READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 2768 matches

by shakotay2
Mon Sep 09, 2019 7:47 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 24
Views: 5003

Re: Make_obj (C source)

"One for all" pmd models, tested chr_body_rank_104_a_slender.pmd only!
Make_obj-pmd.zip
(no source code update this time because the pmd2obj code is dead ugly :eek: )

last source code version (without .pmd support) to be found in the opening post:
shakotay2 wrote:
Mon Mar 06, 2017 11:01 am
by shakotay2
Sat Sep 07, 2019 9:14 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 31
Views: 1138

Re: IDOLM@STER One For All .pmd

Anyone? I have been able to identify the faces but still nothing on vertices the faces (face indices) generally don't really help. Usually you start finding point clouds. That's the way how I do it. Then you search for suiting face indices. In this case I'm not sure about the format, HF or shorts: ...
by shakotay2
Tue Sep 03, 2019 5:42 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 9
Views: 335

Re: Chinese Fast and Furious Mobile Game

the link in your signature doesn't work for me, because zippyshare blocked germany. thanks for reporting! I added an uploadMB link with version 0.24e, all dlls and exes contained. but i still struggle to find the uv start. yeah, that's the only reason why you still do need me, do you? :D uvaddress=...
by shakotay2
Sun Sep 01, 2019 6:54 pm
Forum: 3D/2D models
Topic: Revue Starlight Re LIVE model conversion
Replies: 2
Views: 131

Re: Revue Starlight Re LIVE model conversion

using hex2obj (view links in my sig):
.
RevueStarlight_1050002.png
by shakotay2
Sun Sep 01, 2019 3:43 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 9
Views: 335

Re: Chinese Fast and Furious Mobile Game

letty:
.
letty.png
H2O file of her hair:

0x19D74 2039
Vb1
12 99
0x16344 532
020100
0x188AC 4
by shakotay2
Sun Sep 01, 2019 2:51 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 22520

Re: Evolve (.PAK)

To reactivate my membership with "RidersOfDeadHorses" club :D here's the log for the AnimationsCAF_NEW.pak you sent me where I got stuck with: Size of src file: 0x2161e3e PK\x05\x06 Signature Hit! Check it at 0x2161518 :) Process central directory record... pCDRInfo->nCommentLength 0x910 Seek to 0x2...
by shakotay2
Sun Sep 01, 2019 2:34 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 9
Views: 335

Re: Chinese Fast and Furious Mobile Game

interior:
.
ferrari458_interior.png
by shakotay2
Sun Sep 01, 2019 2:16 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 9
Views: 335

Re: Chinese Fast and Furious Mobile Game

ferrari458.png
by shakotay2
Sun Sep 01, 2019 2:03 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 9
Views: 335

Re: Chinese Fast and Furious Mobile Game

using hex2obj (view link in my sig):
.
wheel-zdo.png
by shakotay2
Wed Aug 28, 2019 3:02 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 19
Views: 727

Re: [Help] GTArcade models?

Obfuscation, is it? I thought it was just some old game format. I wasn't sure, but I couldn't imagine how (and why, during weight painting?) vertices could be "mixed up" in such a strange way. (In most formats I knew so far the first 100 vertices at least build proper faces, usually.) Yeah, I notic...
by shakotay2
Wed Aug 28, 2019 9:54 am
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 19
Views: 727

Re: [Help] GTArcade models?

adresses of vertices ... 0x8c0e ( 24 ) 0x8c26 ( 24 ) 0x8c3e ( 24 ) 0x8c56 ( 24 ) 0x8c6e ( 24 ) 0x8c86 ( 24 ) 0x8c9e ( 24 ) 0x8cb6 ( 24 ) 0x8cce ( 24 ) 0x8ce6 ( 24 ) 0x8d16 ( 48 ) 0x8d2e ( 24 ) 0x8d5e ( 48 ) 0x8d8e ( 48 ) 0x8dbe ( 48 ) 0x8dd6 ( 24 ) 0x8dee ( 24 ) 0x8e06 ( 24 ) 0x8e36 ( 48 ) 0x8e66 (...
by shakotay2
Mon Aug 26, 2019 3:41 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 19
Views: 727

Re: [Help] GTArcade models?

It means that I have to do further tests. (There's an unexpected/superfluous counter in the face indices data which I eliminated. But it didn't help to display a proper mesh. Point cloud of uv data seems to be "ok" as can be seen.)
by shakotay2
Mon Aug 26, 2019 1:10 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 19
Views: 727

Re: [Help] GTArcade models?

point cloud of uvs looks ok; problem with faces - despite preceding DW counter being skipped
.
role_m_000-s3d-uvs-point_cloud.png
by shakotay2
Sat Aug 24, 2019 9:22 am
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 26
Views: 774

Re: LittleBigPlanet .mol hex2obj

0x4150 650
Vb1
16 99
0x248 287
121010
0x2654 24
by shakotay2
Tue Aug 20, 2019 3:49 pm
Forum: 3D/2D models
Topic: FFXIV:ARR - Models & Animations
Replies: 27
Views: 8071

Re: FFXIV:ARR - Models & Animations

dunno. All I know is the sample Keezie provided was loadable with Havok tools.