Collecting vertices and face indices (FIs), as always.
Did you try to get a point cloud? (simple part, using hex2obj, view link in my sig)
.
Details for getting FIs won't help you that much except you're a coder.
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- Sat Nov 20, 2021 5:27 pm
- Forum: 3D/2D models
- Topic: .tri 3D model
- Replies: 21
- Views: 2390
- Sat Nov 20, 2021 10:09 am
- Forum: 3D/2D models
- Topic: Importing .act animation ,ect - We need your help!
- Replies: 20
- Views: 2305
Re: Importing .act animation ,ect - We need your help!
@masrawy2: I'd suggest to start with getting bonenames/skeleton data: # hero_003.s3d FFFFFFFF is -1 (signed) boneid offs Name parent boneID Translation (3 floats), Euler angles in radians (3 floats) # 0 16: BoneRoot FF FF FF FF 0.000000 0.000000 0.000000, -0.000437 -0.000437 -0.000437 # 1 3d: Bip01 ...
- Sat Nov 20, 2021 8:58 am
- Forum: 3D/2D models
- Topic: Importing .act animation ,ect - We need your help!
- Replies: 20
- Views: 2305
Re: Importing .act animation ,ect - We need your help!
Done.Bigchillghost wrote: ↑Sat Nov 20, 2021 8:44 am Is it too much to ask for a little gratitude to the author
- Fri Nov 19, 2021 11:31 pm
- Forum: 3D/2D models
- Topic: Importing .act animation ,ect - We need your help!
- Replies: 20
- Views: 2305
Re: Importing .act animation ,ect - We need your help!
You may bump as much as you want, nothing will happen. :eek: Because nobody starts with animations never . Usually you start with the mesh (and weights, if any), then the skeleton, and after that, maybe, you care for the anims. Just my two cents. edit: aah, see, here's your concerning models thread:...
- Fri Nov 19, 2021 8:29 pm
- Forum: 3D/2D models
- Topic: N.U.D.E. Natural Ultimate Digital Experiment .MMX (Xbox Classic)
- Replies: 7
- Views: 841
Re: N.U.D.E. Natural Ultimate Digital Experiment .MMX (Xbox Classic)
Usually I don't care for the rigging, this is what I get so far (only some of 192 (?) sub meshes):
. (From the point cloud I thought this were a frog...
)
. (From the point cloud I thought this were a frog...
- Fri Nov 19, 2021 6:53 pm
- Forum: 3D/2D models
- Topic: .tri 3D model
- Replies: 21
- Views: 2390
- Fri Nov 19, 2021 6:47 pm
- Forum: 3D/2D models
- Topic: HGO 3d file model help
- Replies: 3
- Views: 409
Re: HGO 3d file model help
yes i know it's a complicated format so i'm trying to ask around well, the author of the blender plugin is: "Inuk#9439, in collaboration with CTWOC Modding Discord" Guess, it's very unlikely that someone on Xentax will continue this "work in progress(?)". (You could join that di...
- Fri Nov 19, 2021 6:02 pm
- Forum: 3D/2D models
- Topic: HGO 3d file model help
- Replies: 3
- Views: 409
Re: HGO 3d file model help
Could you have a script on noesis\quickbms\blender or something that allows you to modify the mesh and re-import it back into hgo? Hello GoldNeo, and yeah, "re-import it back"! :eek: Any other tasks you wish to be fulfilled? :D i have some partial parsing: ;;; Structure of GameCube HGO fi...
- Thu Nov 18, 2021 10:49 pm
- Forum: 3D/2D models
- Topic: .tri 3D model
- Replies: 21
- Views: 2390
Re: .tri 3D model
1st part, for the next part I'll need some trick (again
):
.
and 2nd part (little bit tired of "tricks"
)
.
and 2nd part (little bit tired of "tricks"
- Thu Nov 18, 2021 12:49 pm
- Forum: 3D/2D models
- Topic: Forza Horizon 5 ( .modelbin and other bunch of stuff )
- Replies: 21
- Views: 8349
Re: Forza Horizon 5 ( .modelbin and other bunch of stuff )
I have no idea but I gave the moving of parts another try, Megan RS here: . MeganeHood.jpg I changed the position to avoid an overlap at the front of the car but as you can see there's an assumed gap still. (You need some place for the wipers, yes, but looks strange to me.) start position x,y,z of h...
- Thu Nov 18, 2021 12:40 pm
- Forum: 3D/2D models
- Topic: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
- Replies: 12
- Views: 1189
Re: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
I can't even imagine how you could have developed something so useful and effective, so quickly! Well, because I didn't it thus quickly! :D As I wrote it's from the rws tool (from 18 months ago, that wasn't a quick hack). The quick hack was to patch the rws tool for DragonQuestV. And yes, there see...
- Wed Nov 17, 2021 9:23 pm
- Forum: 3D/2D models
- Topic: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
- Replies: 12
- Views: 1189
Re: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
@reh: I will never understand how people like you get a proper uv map from such a mess. :D Great! 8) btw: don't miss to "remove doubles" from the mesh in blender if you haven't done so. Just as a hint: the tool expects 'S' (0x53) at offset 0x80 of chaindata files ('SKMD') ---------------- ...
- Wed Nov 17, 2021 8:51 pm
- Forum: 3D/2D models
- Topic: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
- Replies: 12
- Views: 1189
Re: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
Here's a quick'n dirty hacked exe tested with Bianca only! (UVs have some superfluous faces and may need to be scaled up.) (Uses the "rws" tool for DragonQuestV.) . Make_H2ODragonQuestV.zip (fixed uv addresses) .exe needs other files to work! Use .zip from here, copy above exe into the ext...
- Wed Nov 17, 2021 8:25 pm
- Forum: 3D/2D models
- Topic: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
- Replies: 12
- Views: 1189
Re: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
No, as I said before this type of file uses Vif tags, the model is split into several parts, for Bianka's file for example it's split into 37 parts, that's the boring part I mentioned before. I've updated the rws Make_H2O tool for Bianca: . Bianca.png @reh: could you confirm the uv address 0x2B18 i...
- Tue Nov 16, 2021 9:43 pm
- Forum: 3D/2D models
- Topic: RESET Model Extraction Help
- Replies: 15
- Views: 1587
Re: RESET Model Extraction Help
Thanks!
Nice point cloud of a howling wolf, btw. But, the face indices don't make sense to me, again. Especially the doubles - I don't see an easy rule how to skip them:
. (There's also those a+1, a, a+1 sequences with a= 0x2BE, or 0x557 or other.)
. (There's also those a+1, a, a+1 sequences with a= 0x2BE, or 0x557 or other.)
