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Search found 4300 matches

by shakotay2
Fri Nov 08, 2013 12:53 am
Forum: 3D/2D models
Topic: [Request] Ratchet & Clank HD collection models
Replies: 71
Views: 25277

Re: [Request] Ratchet & Clank HD collection models

Which model is it you want to convert?
The converter only supports the types 2, 5 and 16 (=0x10).

So you might change the model type at address 0x0003 of the model file to one of these values.
You'll need a hex editor to do this.
On your own risk. May work or not.
by shakotay2
Thu Nov 07, 2013 2:17 pm
Forum: 3D/2D models
Topic: MaxScript Bone Help
Replies: 11
Views: 7068

Re: MaxScript Bone Help

thx again!
Image

This thread should be helpful to many "skeleton beginners" in this forum.
by shakotay2
Thu Nov 07, 2013 1:20 pm
Forum: 3D/2D models
Topic: MaxScript Bone Help
Replies: 11
Views: 7068

Re: MaxScript Bone Help

Thx for sharing! :) But I'm a max script noob - where to insert the .transform line? I put it here: if (BoneParentID != 0) then ( newBone.parent = BNArr[BoneParentID] newBone.transform = newBone.transform * (newBone.parent.transform) ) and this is the result: http://www7.pic-upload.de/thumb/07.11.13...
by shakotay2
Wed Nov 06, 2013 2:28 pm
Forum: 3D/2D models
Topic: Gran Turismo 3 and 4 cars ripping?
Replies: 18
Views: 21348

Re: Gran Turismo 3 and 4 cars ripping?

thx! (not seeing -z is a "sub option" only so I forgot the main option -a :roll: ) Anyway the prob with the face indices remains. It could help if you had another small *.car file. Or another object, since the uncompressed size should be <100 kB if possible. edit : your last uploaded file ...
by shakotay2
Wed Nov 06, 2013 11:08 am
Forum: 3D/2D models
Topic: Gran Turismo 3 and 4 cars ripping?
Replies: 18
Views: 21348

Re: Gran Turismo 3 and 4 cars ripping?

Thx. Extraction tool for extracted car files (like pk0156): What does that mean? Does it mean offzip to be used on pk0156? If so could you post the command line, please? So 0001d008.car is one of the extracted files? There's some floats (IEEE754 format, 4 bytes) but I don't see face indices so far. ...
by shakotay2
Wed Nov 06, 2013 9:59 am
Forum: 3D/2D models
Topic: Gran Turismo 3 and 4 cars ripping?
Replies: 18
Views: 21348

Re: Gran Turismo 3 and 4 cars ripping?

I use http://www.uploadmb.com/ for example.

(Disadvantage is that files are erased after 30 days without a download.)
by shakotay2
Wed Nov 06, 2013 9:26 am
Forum: 3D/2D models
Topic: Gran Turismo 3 and 4 cars ripping?
Replies: 18
Views: 21348

Re: Gran Turismo 3 and 4 cars ripping?

Is there a way to download from 4shared other than using facebook/twitter/google+? For facebook it says: " 4shared gets the following infos: your profil, email address etc." That's not funny, imho. On 'cancel' it redirects me back to 4shared trying to connect to twitter or something else. ...
by shakotay2
Tue Nov 05, 2013 6:25 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 39321

Re: [Request] Sleeping Dogs Model Files

SergeantJoe wrote:All the game skeletons are in one file?
That's just a supposition for characters.

Search for "_HD" in characterRigs.bin and you'll find 84 names. Since they are doubled there might be 42 skeletons contained (see above where I calculated it to 32).
by shakotay2
Tue Nov 05, 2013 10:22 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 39321

Re: [Request] Sleeping Dogs Model Files

and now here it is: Amanda's skeleton: http://www7.pic-upload.de/thumb/05.11.13/zxkeorjsnwky.jpg (Just copied parent indices, bone names and reference pose matrices into an existing xml (to ease my efforts) so don't know if everything's correct.) Next step would be to convert the xml to some more us...
by shakotay2
Tue Nov 05, 2013 12:44 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 39321

Re: [Request] Sleeping Dogs Model Files

This game uses the Havok physics engine. Don't know if that makes any difference whatsoever but just fyi. Definitely should. CharacterRigs.bin contains a hkx header at 0xB0. After copying the data from 0xB0 to 0x39FF into a new hkx and loading it into Havok Standalone tools sadly nothing is shown. ...
by shakotay2
Mon Nov 04, 2013 9:35 pm
Forum: Compressed files and methods
Topic: Utawarerumono portable (PSP)
Replies: 5
Views: 2653

Re: Utawarerumono portable (PSP)

any idea of the garbage that's above the graphics ? scrambled picture data? http://www7.pic-upload.de/thumb/04.11.13/w9l8pg5if91.jpg Seems you'll need to find some algo to create the original picture from it. also, did you get anything sensible out of any other file than the one you posted the pic ...
by shakotay2
Mon Nov 04, 2013 12:50 pm
Forum: Compressed files and methods
Topic: Utawarerumono portable (PSP)
Replies: 5
Views: 2653

Re: Utawarerumono portable (PSP)

Imageset width to 160 to get a single head and shift to 468
by shakotay2
Sun Nov 03, 2013 7:21 pm
Forum: 3D/2D models
Topic: [Help] import .hkx file
Replies: 8
Views: 6726

Re: [Help] import .hkx file

[...]It's native Havok .hkx files, I can open them with Havok Content Tool, but there's no option to export it. If you have 3dsmax it would be useful to do it the reverse way: http://www7.pic-upload.de/thumb/03.11.13/192bbcsrifgc.jpg This way I created a hkt file (==hkx, when 'Binary' chosen on exp...
by shakotay2
Sat Nov 02, 2013 12:39 pm
Forum: Old posts
Topic: GhostBusters The video game
Replies: 4
Views: 9024

Re: GhostBusters The video game

Without a model sample noone will figure out anything, I guess. :)
by shakotay2
Wed Oct 30, 2013 2:50 pm
Forum: 3D/2D models
Topic: PSX Silent Hill Model Format Help
Replies: 33
Views: 19305

Re: PSX Silent Hill Model Format Help

Thx! :) Well, now let's have a look at UNQ60.TMD, which appears to be a bottle from what is in the obj. At 0x14c0 we find some regular patterns: 8E 00 12 01 00 00 00 00 64 00 12 01 64 00 00 00 64 00 1F 00 64 00 00 00 8E 00 1F 00 00 00 00 00 8E 00 C4 FF 00 00 00 00 26 00 3F FF 26 00 00 00 35 00 3F FF...