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by shakotay2
Thu Apr 18, 2013 12:08 am
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 43427

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Could I have a decrypted file in xml ? There's nothing to "decrypt". What you mean is a converted file I think. This is a text file: loottable.zip Any excel related app should be able to import it into a table. xml? Well, there are different possibilities to create some xml structure. For...
by shakotay2
Sun Apr 14, 2013 2:18 pm
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 43427

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Hello I have a problem opening the file w Kingdoms of Amalur And what is your problem with? Have a look using a hexeditor - it's very simple. Starting from file offset 0x001A you'll find this format: DWORD counter DWORD strlen char str[strlen] BYTE id Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 00010 06...
by shakotay2
Sat Apr 13, 2013 1:31 am
Forum: 3D/2D models
Topic: [Request] Need help to understand this .ba animation file...
Replies: 6
Views: 2545

Re: [Request] Need help to understand this .ba animation fil

I just need a simple tool to edit the last chaos .ba file to be able to remove, copy, rename, and add the animations inside the .ba file... thanks ^^ TinyGuy is the one who should have the knowledge about this. You could try to contact him. His Last Chaos modelviewer shows animations. The version v...
by shakotay2
Tue Apr 09, 2013 10:19 am
Forum: 3D/2D models
Topic: [Request] Need help to understand this .ba animation file...
Replies: 6
Views: 2545

Re: [Request] Need help to understand this .ba animation fil

anyone? the importer from Kingdom under fire are able to list .bm files but unable to open just says console error if someone can look into that, thanks! What importer do you speak of? Is it a python file (*.py)? Mesh format of hw_bd_000.bm seems to be fairly simple: verts 3 floats, normals 3 float...
by shakotay2
Thu Apr 04, 2013 6:50 pm
Forum: 3D/2D models
Topic: (Request) Blender script for Witcher 1 .mdb
Replies: 10
Views: 4566

Re: (Request) Blender script for Witcher 1 .mdb

Thanks! (Exactly the model I'm looking for doesn't work, Shani, works for you?) Edit: On more checks, I can't seem to load anything :? Getting " struct.error: unpack requires a string argument of lenght 4 " Got the same prob. I checked parser() fct. for what is going wrong. But it was eas...
by shakotay2
Wed Mar 20, 2013 6:34 pm
Forum: Game Archive
Topic: Walking Dead SI .cib
Replies: 7
Views: 2094

Re: Walking Dead SI .cib

If you want to change weapon damage you could try to edit axe_2h.cib for example: Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 00000230 00 04 00 00 00 6E 6F 72 6D 61 6C 44 61 6D 61 67 .....normalDamag 00000240 65 00 32 35 00 00 04 00 00 00 70 6F 77 65 72 44 e.25......powerD 00000250 61 6D 61 67 65 00 36 3...
by shakotay2
Wed Mar 20, 2013 4:44 pm
Forum: Game Archive
Topic: Walking Dead SI .cib
Replies: 7
Views: 2094

Re: Walking Dead SI .cib

to make a quickbms script to be able to extract/repack the files with ^_^ As far as I can see there's nothing to extract in cib files. i know iv looked in to hxd to file out whats in it There are ASCII strings in the cib files, and some hex patterns like FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00...
by shakotay2
Wed Mar 20, 2013 2:17 pm
Forum: Game Archive
Topic: Walking Dead SI .cib
Replies: 7
Views: 2094

Re: Walking Dead SI .cib

if someone can please open theses files i would be very thankful Could you be more precise? This is the ASCII contents of axe_2h.cib: physics\weapon\fireman_axe.phys2 skeletal\weapons\fireman_axe.dfm weapon\melee\axe_2h.cit ro.cit weapons\fireman_axe.dfm standard none a worldModel weapon\fireman_ax...
by shakotay2
Wed Mar 20, 2013 12:46 pm
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 7947

Re: Gothic 4 .bakedgeom

Even if you don't like to play this game: its models are awful.
(So I got it for 6 € lately-)
ArcaniA_silver_lake_castle_.jpg
Image
by shakotay2
Wed Mar 06, 2013 11:20 am
Forum: Code Talk
Topic: Real time memory dumper.
Replies: 5
Views: 3080

Re: Real time memory dumper.

Im new ollydbg. So do i open the exe with the program and then run the game? Depends on the game. For games which run code for copy protection at startup this may not work. But you can start your game as usual then start olly, File, Attach (to your game process). After this continue as Ekey wrote.
by shakotay2
Sat Feb 23, 2013 10:16 pm
Forum: Code Talk
Topic: Decompressing very large files with unknown output size
Replies: 3
Views: 2602

Re: Decompressing very large files with unknown output size

finale00 wrote:What are some techniques I can use?
(just a transitory remembrance, didn't use it for a long time:)
maybe "memory mapping" the file could help?

(In WinAPI the function's called CreateFileMapping())
by shakotay2
Fri Feb 22, 2013 8:07 pm
Forum: Graphic file formats
Topic: How do I read a "skewed" image?
Replies: 22
Views: 5859

Re: How do I read a "skewed" image?

finale00 wrote:EDIT: found some skewed ones! lol
59 and 63 are skewed.
Yep, skew=3 (Format 888 in TextureFinder)

I added a BMP header where color depth at 0x1C is set to 24 (18h).
Image
A more exakt value would be shear(0.67,0).
by shakotay2
Fri Feb 22, 2013 9:06 am
Forum: Graphic file formats
Topic: How do I read a "skewed" image?
Replies: 22
Views: 5859

Re: How do I read a "skewed" image?

The sample is the original. I am unable to find a way to accurately determine the skew value. Displaying the image as RGB 888 there is no skew: http://www7.pic-upload.de/thumb/22.02.13/rk57q5ssvne.jpg edit: same with pic387 (ok, that doesn't help if you need the alpha channel). Displaying them as R...
by shakotay2
Fri Feb 22, 2013 12:39 am
Forum: Graphic file formats
Topic: How do I read a "skewed" image?
Replies: 22
Views: 5859

Re: How do I read a "skewed" image?

Of course my interpretation of this data may be completely off, but I can't come up with anything sensible based on my existing knowledge. Here's a sample Is an original or your interpretation of data? I'm seeing this: http://www7.pic-upload.de/thumb/22.02.13/wtjufwmafdr.jpg edit: with a width of 5...
by shakotay2
Thu Feb 21, 2013 4:16 pm
Forum: Graphic file formats
Topic: How do I read a "skewed" image?
Replies: 22
Views: 5859

Re: How do I "skew" an image?

but I don't understand how it works on a byte level. Hah, who will?;-) You could draw a 32x32 pixels bmp setting 3 pels at 17,15, 16,16 and 15,17. Then unskew this bmp with TextureFinder (skew: +3) and save it as unskewed.bmp for example. Load both bmps into a hex editor to compare them (visually) ...