Poll & Discussion: We wish the site to continue (Y/N)
Search found 4134 matches
- Fri Dec 17, 2021 1:08 am
- Forum: 3D/2D models
- Topic: FGDK3 animations and bones (PS2)
- Replies: 67
- Views: 8690
Re: FGDK3 animations and bones (PS2)
well, still that bug with the .dae output (missing Bip01 lines), I compiled ICSharpCode.SharpZipLib.dll to be sure to have the correct version, at no avail. (Maybe it's because I downgraded from Net 4.8 which I don't want to install. :eek: ) (Or maybe there's a newer version of ShapeExporter.cs ?) (...
- Tue Dec 14, 2021 10:28 pm
- Forum: 3D/2D models
- Topic: Ridge Racer 7 [Car & Track samples included]
- Replies: 42
- Views: 6521
Re: Ridge Racer 7 [Car & Track samples included]
Guess you should start the exe file in a command line window (that remains open then still you close it manually).
- Mon Dec 13, 2021 4:48 pm
- Forum: 3D/2D models
- Topic: acura beat that the game .json files
- Replies: 2
- Views: 910
- Mon Dec 13, 2021 9:14 am
- Forum: 3D/2D models
- Topic: *.smd Please help me look at my bones
- Replies: 25
- Views: 4204
Re: *.smd Please help me look at my bones
HI shakotay2 The 1 and 2 represent that the vertex will be affected by several bones, followed by the bone number. Thank you for your attention! :D I know about those numbers, that's why I wrote "[02 or ] 01 000000xx format again". So there's no reason for you to be mocking. Also I'm the ...
- Sun Dec 12, 2021 10:48 pm
- Forum: 3D/2D models
- Topic: *.smd Please help me look at my bones
- Replies: 25
- Views: 4204
Re: *.smd Please help me look at my bones
[02 or ] 01 000000xx format again, scripting required:
.
.
- Sun Dec 12, 2021 9:53 am
- Forum: 3D/2D models
- Topic: Onigiri file
- Replies: 1
- Views: 471
Re: Onigiri file
Using hex2obj (view link in my sig):
.
.
- Sat Dec 11, 2021 7:21 pm
- Forum: 3D/2D models
- Topic: Immortal Fenyx Rising .forge
- Replies: 21
- Views: 4377
Re: Immortal Fenyx Rising .forge
yeah, sorry, too many fixes at a time, re-uploaded the fixed fix.
File\Open model file, then File\Open H2O, press 'mesh' button.
File\Open model file, then File\Open H2O, press 'mesh' button.
- Sat Dec 11, 2021 6:29 pm
- Forum: 3D/2D models
- Topic: Immortal Fenyx Rising .forge
- Replies: 21
- Views: 4377
Re: Immortal Fenyx Rising .forge
made an ugly fix to my previous upload 
- Sat Dec 11, 2021 1:32 pm
- Forum: 3D/2D models
- Topic: Immortal Fenyx Rising .forge
- Replies: 21
- Views: 4377
Re: Immortal Fenyx Rising .forge
manually doing each one is not something i have time to do I see. :D Try out this one (tested with 2 .dat files only so may fail on others): . Make_H2O-ImmFenyxR.zip Doesn't work standalone , use with the dll files in the .zip from here: (Should create one H2O file for use with hex2obj .) edit: upd...
- Fri Dec 10, 2021 2:14 pm
- Forum: 3D/2D models
- Topic: Immortal Fenyx Rising .forge
- Replies: 21
- Views: 4377
- Fri Dec 10, 2021 8:41 am
- Forum: 3D/2D models
- Topic: Immortal Fenyx Rising .forge
- Replies: 21
- Views: 4377
Re: Immortal Fenyx Rising .forge
Dunno, which issues you could mean, it just looks like this for me:
. (well, has to be mirrored horizontally, because it's cyclops' beard
)
Face indices count is 22434, count of vertices is 5074.
. (well, has to be mirrored horizontally, because it's cyclops' beard
Face indices count is 22434, count of vertices is 5074.
- Wed Dec 08, 2021 7:57 pm
- Forum: 3D/2D models
- Topic: *.smd Please help me look at my bones
- Replies: 25
- Views: 4204
- Tue Dec 07, 2021 5:07 pm
- Forum: 3D/2D models
- Topic: Unknown Model File Type (Evil Genius 2, Asura Engine)
- Replies: 5
- Views: 1250
- Tue Dec 07, 2021 12:01 am
- Forum: 3D/2D models
- Topic: Convert MDX/MDS from PS4 Themes to FBX
- Replies: 18
- Views: 4353
Re: Convert MDX/MDS from PS4 Themes to FBX
Don't do! You're on a very good way! 8) (Sooner or later you will finish this, I'm pretty sure. :D ) btw: very interesting, for curve in motion.FCurves: Only script I recall using "for fcurve in action.fcurves:" is mot_importer.py (Fate estella?) It is using "keyframe_point.interpolat...
- Mon Dec 06, 2021 11:28 pm
- Forum: 3D/2D models
- Topic: Guild Wars 2
- Replies: 3
- Views: 588
Re: Guild Wars 2
You say "give the file a structure" what you mean by that ? Hard work. :D (It's "to understand which data belongs to mesh, skeleton, animation".) Is the script not able to parse models correctly ? Because the model format has changed, didn't it? :? I seen one did work of a drago...
