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- Fri Feb 15, 2013 6:18 am
- Forum: Tutorials
- Topic: Tools for manipulating images at pixel-level and block-level
- Replies: 14
- Views: 5640
Re: Tools for manipulating images at pixel-level and block-l
@finale00: thx for the image No, swizzled textures are not obfuscated, just in the direction that is faster read from the cache, for the GPU that uses them. http://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/ Actually, from the looks of the image, it looks swizzled to me. Looks lik...
- Thu Feb 14, 2013 5:33 pm
- Forum: Tutorials
- Topic: Tools for manipulating images at pixel-level and block-level
- Replies: 14
- Views: 5640
Re: Tools for manipulating images at pixel-level and block-l
Ok, I think I got the point now (when you spoke of "shifting and rotating" I thought you had some imagnation of an algo).finale00 wrote:The purpose of the tool is to allow users to fiddle around with pixels to see if they can come up with such an algorithm.
Could you upload or PM an example image?
- Thu Feb 14, 2013 11:45 am
- Forum: Tutorials
- Topic: Tools for manipulating images at pixel-level and block-level
- Replies: 14
- Views: 5640
Re: Tools for manipulating images at pixel-level and block-l
Are there any GUI tools where I can load up the image and then manually start moving rows/columns/blocks of pixels around to try and figure out an algorithm? Wouldn't it be the easiest way to get some image loading library and code this for yourself? With "C" there's GetPixel() and SetPix...
- Mon Feb 11, 2013 2:07 pm
- Forum: 3D/2D models
- Topic: [REQUEST]Eligium .NIF format
- Replies: 3
- Views: 1471
Re: [REQUEST]Eligium .NIF format
So guys if someone help me (convert the *.nif format to use in 3DS Max) It's Nif version 20.5.0.0. Don't know why NifSkope 1.1.3 doesn't display the model, so here is the skeleton.nif converted to a Wavefront-obj: http://www.uploadmb.com/dw.php?id=1360587680 http://www10.pic-upload.de/thumb/11.02.1...
- Sat Dec 01, 2012 6:26 pm
- Forum: Graphic file formats
- Topic: Reposition Noesis Mesh
- Replies: 11
- Views: 3044
Re: Reposition Noesis Mesh
Or maybe I don't have any positioning values. Any ideas? Do you find a similar structure in your files like this one? -0.443235 0.000000 -0.896406 0.000000 0.000000 1.000000 0.000000 0.000000 0.896406 0.000000 -0.443235 0.000000 5890.063477 1600.000000 -93515.218750 1.000000 It's the rotation matri...
- Sat Dec 01, 2012 4:34 pm
- Forum: Graphic file formats
- Topic: Reposition Noesis Mesh
- Replies: 11
- Views: 3044
Re: Reposition Noesis Mesh
I could use some help here repositioning the meshes. I got 14 floats related to each mesh. 6 floats are before the file. Samples: -1157.259 -3446.758 -1539.372 :: 1157.259 3446.758 1539.372 -1695.031 -3353.958 -953.4059 :: 1695.031 3353.959 953.406 -703.8727 -1029.683 -325.7906 :: 703.8727 1029.685...
- Wed Nov 28, 2012 11:48 am
- Forum: Graphic file formats
- Topic: I will pay for Atlantica Online items extracted
- Replies: 1
- Views: 1511
Re: I will pay for Atlantica Online items extracted
Seems it's Nif engine version 20.6 I don't think someone will start analysing nif models from scratch. There's already a project http://niftools.sourceforge.net/wiki/NifSkope where everyone could contribute. With version 1.0.22 you're getting this so far (upper part of pic): AtlOnline_Nif_.JPG So be...
- Thu Nov 22, 2012 10:48 am
- Forum: 3D/2D models
- Topic: need help for convert
- Replies: 13
- Views: 3250
Re: need help for convert
As finale00 said it can be used as a guidance. Knowing the structure you can progam an exporter assumed you are capable in some programming language.wolfen wrote:but what is its use
Here's my last approach I hope: should work with most lgos:
http://www.uploadmb.com/dw.php?id=1353576988
- Tue Nov 20, 2012 9:13 pm
- Forum: 3D/2D models
- Topic: need help for convert
- Replies: 13
- Views: 3250
Re: need help for convert
common to all the schemes comes before this code Nope; imho the pattern FF 7x 00 does not help; or can you assure that it's the 93 th finding in the "0x518 files"? edit: you're partially right. The pattern is 01 00 05 00 FF (7x 00). obsolete: I modified the converter: http://www.uploadmb....
- Tue Nov 20, 2012 5:06 pm
- Forum: 3D/2D models
- Topic: need help for convert
- Replies: 13
- Views: 3250
Re: need help for convert
I made a converter lgo to obj: http://www.uploadmb.com/dw.php?id=1353426997 Only tested with items: 0092990019.lgo and 0092990022.lgo I also tried to code a bms script but didn't find a simple IEEE754 to float conversion for it. (And I'm not very motivated to translate my I3E750_to_float() function ...
- Mon Nov 19, 2012 11:36 pm
- Forum: 3D/2D models
- Topic: Rohan online Gmf convertor/blender script
- Replies: 2
- Views: 1843
Re: Rohan online Gmf convertor/blender script
But apparently that forum is completely dead, I have made few helpful guide threads, etc, I got no reply whether my account is denied or approved, all posts are very old and is inactive. Seems you'll have to be an active member there to get access to the download attachments. (Well, don't know how ...
- Sun Nov 18, 2012 5:46 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 9931
Re: How to use this face data
but I'll probably get it done by the end of the day. I'm sure you'll get it. :wink: I struggled for some hours with Model_Bayo_LoadTextures() (from bayonetta plugin source). I got a sample pl001a.dat from the inet, the contained model loads fine but the texture is sort of stripped. My debug output ...
- Sat Nov 17, 2012 1:59 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 9931
Re: How to use this face data
Impressive progress you make!fierce wrote:Finally got it to work!![]()
Looking forward to your final solution...
- Fri Nov 16, 2012 4:48 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 9931
Re: How to use this face data
I posted on another topic one question that I have regarding that I think you should post your request in this thread: http://forum.xentax.com/viewtopic.php?f=33&t=4582&start=1245 edit did you successfully test commitTriangles with RPGEO_POLYGON? (I don't have a clue about Noesis.) edit2: a...
- Fri Nov 16, 2012 1:48 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 9931
Re: How to use this face data
What is a quint? A pentagon? Should have set it into quotes. I was somewhat confused and wanted to make a joke. Sry for that. :cry: Should look like a pentagon, yes. To solve this riddle you could look for small simple objects (maybe rectangular, like a plank). Maybe you are lucky and there is one ...
