Search found 4134 matches

by shakotay2
Sat Jun 12, 2021 11:11 pm
Forum: 3D/2D models
Topic: Prey (2017) Mimic and Weaver model conversion problem
Replies: 4
Views: 789

Re: Prey (2017) Mimic and Weaver model conversion problem

Okay, since quite some time has already passed and no one seems to be able to help me as of yet, i figured i might actually need to give some specifications on the matter. [...] Here's all the specifics i could give. I don't know what else can i add, and i am pretty sceptical it could actually help...
by shakotay2
Fri Jun 11, 2021 9:06 pm
Forum: 3D/2D models
Topic: [PC] Star Wars Battlefront - Classic 2004 Animations and Rigged models
Replies: 2
Views: 672

Re: [PC] Star Wars Battlefront - Classic 2004 Animations and Rigged models

Pepsee wrote: Fri Jun 11, 2021 3:27 pmIf anyone can help or at least point me in the right direction that'd be very much appreciated!!
Mesh format appears to be simple but the faces are a mix of triangles and quads so you'll need a script for handling the face indices.
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rep_inf_arctrooper.png
by shakotay2
Fri Jun 11, 2021 8:05 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294181

Re: Extracting simple models

You should read posts more carefully:
"Just unpack the three zips "
mesh_viewer.exe is in Hex2obj_0.24e3-rel,2.zip

(Also reflect about your quoting. Don't make threads unreadable, please. :cry:)
by shakotay2
Fri Jun 11, 2021 3:06 pm
Forum: 3D/2D models
Topic: Sniper Elite 3 & 4 .asr/models
Replies: 20
Views: 2458

Re: Sniper Elite 3 & 4 .asr/models

Half floats are harder to track, this is not perfect but may serve as a starting point, using hex2obj:
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l3#carcano_scope_camo.png
by shakotay2
Thu Jun 10, 2021 9:32 pm
Forum: 3D/2D models
Topic: [release] SleepingDogs mesh extractor
Replies: 27
Views: 8260

Re: [release] SleepingDogs mesh extractor

I'm pretty sure no one will care except for one person only but anyways the 7 years old "perm.bin to obj" converter is available again here (click up arrow): (Sadly the perm.bin files of the " definitive edition " have changed a bit, thus the above mentioned converter doesn't wor...
by shakotay2
Thu Jun 10, 2021 8:51 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294181

Re: Extracting simple models

Hey there, so you read through 80% of this thread to dig out a post with "404 links" that I missed to update? :D
(uploadmb.com has ceased working)

Here's the actual link to the latest files (divided up onto 3 posts), click on up arrow:
shakotay2 wrote: Sun Mar 07, 2021 3:29 pm
by shakotay2
Wed Jun 09, 2021 6:51 am
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 34836

Re: Resident Evil Operation Racoon City

Kabalstein03 wrote: Wed Jun 09, 2021 2:19 amWhen I do the Alt + P command I get an error, is there something i must change within the Text file?
Try copying the newGameLib folder into the Blender 2.49b directory (where the blender.exe resides).
(And don't blame me if it doesn't help - as you didn't tell WHICH error you got. [roll] )
by shakotay2
Mon Jun 07, 2021 8:40 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textures.

Alright, here, samples from all three games. well, thanks. But you wouldn't expect me to care for all those samples of all three games? :D What I ask for was a DeadSpace 1 sample which caused the script to display a weird mesh. And what do I have to say? The underlying problem can be tracked down v...
by shakotay2
Sun Jun 06, 2021 11:53 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textures.

Using Noesis v4.433. The majority of the models are fine but some models just look wrong, like the triangles were built incorrectly. DS1_badTris.png And on some other models, Noesis gives me a python error: Traceback (most recent call last): File "F:\Noesis\plugins\python\fmt_DeadSpace1_geo.py...
by shakotay2
Sat Jun 05, 2021 11:02 pm
Forum: 3D/2D models
Topic: IGI 1 .mef one submesh in model researcher/hex2obj
Replies: 8
Views: 2092

Re: IGI 1 .mef one submesh in model researcher/hex2obj

I don't have 3dsmax installed, so sorry, no.

For coding I usually use the Make_obj project (click on the up arrow):
shakotay2 wrote: Mon Mar 06, 2017 11:01 am
edit: done (WIP, maybe)
shakotay2 wrote: Tue Nov 30, 2021 9:53 pm
by shakotay2
Fri Jun 04, 2021 1:49 pm
Forum: 3D/2D models
Topic: Extracting Offroad Legends Geometry/Horde3D 3D Files to Blender
Replies: 29
Views: 2532

Re: Extracting Offroad Legends Geometry/Horde3D 3D Files to Blender

Using hex2obj (view link in my sig):
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baja_bug_chassis-geo.png
by shakotay2
Wed Jun 02, 2021 4:18 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 19138

Re: [Request] Wipeout HD/Fury

zaykho wrote: Fri Apr 02, 2021 9:36 amI want the tool to be fully completed before releasing anything though.
Sure, take your time. (But you will never release, will you? :D )

To be serious it's 6 years ago that I released what I had:
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shakotay2 wrote: Sun Jun 07, 2015 4:50 pm
(Not the best solution but it was a solution.)
by shakotay2
Wed Jun 02, 2021 4:11 pm
Forum: 3D/2D models
Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Replies: 66
Views: 14096

Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)

I have also fixed the triangle strip issue. I'm not interested in those models but it could help others to tell what the problem was? 8) Bumping. I've been talking to Zaykho over DM, but he/she has been too engrossed with other projects to find the time to polish the Otogi tools for public consumpt...
by shakotay2
Wed Jun 02, 2021 9:09 am
Forum: 3D/2D models
Topic: Sunset Overdrive (.model) Models
Replies: 12
Views: 2672

Re: Sunset Overdrive (.model) Models

reh wrote: Wed Jun 02, 2021 12:55 am Faces are triangles and start at 0x9C0.
yeah! Thanks, seems I'm always a little bit "off track". [roll]
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eyeballs.png
by shakotay2
Tue Jun 01, 2021 9:15 pm
Forum: 3D/2D models
Topic: Sunset Overdrive (.model) Models
Replies: 12
Views: 2672

Re: Sunset Overdrive (.model) Models

i now have a decompressed .model file (https://mega.nz/file/vsA0GD5I#LQU2nu_6OnjlS08O6jZXY9nFAFc-NvFkU-iiUbDY8Hk) and i think i may be able to use the ig_model2obj script to convert it to an .obj Just in case that doesn't work (correctly) another approach would be with .hkx, in that .model file del...