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Search found 4300 matches
- Mon Nov 11, 2013 8:33 pm
- Forum: Graphic file formats
- Topic: 16x8 pixel tiled graphics (.tpl)
- Replies: 32
- Views: 8560
Re: 16x8 pixel tiled graphics (.tpl)
this here is the part where i run out of skills really... i have no idea how the pixel tiles are structured and whatnot, mugi, you're too modest. I like that. graphics editing im decent at, I'm pretty sure, you are. :) i really have no clue about, hence i believe i can no longer be of any further a...
- Mon Nov 11, 2013 1:02 pm
- Forum: Graphic file formats
- Topic: 16x8 pixel tiled graphics (.tpl)
- Replies: 32
- Views: 8560
Re: 16x8 pixel tiled graphics (.tpl)
[...]and that the tpl files i have at hand are completely void of file signature. The format ID (05?) doesn't fit either. How the data is organized in your sample? We have 8 bits per pixel = one byte per pixel (256 colors mode). Is it B0, B1, B2,..,B15 means 16 bytes for the first line of a 16x8 ti...
- Mon Nov 11, 2013 11:48 am
- Forum: 3D/2D models
- Topic: [Request] Sleeping Dogs Model Files
- Replies: 121
- Views: 39345
Re: [Request] Sleeping Dogs Model Files
Oooh, lovely. Bah, those blasted UVs. Just out of curiosity, what makes them so extraordinarily difficult? No 3D ripping tool can process them. In this case they look like this: ... vt 0.921875 0.874939 vt 0.921875 0.188965 vt 0.851135 0.874023 vt 0.851135 0.843018 vt 0.844360 0.845276 vt 0.844360 ...
- Mon Nov 11, 2013 10:48 am
- Forum: 3D/2D models
- Topic: [Request] Sleeping Dogs Model Files
- Replies: 121
- Views: 39345
- Sun Nov 10, 2013 9:58 am
- Forum: Game Archive
- Topic: unity3d Variant?
- Replies: 14
- Views: 11672
Re: unity3d Variant?
That's the script in question. Did it work for you?? (The unity3d file seems to be the problem.) edit: I tried MBMain.unity3d from the last link in barracuda's post: http://forum.xentax.com/viewtopic.php?f=10&t=10085&p=86378&hilit=unity3d#p86378 and it's unpacked by Aluigi's script witho...
- Sun Nov 10, 2013 9:48 am
- Forum: Game Archive
- Topic: unity3d Variant?
- Replies: 14
- Views: 11672
Re: unity3d Variant?
The offset 0x99003C is bigger than file size (0x1DE31).
To get a clue what's going wrong here you should
get an elder unity3d file that's being unpacked by the script.
To get a clue what's going wrong here you should
get an elder unity3d file that's being unpacked by the script.
- Sun Nov 10, 2013 8:59 am
- Forum: 3D/2D models
- Topic: [PS3] Resistance 2 .IGHW - Entity 3d models
- Replies: 3
- Views: 1879
- Sun Nov 10, 2013 12:06 am
- Forum: 3D/2D models
- Topic: [PS3] Resistance 2 .IGHW - Entity 3d models
- Replies: 3
- Views: 1879
- Sat Nov 09, 2013 6:55 pm
- Forum: Graphic file formats
- Topic: 16x8 pixel tiled graphics (.tpl)
- Replies: 32
- Views: 8560
Re: 16x8 pixel tiled graphics (.tpl)
aah, yep. Thx! :) (The dialogue title "Import internal palette" is missing from your screenshot, is it? :D ) Interesting that the palette address is without the offset of 0x50. Sadly when saving this the settings are not applied to the data. The saved file simply being a copy of egbg00. (t...
- Sat Nov 09, 2013 4:54 pm
- Forum: Graphic file formats
- Topic: 16x8 pixel tiled graphics (.tpl)
- Replies: 32
- Views: 8560
- Sat Nov 09, 2013 2:49 pm
- Forum: Graphic file formats
- Topic: 16x8 pixel tiled graphics (.tpl)
- Replies: 32
- Views: 8560
Re: 16x8 pixel tiled graphics (.tpl)
your posts are fairly readable (though I'm not a native speaker, too :wink: ) But still I won't get it. Set codec to 8bpp linear, mode 1-D, canvas 60x45. Always have a colored pic without the "fence" structure of yours. The molester seems to reset palette format to 24 RGB (888) when loadin...
- Sat Nov 09, 2013 11:36 am
- Forum: Graphic file formats
- Topic: 16x8 pixel tiled graphics (.tpl)
- Replies: 32
- Views: 8560
Re: 16x8 pixel tiled graphics (.tpl)
here's pretty much what i do know. How did you get that pic? Which app, which params? (Maybe in your formats description you should mention palette color count being a WORD value.) I created a BM file header (360x480), appended the 1024 bytes palette and the first files data but the resulting bitma...
- Sat Nov 09, 2013 12:16 am
- Forum: 3D/2D models
- Topic: "Advanced" techniques for figuring out a format 100% ?
- Replies: 7
- Views: 3522
Re: "Advanced" techniques for figuring out a format 100% ?
Or if you have some time could you Shakotay/cra0 be my "mentors" Just speaking for me only I can say that I don't want to be a mentor in my free time, sry. And I don't have the time for writing tutorials. The name "Nynaeve" ("Adventures in Windows debugging and reverse engi...
- Fri Nov 08, 2013 6:48 pm
- Forum: Game Archive
- Topic: Catherine .pac motion files.
- Replies: 5
- Views: 1819
Re: Catherine .pac motion files.
If you extract the nif from c03_00_0910.pac (addr 0x1300-0x623F) for example and try to load it with nifskope 1.1.3 it's showing up lots of warnings kinda below and nothing to be seen in the render window: ""device position incorrect after block number 0 (NiSequenceData) at 0x1117 ended at...
- Fri Nov 08, 2013 12:06 pm
- Forum: 3D/2D models
- Topic: "Advanced" techniques for figuring out a format 100% ?
- Replies: 7
- Views: 3522
Re: "Advanced" techniques for figuring out a format 100% ?
1) Study directx/game programming in depth to know what to expect May help. But the problems I face are like this: instead of using a standard Vertex block v vn vt (3 floats, 3 floats, 2 floats) there is 3 half floats and a zero byte for the v position (just as an example). Even the very best direc...
