Search found 4134 matches

by shakotay2
Mon Dec 06, 2021 11:03 pm
Forum: 3D/2D models
Topic: vector unit games .dat models and .vap textures
Replies: 38
Views: 6127

Re: vector unit games .dat models and .vap textures

Well, too many samples, too less feedback from you - as simple as this. :D
by shakotay2
Mon Dec 06, 2021 10:50 pm
Forum: 3D/2D models
Topic: Unknown Model File Type (Evil Genius 2, Asura Engine)
Replies: 5
Views: 1250

Re: Unknown Model File Type (Evil Genius 2, Asura Engine)

Strange, I tried x,y,z and ended up with an uv map!?
Ah, see, mix of shorts (x,y,z) and half floats (uvs), a feature, hex2obj doesn't have (and never will):
.
philanthropist_head.png
by shakotay2
Mon Dec 06, 2021 10:30 pm
Forum: 3D/2D models
Topic: Convert MDX/MDS from PS4 Themes to FBX
Replies: 18
Views: 4353

Re: Convert MDX/MDS from PS4 Themes to FBX

Durik256 wrote: Mon Dec 06, 2021 6:30 pmincorrectly loads the positions of the mesh relative to the bones and the problem with animations ...
I'm confused myself and can't figure out what's wrong
:D (Nice going, though. 8) )
by shakotay2
Mon Dec 06, 2021 10:03 am
Forum: 3D/2D models
Topic: Guild Wars 2
Replies: 3
Views: 588

Re: Guild Wars 2

The script you uploaded is from Demonsangel, afaics, but you might read here, too ( 6 years old thread! :eek: ): . btw. you'll need to give the file a structure before you can step into animation data. As simple as this. . Here's a part of the mesh (someone needs to care for the skeleton...): 001397...
by shakotay2
Mon Dec 06, 2021 12:54 am
Forum: 3D/2D models
Topic: FGDK3 animations and bones (PS2)
Replies: 67
Views: 8690

Re: FGDK3 animations and bones (PS2)

Alright, sounds good. Hope that all is well. :) Yeah, thanks. Hope all's fine for you, too. Rick's source code, btw, is written excellently (https://github.com/gibbed/Gibbed.FGDK3). The parenting of bones seems to be missing, though. So no bones' hierarchy shown in blender. But since I'm not famili...
by shakotay2
Sat Dec 04, 2021 12:55 am
Forum: 3D/2D models
Topic: FGDK3 animations and bones (PS2)
Replies: 67
Views: 8690

Re: FGDK3 animations and bones (PS2)

yeah, had a problem using parameters for debugging but after dozens of attempts I found this to work:
-tdogs Preload.dat D:\\tmp\\unp

(Will take some time, C# is not my preferred coding language, hopefully I'll get the skeleton at least.)
by shakotay2
Fri Dec 03, 2021 9:21 am
Forum: 3D/2D models
Topic: FGDK3 animations and bones (PS2)
Replies: 67
Views: 8690

Re: FGDK3 animations and bones (PS2)

I got the dog by providing the program with preload.dat, dogs.dgf, and OVERLAY.zip Understand. (So there's no separate "dogs.dat"?) The "program" is ExportPreload.exe? (Just to be sure. :D ) The program currently outputs textures, gui text, and models from the overlays questions...
by shakotay2
Thu Dec 02, 2021 6:56 pm
Forum: 3D/2D models
Topic: PC Age Of Wulin Online
Replies: 28
Views: 7685

Re: PC Age Of Wulin Online

I wanna know how to get these values xD still confused :| show me if you can :mrgreen: That's no rocket science: vertex count is 1106 size of vertex block (or whatever name it has): 0xF2BE -0xCF +1= 61936 (decimal) FVFsize= 61936 / 1106= 56 For getting uvs offset (I usually don't tell twice. :D ) A...
by shakotay2
Thu Dec 02, 2021 6:12 pm
Forum: 3D/2D models
Topic: PC Age Of Wulin Online
Replies: 28
Views: 7685

Re: PC Age Of Wulin Online

I'm using this values in hex2obj, btw! why in your photo appear that 100 below the tut button, it affects in something? :?: Thanks! mon_xiniu.jpg From the size of the vertex block and the count it's clear that FVFsize is 56 (uvs at offset 48). (100 (hex) is the delta which the start of vertices add...
by shakotay2
Thu Dec 02, 2021 2:27 pm
Forum: 3D/2D models
Topic: Need help with Sopranos: Road to Respect PS2 3-d models
Replies: 14
Views: 2639

Re: Need help with Sopranos: Road to Respect PS2 3-d models

As long as no one gives more usable information nothing will happen I guess. (We're stuck at the point cloud(s) so far. Creating faces is, ... ugly. Only Nifrigretep could handle it.)
by shakotay2
Thu Dec 02, 2021 2:12 pm
Forum: 3D/2D models
Topic: FGDK3 animations and bones (PS2)
Replies: 67
Views: 8690

Re: FGDK3 animations and bones (PS2)

How did you get the dog? A .dat file is required, the sample you uploaded is named 5.ovl (output from ExportPreload.exe, obviously). Gibbed.FGDK3 Usage: Gibbed.FGDK3.ExportPreload [OPTIONS]+ <PRELOAD.DAT> [output_path] Options: -t, --target=VALUE set target (dogs/zoo) -v, --verbose be verbose -h, --...
by shakotay2
Tue Nov 30, 2021 9:55 pm
Forum: 3D/2D models
Topic: IGI 1 .mef one submesh in model researcher/hex2obj
Replies: 8
Views: 2092

Re: IGI 1 .mef one submesh in model researcher/hex2obj

Tested 400_01_1.mef only, result:
.
400_01_1-uvs.png
edit: tested 000_01_1.mef and it breaks my code... :cry:
by shakotay2
Tue Nov 30, 2021 9:53 pm
Forum: 3D/2D models
Topic: IGI 1 .mef one submesh in model researcher/hex2obj
Replies: 8
Views: 2092

Re: IGI 1 .mef one submesh in model researcher/hex2obj

Hi there, I saw your ms script doesn't care for uvs, does it? I'm not sure whether uvs are ok created by the appended Make_H2O but I felt the need of a "slight" correction because it seems I misled you from the correct vertex start adress to be used (see opening post). . Make_H2O-IGI_mef.z...
by shakotay2
Tue Nov 30, 2021 5:03 pm
Forum: 3D/2D models
Topic: Importing .act animation ,ect - We need your help!
Replies: 20
Views: 2305

Re: Importing .act animation ,ect - We need your help!

The information you provided seems very complicated to me, I thought it was easy Depends on where you start - as I always wrote: getting the skeleton is the first step when it comes to animations. And, surprise, there's a very good tutorial concerning the bones: ------------------------------------...
by shakotay2
Tue Nov 30, 2021 10:38 am
Forum: 3D/2D models
Topic: Shumenol 3d model
Replies: 47
Views: 5265

Re: Shumenol 3d model

ey! shakotay2! I was practicing and I have been able to load models that have a single mesh, Unbelievable! 8) , could you tell me how you got the value of Vcount = 1966? thanks! :D That's a good question! I'm working intuitive and didn't make notes (as always). I remember having logged the actual a...