Why you don't erase the first 64 bytes of PAINTDAT.DAT and save the rest as dds? -> works.MattJabz wrote:Can anyone find a correct way for it to extract?
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Search found 4299 matches
- Sat Aug 03, 2013 9:41 pm
- Forum: Graphic file formats
- Topic: Extracting .dds from .dat file for UFC 3 Paint Tool
- Replies: 6
- Views: 2775
Re: Extracting .dds from .dat file for UFC 3 Paint Tool
- Sat Aug 03, 2013 8:41 pm
- Forum: Game specific tools
- Topic: [REQ] Dissidia 012 KERNEL editor
- Replies: 7
- Views: 4311
Re: [REQ] Dissidia 012 KERNEL editor
What is it what you don't understand?Devilot wrote:I did contact him, but I don't understand what you mean?
That the source of WM might be helpful to get an idea how to create an editor for the "System.bin" file of Dissidia 012?
- Sat Aug 03, 2013 12:29 pm
- Forum: Game specific tools
- Topic: [REQ] Dissidia 012 KERNEL editor
- Replies: 7
- Views: 4311
Re: [REQ] Dissidia 012 KERNEL editor
I've worked on it off-and-on for nearly a year now (NFITC1 being the author of the KERNEL.BIN editor.) This seems to be a fulltime job. Did you contact NFITC1 concerning your request? Maybe the WM sources might be helpful. I read http://wmprc.blogspot.de/2013/01/after-how-many-months.html. He's tal...
- Fri Aug 02, 2013 11:46 am
- Forum: 3D/2D models
- Topic: Very appreciate if someone can spend a little time for help
- Replies: 8
- Views: 3142
Re: Very appreciate if someone can spend a little time for h
This is a standalone exporter:
which creates wavfront obj from Fung Wan vkm.
Address of vertex count of submeshes has to be entered manually.
See accompanying txt file.
Address of vertex count of submeshes has to be entered manually.
See accompanying txt file.
- Thu Aug 01, 2013 10:19 pm
- Forum: Graphic file formats
- Topic: Dragons Crown .ftx .mbs & bsb files
- Replies: 16
- Views: 9922
Re: Dragons Crown .ftx .mbs & bsb files
I found this: http://www7.pic-upload.de/thumb/01.08.13/bkibfwq9mmib.jpg Just adding a header to the first dds (0x240..0x4023F) in bg00a_00.ftx: Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 0000 44 44 53 20 7C 00 00 00 07 10 0A 00 00 02 00 00 DDS |........... 0010 00 02 00 00 00 00 08 00 00 00 00 00 0B 00 ...
- Thu Aug 01, 2013 1:37 pm
- Forum: Game Archive
- Topic: Cri *.cpk archive specifications
- Replies: 9
- Views: 15203
Re: Cri *.cpk archive specifications
You could (as a test) replace all the "query->" in the cpk.bms by "query_" and see whether the script will run correctly.
I guess it will.
I guess it will.
- Thu Aug 01, 2013 11:04 am
- Forum: Game Archive
- Topic: Cri *.cpk archive specifications
- Replies: 9
- Views: 15203
Re: Cri *.cpk archive specifications
p.s. Is there a graphical debugger for bms scripts? Don't think so. Sure you'll need one? Just use debug option -v for quickbms. This is an example output (not for cpk but dzip but shouldn't matter): In bold the addresses of the archive being extracted. offset filesize filename --------------------...
- Wed Jul 31, 2013 8:32 am
- Forum: 3D/2D models
- Topic: The Witcher 2 Models
- Replies: 79
- Views: 44482
Re: The Witcher 2 Models
Please make the script. where one can select meshes in a folder.w2mesh to load..no need to open w2ent file. This not being as easy as you might think of. Reason is the different data format of standalone w2mesh and meshes in a w2ent entity container: q102_elf_woman_hanger. w2ent which is 5.22 MB of...
- Wed Jul 31, 2013 8:07 am
- Forum: 3D/2D models
- Topic: Very appreciate if someone can spend a little time for help
- Replies: 8
- Views: 3142
Re: Very appreciate if someone can spend a little time for h
This is a wavefront obj with normals and tex coords:
http://www.uploadmb.com/dw.php?id=1375254110
http://www.uploadmb.com/dw.php?id=1375254110
- Thu Jul 25, 2013 12:27 pm
- Forum: 3D/2D models
- Topic: Dungeon Hunter 4
- Replies: 11
- Views: 3677
Re: Dungeon Hunter 4
Yep.chrrox wrote:I am guessing he just manually imported one of the buffers from the buffer file.
When I saw the model I somewhat lost interest because of the low poly appearance.
(As the thread starter did - maybe.)
- Thu Jul 25, 2013 12:19 pm
- Forum: 3D/2D models
- Topic: Very appreciate if someone can spend a little time for help
- Replies: 8
- Views: 3142
Re: Very appreciate if someone can spend a little time for h
That game is Fung Wan Online old game, it already closed. Im an 3d Artist only, not a programmer, so i really need help with this. Thanks if you cna help. Ok. I'm casually checking models from different games but I don't want to lose too much time on manually decoding them. So I don't think I will ...
- Sat Jul 20, 2013 2:21 am
- Forum: 3D/2D models
- Topic: Dungeon Hunter 4
- Replies: 11
- Views: 3677
- Wed Jul 17, 2013 10:01 pm
- Forum: 3D/2D models
- Topic: [Noesis] Need help analyzing these "obj" files
- Replies: 4
- Views: 1813
Re: [Noesis] Need help analyzing these "obj" files
2 bytes after CC-block: DW vertscount and DW faceindexcount (= 3 * facecount), indices unsigned int (2 bytes)
0x012950 CC CC CC CC CC CC 00 00 09 00 00 00 15 00 00 00 -> 9 vertices (9 normals, 9 tex), 7 faces
0x012950 CC CC CC CC CC CC 00 00 09 00 00 00 15 00 00 00 -> 9 vertices (9 normals, 9 tex), 7 faces
- Wed Jul 17, 2013 8:18 pm
- Forum: 3D/2D models
- Topic: Very appreciate if someone can spend a little time for help
- Replies: 8
- Views: 3142
Re: Very appreciate if someone can spend a little time for h
Hi guys, I need to extract model and animations from vkm and vka files. Anyone can help me with those files? http://www7.pic-upload.de/thumb/17.07.13/qupvj7ifvut.jpg What game it is? Please tell me what to do, i just a newbie here. What is your background? Know vertices, faceindices etc.? Read some...
- Wed Jul 17, 2013 5:40 pm
- Forum: 3D/2D models
- Topic: publicly importing DoA3 to Noesis(voyearism, gang bang)
- Replies: 36
- Views: 11468
Re: publicly importing DoA3 to Noesis(voyearism, gang bang)
but when calculating the angle between the generated normal and vertice's normals i get a complex number, and python gives me an error because of this. how do i fix the angle function to avoid these complex numbers. python console: "ValueError: negative number cannot be raised to a fractional ...
