well, well, some necro "update" for bmw_m2.zdo:
.
(2nd sub mesh)
Remember for the uv start address (see some posts above):
uvaddress= vertexstart + vertexcount x 18
(works for the few models I've checked)
Poll & Discussion: We wish the site to continue (Y/N)
Search found 4134 matches
- Wed Aug 18, 2021 4:11 pm
- Forum: 3D/2D models
- Topic: Chinese Fast and Furious Mobile Game
- Replies: 12
- Views: 2493
- Fri Aug 13, 2021 10:17 pm
- Forum: 3D/2D models
- Topic: Race and Drift Android Models
- Replies: 8
- Views: 886
Re: Race and Drift Android Models
just start with "div 500" (= multiply with 0.002):
.
.
- Fri Aug 13, 2021 9:17 pm
- Forum: 3D/2D models
- Topic: Race and Drift Android Models
- Replies: 8
- Views: 886
Re: Race and Drift Android Models
yeah, my bad, uvs need to be scaled down (div 500 or so), y mirrored, then y scaled up by 3 (round about):
.
.
- Wed Aug 11, 2021 1:31 pm
- Forum: 3D/2D models
- Topic: em. file Help
- Replies: 2
- Views: 430
- Sun Aug 08, 2021 8:37 am
- Forum: 3D/2D models
- Topic: Race and Drift Android Models
- Replies: 8
- Views: 886
Re: Race and Drift Android Models
Using hex2obj (view link in my sig):
.
.
- Sat Aug 07, 2021 12:41 pm
- Forum: 3D/2D models
- Topic: [release] SleepingDogs mesh extractor
- Replies: 27
- Views: 8260
Re: [release] SleepingDogs mesh extractor
So much trouble for nothing. (: Bisai01.perm.bin (starts with 0x6F) works with my tool. But it doesn't care for textures (and was nether intended to do so.) The 0x90 confusion is solved - this is from Mariusz' script: #texture 90 A0 BF CD related files ("header" file (?) and data file): Bi...
- Sat Aug 07, 2021 5:55 am
- Forum: 3D/2D models
- Topic: [release] SleepingDogs mesh extractor
- Replies: 27
- Views: 8260
Re: [release] SleepingDogs mesh extractor
well, now I understand the problem - seems an earlier version of the tool extracted obj from Bisai01_ts001.perm.bin for example (starts with 0x90). (But I can't find the concerning exe file - maybe it's on my old PC, somewhere? :cry: ) edit: yeah, no, it was Bisai01 .perm.bin, confused seven years l...
- Fri Aug 06, 2021 7:35 pm
- Forum: 3D/2D models
- Topic: [release] SleepingDogs mesh extractor
- Replies: 27
- Views: 8260
Re: [release] SleepingDogs mesh extractor
well, 13 vertices, that's what I get. (Iirc there was a threshold required for correct values.)
. edit: gosh, this doesn't seem to be a model file - guess for a header file for the textures (in another file)
. edit: gosh, this doesn't seem to be a model file - guess for a header file for the textures (in another file)
- Fri Aug 06, 2021 10:30 am
- Forum: 3D/2D models
- Topic: [release] SleepingDogs mesh extractor
- Replies: 27
- Views: 8260
Re: [release] SleepingDogs mesh extractor
Any ideas, trying it on HK.perm.bin and a few others in Zone and Section. That's level files, isn't it? Afair the extractor wasn't intended to be used with them. Only certain vehicles work to add, but 90% of the perm.bins do not. Usually it says "This doesn't seem to be a perm.bin file!" ...
- Fri Aug 06, 2021 10:03 am
- Forum: 3D/2D models
- Topic: Issues With Epic Mickey Models in Hex2Obj
- Replies: 2
- Views: 430
Re: Issues With Epic Mickey Models in Hex2Obj
simpler one (vertex and uv data in 24 bytes blocks):
. (First sub mesh only and normals ignored as always by me
)
. (First sub mesh only and normals ignored as always by me
- Fri Aug 06, 2021 12:49 am
- Forum: 3D/2D models
- Topic: Issues With Epic Mickey Models in Hex2Obj
- Replies: 2
- Views: 430
Re: Issues With Epic Mickey Models in Hex2Obj
Structure of "blotling"-nif is a little bit different:
.
.
- Wed Aug 04, 2021 12:42 pm
- Forum: 3D/2D models
- Topic: Epic Mickey .nif_wii files
- Replies: 2
- Views: 625
Re: Epic Mickey .nif_wii files
Getting the mesh directly from that nif (version 20.6.5.0) is not too hard (hex2obj, view link in my sig):
.
.
- Tue Aug 03, 2021 1:42 pm
- Forum: 3D/2D models
- Topic: Fable 2 Models
- Replies: 7
- Views: 1886
Re: Fable 2 Models
Fable 2, GateIron, well, counts are higher, no time for more fiddling:
.
.
- Tue Aug 03, 2021 1:10 pm
- Forum: 3D/2D models
- Topic: Fable 2 Models
- Replies: 7
- Views: 1886
Re: Fable 2 Models
I think I've officially reached the end of my current skillset with this and to be honest it probably would have been quicker and more satisfying making the damn models myself :roll: Rofl! Yep, after 5 years there's some frustration, understandable. I just wanted to give up after 30 minutes of fidd...
- Mon Aug 02, 2021 7:32 pm
- Forum: 3D/2D models
- Topic: Ben 10 Alien Force .et files help!
- Replies: 4
- Views: 751
Re: Ben 10 Alien Force .et files help!
well, I have no idea why the face indices don't seem to fit and no time for fiddling, sry:
. Maybe face indices for the head only (0x94d5, 442 vertices) are simply to track?
. Maybe face indices for the head only (0x94d5, 442 vertices) are simply to track?
