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Search found 4299 matches

by shakotay2
Mon Aug 26, 2013 7:36 am
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 17108

Re: [Request] DragonBall Online Mesh Viewer

So here's a short approach on DragonBall online meshes (dff) Basic knowledge of 3D formats assumed. Sample n_hmy_m_b2.dff May not apply to other samples. So don't be confused. :D Skeletal bones being contained ("Bip01 L Foot") not handled here. First of all the face indices to be found. Ma...
by shakotay2
Sun Aug 25, 2013 9:07 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 17108

Re: [Request] DragonBall Online Mesh Viewer

I'm looking at the Wiki page XentaX and tutorials from this topic http://forum.xentax.com/viewtopic.php?f=29&t=3739 to learn "basics" So if you redirecting me in a tutorial for this it's would be nice chrrox tut is a good one. After you read it I can give you some details for DragonBa...
by shakotay2
Sun Aug 25, 2013 2:05 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 17108

Re: [Request] DragonBall Online Mesh Viewer

Well i need a little help, does you have a way to read meshes from .DFF and animations from .AMN files from DBO (.PAK Files extracted) ? 'yes' for dff files: http://www10.pic-upload.de/thumb/25.08.13/d7s4iwm7zzns.jpg , submesh head If you're having some basic understanding of vertices and faces (an...
by shakotay2
Mon Aug 19, 2013 7:46 pm
Forum: Game Archive
Topic: Researching of a .dat archive with a .mnf file.
Replies: 68
Views: 32707

Re: Researching of a .dat archive with a .mnf file.

quickbms next file is <GuiXml> <Controls> <TopLevelControl name="LoadingScreen" mouseEnabled="true" keyboardEnabled="true"> <AnchorFill /> this is the bms: set i long 1 comtype i set NAME string "test.txt" #clog NAME 0 ZSIZE SIZE #set ZSIZE long 58 #set SIZE l...
by shakotay2
Mon Aug 19, 2013 7:23 pm
Forum: Game Archive
Topic: Researching of a .dat archive with a .mnf file.
Replies: 68
Views: 32707

Re: Researching of a .dat archive with a .mnf file.

I did some research myself and so far I've found offsets, sizes of packed and sizes of unpacked data blocks inside game0000.dat but still can't find filenames & directory structure :( I suppose it should be something like EsoUI/Art/Achievements/achievements_points_legendary.dds Maybe I'm "...
by shakotay2
Sun Aug 18, 2013 9:20 am
Forum: Compressed files and methods
Topic: MMOFPS .nif
Replies: 2
Views: 2164

Re: MMOFPS .nif

TPS_Benelli_M4.nif: this is not a nif. It's some encrypted shxt: Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 00000 40 13 E4 9C 38 A6 F4 9F 01 59 AE 79 B3 EC 7C 53 00010 2A BA FB FF 0B 86 2C 75 01 DE 2B BC A7 F0 2D 39 00020 EA 27 E7 F4 A5 89 82 A4 74 F3 E9 54 37 C2 14 FE 00030 EF 45 51 6D D7 5E E4 EF FE 0...
by shakotay2
Thu Aug 15, 2013 11:41 am
Forum: Game Archive
Topic: Rayman Legends .IPK
Replies: 11
Views: 7691

Re: Rayman Legends .IPK

My flat rate has expired atm, so only if the file is less than let's say 10 MB (0xA00000, 5 zeroes only!).
If not cut it using a hexeditor then zip and send the first part.
by shakotay2
Thu Aug 15, 2013 9:43 am
Forum: Game Archive
Topic: Rayman Legends .IPK
Replies: 11
Views: 7691

Re: Rayman Legends .IPK

well, the start of the output is the important thingie. okay, the bold numbers is what the script should get from the ipk: goto 0xc get BASE_OFF long 0x 4A0AE goto 0x2c get FILES long 0x91F 2335 files? goto 0x30 for i = 0 < FILES get DUMMY1 long 1 get SIZE long 0x 63 uncompressed size (just guessing...
by shakotay2
Thu Aug 15, 2013 7:46 am
Forum: Game Archive
Topic: Rayman Legends .IPK
Replies: 11
Views: 7691

Re: Rayman Legends .IPK

type quickbms -v rayman_origins.bms fullLogic_X360.ipk test
then show the console output again.
by shakotay2
Tue Aug 13, 2013 9:18 am
Forum: 3D/2D models
Topic: publicly importing DoA3 to Noesis(voyearism, gang bang)
Replies: 36
Views: 11468

Re: publicly importing DoA3 to Noesis(voyearism, gang bang)

see i'm right and you are wrong Ehm, well, you're partially right, b0ny. Noesis is a strong tool if you know how to use it. I'd like to start reading this thread from the beginning again to see whether I could contribute a little bit. But seeing you're coding things that are usually hidden in a gra...
by shakotay2
Sat Aug 10, 2013 11:57 pm
Forum: 3D/2D models
Topic: Age of Wulin models
Replies: 33
Views: 24269

Re: Age of Wulin models

It's not my script - it's finale00's work. I just tried to patch it for wuguancs.gm2. This is the second submesh: http://www7.pic-upload.de/thumb/11.08.13/koglbe84d6nn.jpg # clone099\wuguancs.gm2 # 1. 0x10cb: f 139/139 140/140 141/141 f 141/141 142/142 139/139 f 162/162 170/170 169/169 f 169/169 163...
by shakotay2
Sat Aug 10, 2013 7:42 am
Forum: Graphic file formats
Topic: .3dp vertex manipulation: any good apps?
Replies: 5
Views: 2143

Re: .3dp vertex manipulation: any good apps?

Gumboots wrote:Well it says it can load and save the geometry, [...]
Where did you get this info from?
Image
by shakotay2
Fri Aug 09, 2013 7:25 pm
Forum: Graphic file formats
Topic: .3dp vertex manipulation: any good apps?
Replies: 5
Views: 2143

Re: .3dp vertex manipulation: any good apps?

Gumboots wrote:Is anyone here familiar with this app?
Not me. But from the Formats tab in the link you can see that saving of geometry and texture uvs seems not to be supported for Railroad Tyccon 3 3DP format.
by shakotay2
Fri Aug 09, 2013 12:40 pm
Forum: 3D/2D models
Topic: Age of Wulin models
Replies: 33
Views: 24269

Re: Age of Wulin models

how to repair the plugin? Understand models. Learn python scripting. Understand Noesis. :D Or just wait for finale00. I had a try but got a funny model only: http://www10.pic-upload.de/thumb/09.08.13/tx9y7aftlz.jpg You might have a look at the slightly changed script; be informed that I also tested...
by shakotay2
Wed Aug 07, 2013 6:13 pm
Forum: Game Archive
Topic: [PS2] Justice League Heroes .lmp archive
Replies: 6
Views: 2386

Re: [PS2] Justice League Heroes .lmp archive

You also can explore your LMP archive using this: http://www10.pic-upload.de/thumb/07.08.13/vbwkfz3tnp2v.jpg - F4, settings: engine version Champions: Return to Arms Texture is correctly displayed but vif model not recognized . Description of the vif format, see posts of ibrown in this thread http:/...