Poll & Discussion: We wish the site to continue (Y/N)
Search found 4134 matches
- Fri Jul 02, 2021 11:34 pm
- Forum: 3D/2D models
- Topic: Conception Plus: *.std.orb format
- Replies: 3
- Views: 536
Re: Conception Plus: *.std.orb format
Thanks, that works well: ====================================================================== D:\Blender249[ZeroTimeDilemma][PC][std][anim][2016-07-09]\010.std ====================================================================== mesh: 0 vert: 720 indice: 720 min: 0 max: 719 face: 0 mesh: 1 vert:...
- Thu Jul 01, 2021 9:34 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
do whatever you need to do, §$%&()?! double poster :D Here's another Noesis script for .xbm files WITHOUT the vaps signature at file's beginning: (don't forget to disable any other scripts handling .xbx files before using this one!) from inc_noesis import * import noesis import rapi def register...
- Thu Jul 01, 2021 8:22 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
whatever.
Using hex2obj with l_bell_s.xbx:
. You might be required to split the file into 2 parts at 0x5D76BD0 in a hex editor for older versions of hex2obj (supporting file sizes < 124 MB only).
Using hex2obj with l_bell_s.xbx:
. You might be required to split the file into 2 parts at 0x5D76BD0 in a hex editor for older versions of hex2obj (supporting file sizes < 124 MB only).
- Thu Jul 01, 2021 5:00 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
I don't owe that game so have no idea what this is: "Bellwood stage" - you need to find it for yourself. Read here: (Afair l_bell_d.xbx contains 21 models only, but not sure.) I have no idea how many models are in l_bell_ s .xbx and no time to check it, sorry. Well, obviously that script w...
- Tue Jun 29, 2021 12:26 pm
- Forum: 3D/2D models
- Topic: Ride (by Milestone) .BIN format
- Replies: 35
- Views: 16361
Re: Ride (by Milestone) .BIN format
Obviously not - or did I miss something? (: What usually works is own research, especially for formats where only few people are interested in. (I checked it from a quick glance only so don't blame me if the parameters are not correct.) . CAR551-BIN.png Yeah, obviously I'm obsessed by this 3D format...
- Mon Jun 28, 2021 11:15 pm
- Forum: 3D/2D models
- Topic: Need For Speed Porsche 2000 tracks .crp
- Replies: 9
- Views: 2236
Re: Need For Speed Porsche 2000 tracks .crp
3 years later without any new input/own investigations? Chances are low, I guess.
Then check the .crp file(s) for point clouds. (You won't expect someone else to do the tedious work, do you?)I just need only objects of tracks without UV, smooth.
- Sun Jun 27, 2021 9:09 pm
- Forum: 3D/2D models
- Topic: Conception Plus: *.std.orb format
- Replies: 3
- Views: 536
Re: Conception Plus: *.std.orb format
If you expect a perfect solution you'll need to wait for Mariusz Szkaradek123 to patch the script (for ZTD .std) for Conception Plus. Another approach would be to upload a ZTD .std file so that someone could do some "debugging" to see how the scripts work. Then hopefully the script could b...
- Tue Jun 22, 2021 10:46 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Oh. The updated python file that uses Ben 10 UA CD's models? It's for Noesis - and the post/link is hard to find - because there's so many double posts in this thread. :roll: ---------------------------------------------------------------------------- Oh and I have some Cartoon Network Punch Time E...
- Tue Jun 22, 2021 10:29 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Dunno what you mean. There is no such thing like "Blender's Hex2obj Addon". 
- Mon Jun 21, 2021 8:25 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
- Mon Jun 21, 2021 5:30 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
@lilyampykidYTXeNTaX: you really can't stop spamming this thread, can you? :cry: What's your reason for this useless quotation? (No, don't answer, pleease... it's a rhetorical question.) ------------------------------------------------------------------------ l_romd_d.ps3_4.h2o needs a correction; t...
- Sun Jun 20, 2021 9:08 pm
- Forum: 3D/2D models
- Topic: Ridge Racer 7 [Car & Track samples included]
- Replies: 42
- Views: 6521
Re: Ridge Racer 7 [Car & Track samples included]
Feel free to PM me it if you ever feel like it though ;) Sry, no, seems it's too cumbersome for people to handle it. :cry: You might try out these H2O files (for Mdl file in folder b_0, Bisonte) with hex2obj 's File/SaveAs Mmesh feature (with the Mdl file loaded, of course): (it reads "Mmesh&q...
- Sun Jun 20, 2021 8:44 am
- Forum: 3D/2D models
- Topic: Ridge Racer 7 [Car & Track samples included]
- Replies: 42
- Views: 6521
- Sat Jun 19, 2021 11:18 pm
- Forum: 3D/2D models
- Topic: Star Wars .gcm file
- Replies: 4
- Views: 655
Re: Star Wars .gcm file
well, you'll need to subtract 32768 from the face indices in case they're "above or equal to" that value. Plus another trouble which I couldn't fix yet (maybe those >= values to be handled as strip separators as usually 0xFFFF would be?) so this is only a partial mesh (FVFsize= 12 bytes): ...
- Sat Jun 19, 2021 6:02 pm
- Forum: 3D/2D models
- Topic: Ridge Racer 7 [Car & Track samples included]
- Replies: 42
- Views: 6521
Re: Ridge Racer 7 [Car & Track samples included]
It's with H2O files from a Make_H2O project now:
. (variations included, so two sets of mirrors etc.)
. (variations included, so two sets of mirrors etc.)
