PS2 3-d models
yeah, of course (how could I forget about that?
)
- Sat May 29, 2021 7:15 pm
- Forum: 3D/2D models
- Topic: Need help with Sopranos: Road to Respect PS2 3-d models
- Replies: 14
- Views: 2639
Re: Need help with Sopranos: Road to Respect PS2 3-d models
Point cloud of vito looks a little bit strange, yeah:
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edit: correction
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edit: correction
- Fri May 28, 2021 8:23 pm
- Forum: 3D/2D models
- Topic: Reality Capture Models and Textures
- Replies: 4
- Views: 1437
Re: Reality Capture Models and Textures
.dat files start with signature "TBES". Seem to be compressed. I've found that NinjaRipper works, but it's extremely tedious and crashes a lot, especially with huge models that are upwards of 10M tris and are split into several parts. I was wondering if it was possible to convert the propr...
- Fri May 28, 2021 8:04 pm
- Forum: 3D/2D models
- Topic: Reality Capture Models and Textures
- Replies: 4
- Views: 1437
Re: Reality Capture Models and Textures
Hello, did you read here (starting at 12.)? (click the up arrow) Maybe it's too old, since the Ninja Ripper files are named *.rip, so dunno. (The fmt_ninjaripper_rip.py in the prerequisites is for .rip files, maybe format of .dat is different.) btw: imho it's very unlikely that someone downloads you...
- Fri May 28, 2021 9:16 am
- Forum: Code Talk
- Topic: [C#] BML.CS - compile error
- Replies: 9
- Views: 5060
Re: [C#] BML.CS - compile error
Are there any code changes related to v0.02 Latest, Dec 8, 2014? whatever. I removed the <movie_playlists> and <map_elements> from GBL_ITEM_noconflict.xml ("noconflict" is added by the tool automacticly) then created a bml file and converted that back to xml again ("recreation")....
- Thu May 27, 2021 8:02 pm
- Forum: Code Talk
- Topic: [C#] BML.CS - compile error
- Replies: 9
- Views: 5060
Re: [C#] BML.CS - compile error
You could insert Console.Write("0x{0:X} ", br.BaseStream.Position); after public bool Read(BinaryReader br) { bool valid = true; at the top of the class BML in BML.cs in ReadWrapper() I replaced Console.WriteLine("Parsing child at {0}", n.Offset); by Console.WriteLine("Parsi...
- Thu May 27, 2021 1:53 pm
- Forum: Code Talk
- Topic: [C#] BML.CS - compile error
- Replies: 9
- Views: 5060
Re: [C#] BML.CS - compile error
Thanks. well, I see, just looking now... now I remember (quote from the above linked thread ): Parsing child at 21716 Parsing child at 21744 Parsing child at 21772 Parsing child at 21800 Parsing child at 9900 Parsing child at 21856 Parsing child at 10068 Parsing child at 10184 Possible large number ...
- Thu May 27, 2021 10:18 am
- Forum: Code Talk
- Topic: [C#] BML.CS - compile error
- Replies: 9
- Views: 5060
Re: [C#] BML.CS - compile error
I see more than you can think of.
I didn't speak of the code, I spoke of the file in question, that caused the error, a BML sample.
(Maybe I was not clear enough.)
(Btw, your answer came fast, that's good! welcome to the forum, btw.
- Wed May 26, 2021 11:05 pm
- Forum: Code Talk
- Topic: [C#] BML.CS - compile error
- Replies: 9
- Views: 5060
Re: [C#] BML.CS - compile error
Hello there, [..] But, some files, if I try to save it unchanged again, it drops me an NullReferenceException - error thats located in line 474 of th BML.CS file. Hello - you can't seriously expect someone's able to help you WITHOUT uploading the file (sample) in question, do you? [roll] WRS's thre...
- Mon May 24, 2021 6:41 pm
- Forum: 3D/2D models
- Topic: Roadkill PS2 Beta Models
- Replies: 20
- Views: 3271
Re: Roadkill PS2 Beta Models
My recreation wasn't too off the mark either surprisingly. But the original's always the best, and we got the originals, yaay Yeah, now that you can get the original could you please tell your trick, when recreating , if any? I really have not idea how someone could get such good result from a poin...
