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Search found 4134 matches
- Sat Jun 12, 2021 11:11 pm
- Forum: 3D/2D models
- Topic: Prey (2017) Mimic and Weaver model conversion problem
- Replies: 4
- Views: 789
Re: Prey (2017) Mimic and Weaver model conversion problem
Okay, since quite some time has already passed and no one seems to be able to help me as of yet, i figured i might actually need to give some specifications on the matter. [...] Here's all the specifics i could give. I don't know what else can i add, and i am pretty sceptical it could actually help...
- Fri Jun 11, 2021 9:06 pm
- Forum: 3D/2D models
- Topic: [PC] Star Wars Battlefront - Classic 2004 Animations and Rigged models
- Replies: 2
- Views: 672
- Fri Jun 11, 2021 8:05 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294181
Re: Extracting simple models
You should read posts more carefully:
"Just unpack the three zips "
mesh_viewer.exe is in Hex2obj_0.24e3-rel,2.zip
(Also reflect about your quoting. Don't make threads unreadable, please.
)
"Just unpack the three zips "
mesh_viewer.exe is in Hex2obj_0.24e3-rel,2.zip
(Also reflect about your quoting. Don't make threads unreadable, please.
- Fri Jun 11, 2021 3:06 pm
- Forum: 3D/2D models
- Topic: Sniper Elite 3 & 4 .asr/models
- Replies: 20
- Views: 2458
Re: Sniper Elite 3 & 4 .asr/models
Half floats are harder to track, this is not perfect but may serve as a starting point, using hex2obj:
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- Thu Jun 10, 2021 9:32 pm
- Forum: 3D/2D models
- Topic: [release] SleepingDogs mesh extractor
- Replies: 27
- Views: 8260
Re: [release] SleepingDogs mesh extractor
I'm pretty sure no one will care except for one person only but anyways the 7 years old "perm.bin to obj" converter is available again here (click up arrow): (Sadly the perm.bin files of the " definitive edition " have changed a bit, thus the above mentioned converter doesn't wor...
- Thu Jun 10, 2021 8:51 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294181
- Wed Jun 09, 2021 6:51 am
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 109
- Views: 34836
Re: Resident Evil Operation Racoon City
Try copying the newGameLib folder into the Blender 2.49b directory (where the blender.exe resides).Kabalstein03 wrote: ↑Wed Jun 09, 2021 2:19 amWhen I do the Alt + P command I get an error, is there something i must change within the Text file?
(And don't blame me if it doesn't help - as you didn't tell WHICH error you got.
- Mon Jun 07, 2021 8:40 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textures.
Alright, here, samples from all three games. well, thanks. But you wouldn't expect me to care for all those samples of all three games? :D What I ask for was a DeadSpace 1 sample which caused the script to display a weird mesh. And what do I have to say? The underlying problem can be tracked down v...
- Sun Jun 06, 2021 11:53 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textures.
Using Noesis v4.433. The majority of the models are fine but some models just look wrong, like the triangles were built incorrectly. DS1_badTris.png And on some other models, Noesis gives me a python error: Traceback (most recent call last): File "F:\Noesis\plugins\python\fmt_DeadSpace1_geo.py...
- Sat Jun 05, 2021 11:02 pm
- Forum: 3D/2D models
- Topic: IGI 1 .mef one submesh in model researcher/hex2obj
- Replies: 8
- Views: 2092
- Fri Jun 04, 2021 1:49 pm
- Forum: 3D/2D models
- Topic: Extracting Offroad Legends Geometry/Horde3D 3D Files to Blender
- Replies: 29
- Views: 2532
Re: Extracting Offroad Legends Geometry/Horde3D 3D Files to Blender
Using hex2obj (view link in my sig):
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- Wed Jun 02, 2021 4:18 pm
- Forum: 3D/2D models
- Topic: [Request] Wipeout HD/Fury
- Replies: 59
- Views: 19138
Re: [Request] Wipeout HD/Fury
Sure, take your time. (But you will never release, will you?
To be serious it's 6 years ago that I released what I had:
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(Not the best solution but it was a solution.)
- Wed Jun 02, 2021 4:11 pm
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14096
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
I have also fixed the triangle strip issue. I'm not interested in those models but it could help others to tell what the problem was? 8) Bumping. I've been talking to Zaykho over DM, but he/she has been too engrossed with other projects to find the time to polish the Otogi tools for public consumpt...
- Wed Jun 02, 2021 9:09 am
- Forum: 3D/2D models
- Topic: Sunset Overdrive (.model) Models
- Replies: 12
- Views: 2672
- Tue Jun 01, 2021 9:15 pm
- Forum: 3D/2D models
- Topic: Sunset Overdrive (.model) Models
- Replies: 12
- Views: 2672
Re: Sunset Overdrive (.model) Models
i now have a decompressed .model file (https://mega.nz/file/vsA0GD5I#LQU2nu_6OnjlS08O6jZXY9nFAFc-NvFkU-iiUbDY8Hk) and i think i may be able to use the ig_model2obj script to convert it to an .obj Just in case that doesn't work (correctly) another approach would be with .hkx, in that .model file del...
