Search found 4134 matches

by shakotay2
Sun Oct 10, 2021 1:38 pm
Forum: 3D/2D models
Topic: Gran Turismo 3/4 eeMemory.bin to 3ds/obj
Replies: 25
Views: 4115

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Well, thanks, but I didn't find a hint in GT4_CAR4_CarInfo.bt or GT4_MDLS_ModelSet.bt.
Guess Furryfan's script is the nearest hit, against all odds. :eek:

Sooner or later I'll find the trick with the uvs, I hope:
.
GT4_uvs.png
(It looks as it were just a matter of suiting addresses.)
by shakotay2
Sun Oct 10, 2021 12:33 pm
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 10756

Re: Brute Force (XBOX 2003) - Models

Pepsee wrote: Sun Oct 10, 2021 11:28 amYup, that's me. Put em together with the help of manbig343. Wasn't expecting them to grow too popular haha
Now all the world knows that you are Dopey. :D
by shakotay2
Sun Oct 10, 2021 8:58 am
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 10756

Re: Brute Force (XBOX 2003) - Models

Never heard of Dopey. Since it's "Brute Force - Animated Playermodels" I guess they did it independently. Because I cared for the meshes here only. (Posted 21 Sep, nice coincidence, though. :D ) no wait, read the comments: Dopey [author] 26 Sep @ 2:02pm @thedogting A really difficult and l...
by shakotay2
Sun Oct 10, 2021 7:14 am
Forum: 3D/2D models
Topic: Batman Arkham Knight PS4 (Batman Justice League 3000 Sony Exclusive Skin)
Replies: 15
Views: 2523

Re: Batman Arkham Knight PS4 (Batman Justice League 3000 Sony Exclusive Skin)

Well, 9 months later? (: Ok, you're talking of something like this? . BatmanJL3000.png Here you go, a little bit tricky since hex2obj doesn't support short verts combined with halffloat uvs (you might try the tools from Bigchillghost or Lazov). Save the mesh (File/SaveAs mesh) in two ways: 1) Short_...
by shakotay2
Tue Oct 05, 2021 11:30 pm
Forum: 3D/2D models
Topic: Gran Turismo 3/4 eeMemory.bin to 3ds/obj
Replies: 25
Views: 4115

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Yeah, thanks, but "GT3ModelGuide.txt" treats some basics only. He doesn't deal with the uvs. I had a solution for Wild Arms 3 uvs already: but as I mentioned, for GT4 details changed (didn't check GT3). btw: I didn't mean to be ungrateful for FurryFan's work. Without him we would have noth...
by shakotay2
Tue Oct 05, 2021 8:57 pm
Forum: 3D/2D models
Topic: Gran Turismo 3/4 eeMemory.bin to 3ds/obj
Replies: 25
Views: 4115

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Funny to see people using FurryFan's bms scripts after all the years. 8) Format/ data arrangement has changed a little bit for GT4 so another patch required for getting uvs: . 1_3DS_GT4.png (Sadly I've got a 4-bytes-offset problem at some point which I couldn't understand so far.) This would be an e...
by shakotay2
Sun Oct 03, 2021 3:27 pm
Forum: 3D/2D models
Topic: Tutorial for getting 3d models out of Diablo 2 Resurrected
Replies: 1
Views: 411

Re: Tutorial for getting 3d models out of Diablo 2 Resurrected

I don't know any tut but you may read here (click up arrow):
zardalu wrote: Thu Sep 23, 2021 8:24 pm
.
Diablo2_res_model.png
by shakotay2
Sat Oct 02, 2021 3:11 am
Forum: 3D/2D models
Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
Replies: 9
Views: 1007

Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

lilyampykidXeNTaXalt wrote: Fri Oct 01, 2021 7:04 pm Thanks, dude! You are the best for researching any Ben 10 Omniverse 1 models.
Surely not- but maybe the most patient one. :D
Edit: What's the texcoord address again?
I have no idea - try "UV pos" 12 or 8. But "uvs" look weird then, maybe they are indexed or something like that.
by shakotay2
Fri Oct 01, 2021 6:52 pm
Forum: 3D/2D models
Topic: EA Sports V8 Challenge .pdo extract
Replies: 2
Views: 435

Re: EA Sports V8 Challenge .pdo extract

In MS-Windows explorer right click the pdo file then choose "Send to", "Compressed folder".
by shakotay2
Fri Oct 01, 2021 6:32 pm
Forum: 3D/2D models
Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
Replies: 9
Views: 1007

Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

It's already done - stupid me used a wrong vertex start address, in fact it's 0x143F:
.
done.png
by shakotay2
Fri Oct 01, 2021 5:32 pm
Forum: 3D/2D models
Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
Replies: 9
Views: 1007

Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

(i understand now that I know how to get the vertices offsets from .et_decomp files) I have no idea which is the criterion you used to choose that offset. :? This is what I found: . Bloxx.png I'm pretty sure this model has been analysed perfectly already - somewhere in the forum. Why not use that? ...
by shakotay2
Wed Sep 29, 2021 9:28 pm
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 113
Views: 58324

Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Kinda bowman - too low poly to raise my interest and fix it:
.
0000001f-dat.png
by shakotay2
Wed Sep 29, 2021 5:56 am
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 10756

Re: Brute Force (XBOX 2003) - Models

Ok, you may check the updated version of Make_H2O-BruteForce (see link in my post above), which creates more H2O files. Keep in mind to treat _strips_ H2Os separately. So there's two sets of H2Os with identical params, only difference is 'strips' or 'noStrips'. Thus each set will produce some weird ...
by shakotay2
Wed Sep 29, 2021 4:58 am
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 10756

Re: Brute Force (XBOX 2003) - Models

Parameters for the missing hair mesh (seems you've got them already):
.
Flint'shair.png
(Vertex address is in xmb file, so I need to check why I missed it.)

done, updated Make_H2O-BruteForce here (click up arrow):
.
shakotay2 wrote: Tue Sep 21, 2021 4:14 pm
by shakotay2
Sun Sep 26, 2021 7:16 pm
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 10756

Re: Brute Force (XBOX 2003) - Models

it seems as though the brute force models have more vertices than thought initially? Some of them, yes. Using this in Hex2OBJ by random guessing I nailed the full model of Flints face while having opened the .h20 file containing it What I can say is that these are the correct parameters for the hea...