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Search found 4299 matches

by shakotay2
Sat Aug 03, 2013 9:41 pm
Forum: Graphic file formats
Topic: Extracting .dds from .dat file for UFC 3 Paint Tool
Replies: 6
Views: 2775

Re: Extracting .dds from .dat file for UFC 3 Paint Tool

MattJabz wrote:Can anyone find a correct way for it to extract?
Why you don't erase the first 64 bytes of PAINTDAT.DAT and save the rest as dds? -> works.
by shakotay2
Sat Aug 03, 2013 8:41 pm
Forum: Game specific tools
Topic: [REQ] Dissidia 012 KERNEL editor
Replies: 7
Views: 4311

Re: [REQ] Dissidia 012 KERNEL editor

Devilot wrote:I did contact him, but I don't understand what you mean?
What is it what you don't understand?
That the source of WM might be helpful to get an idea how to create an editor for the "System.bin" file of Dissidia 012?
by shakotay2
Sat Aug 03, 2013 12:29 pm
Forum: Game specific tools
Topic: [REQ] Dissidia 012 KERNEL editor
Replies: 7
Views: 4311

Re: [REQ] Dissidia 012 KERNEL editor

I've worked on it off-and-on for nearly a year now (NFITC1 being the author of the KERNEL.BIN editor.) This seems to be a fulltime job. Did you contact NFITC1 concerning your request? Maybe the WM sources might be helpful. I read http://wmprc.blogspot.de/2013/01/after-how-many-months.html. He's tal...
by shakotay2
Fri Aug 02, 2013 11:46 am
Forum: 3D/2D models
Topic: Very appreciate if someone can spend a little time for help
Replies: 8
Views: 3142

Re: Very appreciate if someone can spend a little time for h

This is a standalone exporter:
FungWan_Extractor.zip
which creates wavfront obj from Fung Wan vkm.

Address of vertex count of submeshes has to be entered manually.
See accompanying txt file.
by shakotay2
Thu Aug 01, 2013 10:19 pm
Forum: Graphic file formats
Topic: Dragons Crown .ftx .mbs & bsb files
Replies: 16
Views: 9922

Re: Dragons Crown .ftx .mbs & bsb files

I found this: http://www7.pic-upload.de/thumb/01.08.13/bkibfwq9mmib.jpg Just adding a header to the first dds (0x240..0x4023F) in bg00a_00.ftx: Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 0000 44 44 53 20 7C 00 00 00 07 10 0A 00 00 02 00 00 DDS |........... 0010 00 02 00 00 00 00 08 00 00 00 00 00 0B 00 ...
by shakotay2
Thu Aug 01, 2013 1:37 pm
Forum: Game Archive
Topic: Cri *.cpk archive specifications
Replies: 9
Views: 15203

Re: Cri *.cpk archive specifications

You could (as a test) replace all the "query->" in the cpk.bms by "query_" and see whether the script will run correctly.

I guess it will.
by shakotay2
Thu Aug 01, 2013 11:04 am
Forum: Game Archive
Topic: Cri *.cpk archive specifications
Replies: 9
Views: 15203

Re: Cri *.cpk archive specifications

p.s. Is there a graphical debugger for bms scripts? Don't think so. Sure you'll need one? Just use debug option -v for quickbms. This is an example output (not for cpk but dzip but shouldn't matter): In bold the addresses of the archive being extracted. offset filesize filename --------------------...
by shakotay2
Wed Jul 31, 2013 8:32 am
Forum: 3D/2D models
Topic: The Witcher 2 Models
Replies: 79
Views: 44482

Re: The Witcher 2 Models

Please make the script. where one can select meshes in a folder.w2mesh to load..no need to open w2ent file. This not being as easy as you might think of. Reason is the different data format of standalone w2mesh and meshes in a w2ent entity container: q102_elf_woman_hanger. w2ent which is 5.22 MB of...
by shakotay2
Thu Jul 25, 2013 12:27 pm
Forum: 3D/2D models
Topic: Dungeon Hunter 4
Replies: 11
Views: 3677

Re: Dungeon Hunter 4

chrrox wrote:I am guessing he just manually imported one of the buffers from the buffer file.
Yep.
When I saw the model I somewhat lost interest because of the low poly appearance.

(As the thread starter did - maybe.)
by shakotay2
Thu Jul 25, 2013 12:19 pm
Forum: 3D/2D models
Topic: Very appreciate if someone can spend a little time for help
Replies: 8
Views: 3142

Re: Very appreciate if someone can spend a little time for h

That game is Fung Wan Online old game, it already closed. Im an 3d Artist only, not a programmer, so i really need help with this. Thanks if you cna help. Ok. I'm casually checking models from different games but I don't want to lose too much time on manually decoding them. So I don't think I will ...
by shakotay2
Sat Jul 20, 2013 2:21 am
Forum: 3D/2D models
Topic: Dungeon Hunter 4
Replies: 11
Views: 3677

Re: Dungeon Hunter 4

Image
by shakotay2
Wed Jul 17, 2013 10:01 pm
Forum: 3D/2D models
Topic: [Noesis] Need help analyzing these "obj" files
Replies: 4
Views: 1813

Re: [Noesis] Need help analyzing these "obj" files

2 bytes after CC-block: DW vertscount and DW faceindexcount (= 3 * facecount), indices unsigned int (2 bytes)
0x012950 CC CC CC CC CC CC 00 00 09 00 00 00 15 00 00 00 -> 9 vertices (9 normals, 9 tex), 7 faces
by shakotay2
Wed Jul 17, 2013 8:18 pm
Forum: 3D/2D models
Topic: Very appreciate if someone can spend a little time for help
Replies: 8
Views: 3142

Re: Very appreciate if someone can spend a little time for h

Hi guys, I need to extract model and animations from vkm and vka files. Anyone can help me with those files? http://www7.pic-upload.de/thumb/17.07.13/qupvj7ifvut.jpg What game it is? Please tell me what to do, i just a newbie here. What is your background? Know vertices, faceindices etc.? Read some...
by shakotay2
Wed Jul 17, 2013 5:40 pm
Forum: 3D/2D models
Topic: publicly importing DoA3 to Noesis(voyearism, gang bang)
Replies: 36
Views: 11468

Re: publicly importing DoA3 to Noesis(voyearism, gang bang)

but when calculating the angle between the generated normal and vertice's normals i get a complex number, and python gives me an error because of this. how do i fix the angle function to avoid these complex numbers. python console: "ValueError: negative number cannot be raised to a fractional ...