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by shakotay2
Mon Jun 01, 2020 11:25 pm
Forum: Game Archive
Topic: SpongeBob's Truth or Square *.ho file (Wii)
Replies: 5
Views: 468

Re: SpongeBob's Truth or Square *.ho file (Wii)

Like I mentioned, these *.ho files are very similar to "SpongeBob SquarePants: Battle for Bikini Bottom's" *.HIP and *.HOP files, and the hip/hop files were fully cracked, so I hope these can be too easily. When I wrote "put more effort" I meant to give a link such as https://battlepedia.org/HIP_(F...
by shakotay2
Mon Jun 01, 2020 8:54 pm
Forum: 3D/2D models
Topic: The i of the dragon .msh .anm
Replies: 26
Views: 1413

Re: The i of the dragon .msh .anm

I'd suggest to use a 3D ripper to get the uvs. (:
by shakotay2
Mon Jun 01, 2020 6:54 pm
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 47
Views: 2998

Re: LittleBigPlanet .mol hex2obj

I can't seem to find a specific problem here other than getting the correct end of first submesh in face indices list (at 0xF764):
.
tag_he.png
by shakotay2
Sun May 31, 2020 5:41 pm
Forum: 3D/2D models
Topic: Batman Arcade (RAW THRILLS) Mesh Files
Replies: 19
Views: 661

Re: Batman Arcade (RAW THRILLS) Mesh Files

Henchman800 wrote:
Sun May 31, 2020 4:23 pm
but sadly wasn't able to come up with something :-/
Basic 3D knowledge required (: :

0x6B5C 1272
Vb1
52 44
0xD20 457
020100
0x0 255
by shakotay2
Sat May 30, 2020 2:05 pm
Forum: Game Archive
Topic: SpongeBob's Truth or Square *.ho file (Wii)
Replies: 5
Views: 468

Re: SpongeBob's Truth or Square *.ho file (Wii)

PenneyM19 wrote:
Fri May 29, 2020 4:36 pm
I do hope I'm not sounding pushy at all lol.
Dunno - but I guess you need to put more efforts to gain attention for your sort of request. :D

Using hex2obj (view link in my sig):
.
SL04-ho.png
by shakotay2
Thu May 28, 2020 12:53 pm
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 6088

Re: Runes of Magic ROS Format

You can use this tool to get the H2O file for the first submesh of a .ros file: . Make_H2O-RunesOfMagic-test.zip Doesn't work with files such as elf_female_paperdoll.ros , act_elf_female.ros or elf_female_shoulder_[...]_x.ros ! Higher Lod H2O files contain uvs' addr now. (Guess textured models would...
by shakotay2
Thu May 28, 2020 8:28 am
Forum: 3D/2D models
Topic: PS2 3d model
Replies: 12
Views: 627

Re: PS2 3d model

Some filtering will be required to get rid of superfluous faces:
.
00000004-far-heart.png
by shakotay2
Wed May 27, 2020 1:50 am
Forum: 3D/2D models
Topic: PS2 3d model
Replies: 12
Views: 627

Re: PS2 3d model

H2O file is 0x0 500 Vb1 16 99 0x1610 21974 021000 0x0 255 Copy the 6 above lines into a .txt file and rename it to 0000000a_1.H2O. Load mesh and H2O files into hex2obj . Toggle 'noPtc' button to 'PtCld' (point cloud). Removing doubles (not implemented) gives less "distortion" but using auto created ...
by shakotay2
Wed May 27, 2020 1:16 am
Forum: 3D/2D models
Topic: PS2 3d model
Replies: 12
Views: 627

Re: PS2 3d model

Using hex2obj (view link in my sig):
.
0000000a_1-cmp.png
by shakotay2
Mon May 25, 2020 1:56 pm
Forum: 3D/2D models
Topic: Skeleton files .BAN ? Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 17
Views: 529

Re: Skeleton files .BAN Star Wars: Ep III - RotS (2005) [XBOX]

I "THINK" these .ban files are the skeletons of the characters Why do you think so? The first 3040 bytes block looks like so: address 0x0: 66 10 39128 0 752 0 55702 16911 48172 1 24 0 3032 0 3080 0 3128 0 3176 0 3224 0 3272 0 3320 0 3368 0 3416 0 3464 0 3512 0 3560 0 3608 0 3656 0 3704 0 3752 0 380...
by shakotay2
Sun May 24, 2020 4:45 pm
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 6088

Re: Runes of Magic ROS Format

Half an hour should be enough, shouldn't it? :D At least I found a higher (?) lod then plus uvs:
.
elf_female_torso_m121_g-ros-higherLod.png
by shakotay2
Sat May 23, 2020 11:04 pm
Forum: 3D/2D models
Topic: Raven's Cry [.vdf][.chv]
Replies: 6
Views: 1216

Re: Raven's Cry [.vdf][.chv]

Welcome to the RidersOfDeadHorses club! :D Yeah, those linked posts seem to have gone nowhere :eek: . Here's the Noesis script from (Thief1987?, deltaone?, dunno). "# based on Two Worlds II - model importer (.chv) by Szkaradek123" fmt_twoworlds2_chv_vdf.zip (Worked with Raven's Cry vdf and chv, afai...
by shakotay2
Sat May 23, 2020 8:16 am
Forum: 3D/2D models
Topic: Extraordinary Ones .ktx files can't load and Some .dat files can't Open
Replies: 3
Views: 150

Re: Extraordinary Ones .ktx files can't load and Some .dat files can't Open

nice point cloud (normals sphere at the bottom):
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000000a0-ktx.png
by shakotay2
Sat May 23, 2020 7:58 am
Forum: 3D/2D models
Topic: Batman Arcade (RAW THRILLS) Mesh Files
Replies: 19
Views: 661

Re: Batman Arcade (RAW THRILLS) Mesh Files

Some (small?) problem with face indices:
.
mesh7_Wheel.png
by shakotay2
Thu May 21, 2020 6:49 pm
Forum: 3D/2D models
Topic: NCAA Football 14 RSF File
Replies: 6
Views: 229

Re: NCAA Football 14 RSF File

This format (except for the uvs, as I wrote) is very good to learn from, imho. Simple strings lead the way, "STRM", "INDX" : Or calculate addr of next submesh: first submesh start: 0x1d4 205x40=8200 (dec.)= 0x2008, size of vertex block 0x1d4+0x2008= 0x21dc -> "STRM" You'll need to add 0x15 (don't as...