Search found 4134 matches
- Wed Sep 04, 2013 8:16 pm
- Forum: 3D/2D models
- Topic: [Request] Sleeping Dogs Model Files
- Replies: 121
- Views: 36890
Re: [Request] Sleeping Dogs Model Files
Do you know someone who's good at model extraction? There are about 2 or 3 handful of guys in this forums who are. Don't know them personally - just have a look around. Not difficult to find them. I myself had a try and what I can say so far: it's as difficult as it has been with the mafia2 models....
- Wed Sep 04, 2013 7:03 pm
- Forum: 3D/2D models
- Topic: [Request] Sleeping Dogs Model Files
- Replies: 121
- Views: 36890
Re: [Request] Sleeping Dogs Model Files
I just open ElectroWeapon001_TS001.temp.bin from your Props_new samples folder in TextureFinder. No decompression. (I think texture files are not compressed because it does not make much sense to compress a DXT1 compressed file again - but that's just a guess). (The name "SDDecompressor" a...
- Wed Sep 04, 2013 5:14 pm
- Forum: 3D/2D models
- Topic: [Request] Sleeping Dogs Model Files
- Replies: 121
- Views: 36890
- Wed Sep 04, 2013 9:32 am
- Forum: Graphic file formats
- Topic: Lost Files of Sherlock Holmes: The case of the Rose Tatoo
- Replies: 11
- Views: 2403
Re: Lost Files of Sherlock Holmes: The case of the Rose Tato
I tried with the first screen of the game (unchanged), which is not playable (thus removing any interaction information from the file). Don't understand what you did - I get this only: http://www7.pic-upload.de/thumb/04.09.13/yx5bk3i8wmfm.jpg Anyway, it's wasted time, imho. You should try some ripp...
- Tue Sep 03, 2013 10:47 pm
- Forum: Graphic file formats
- Topic: Lost Files of Sherlock Holmes: The case of the Rose Tatoo
- Replies: 11
- Views: 2403
Re: Lost Files of Sherlock Holmes: The case of the Rose Tato
What I got: Well, seems you're on the right way. :) What file did you feed to quickbms? The unchanged RES01.RRM? Or did you cut the header? What are your params in TextureFinder? I used pixel format 332 = 8 and a width of 486. Got some structures but not as nice as yours. What would the steps be fr...
- Tue Sep 03, 2013 1:41 pm
- Forum: Graphic file formats
- Topic: Lost Files of Sherlock Holmes: The case of the Rose Tatoo
- Replies: 11
- Views: 2403
Re: Lost Files of Sherlock Holmes: The case of the Rose Tato
Just curious, what does "uncompressed data looking like image data" actually look like? You mean "is expected to look like"? Cause as I wrote I didn't get any. Sometimes you can recognize image data from some regular patterns. This data excerpt for example could apply to dds for...
- Tue Sep 03, 2013 9:03 am
- Forum: Graphic file formats
- Topic: Lost Files of Sherlock Holmes: The case of the Rose Tatoo
- Replies: 11
- Views: 2403
Re: Lost Files of Sherlock Holmes: The case of the Rose Tato
Know quickbms from aluigi? There you can use comtype_scan on compressed files using various decompression algos. (comtype_scan.bat and bms are separate files) But I prefer cutting the headers. So starting with first compressed byte I hope to get better results. (But what's the starting address? That...
- Tue Sep 03, 2013 7:26 am
- Forum: Graphic file formats
- Topic: Lost Files of Sherlock Holmes: The case of the Rose Tatoo
- Replies: 11
- Views: 2403
Re: Lost Files of Sherlock Holmes: The case of the Rose Tato
Denis Oezmen created a viewer for a previous version of the format (used in the previous Sherlock Holmes game) I'mpretty sure this is a compressed file despite the ASCII data at the file end. Denis Oezmen wrote "Note that the game has to be installed in the "save time" mode (i. e. th...
- Fri Aug 30, 2013 8:43 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 16439
Re: [Request] DragonBall Online Mesh Viewer
Wow, nice update, i found other meshes who doesen't work with one of the three buttons [...]dwc_temple_001_02.dff and [...]n_gku_b2.dff well, the fst one is weird. Don't know how to handle. The 2nd one has an invalid texture block (18 x FFFFFFFF FFFFFFFF at 0x394D0) which I skipped manually. I won'...
- Fri Aug 30, 2013 9:20 am
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 16439
Re: [Request] DragonBall Online Mesh Viewer
I uploaded an improved version some posts above. http://www7.pic-upload.de/thumb/30.08.13/ymini5s41xgf.jpg Is your software open source or are you willing to share it? My coding style is too sloppy as to reveal it to the (sometimes very harsh) criticism of the public. So sry: no. If not, can you mor...
- Thu Aug 29, 2013 3:26 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 16439
Re: [Request] DragonBall Online Mesh Viewer
How does you get a view like that ? ? blender bascis: select mesh, choose edit mode, RMB on windows border, "Split Area", choose UV editor. i have other models thx - looks like a third button is needed. has to wait 'til my next spare hours. is there a way to see what file the mesh use in ...
- Wed Aug 28, 2013 12:40 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 16439
Re: [Request] DragonBall Online Mesh Viewer
Picture from the file "n_gkn_a1.dff" http://www10.pic-upload.de/thumb/28.08.13/85o342d8nj32.jpg I used the left button. (if i not closing the windows, .OBJ files are 0Kb) The file is closed when the extractor is closed, yes. Because it was a log file before. Should be changed (some day). T...
- Tue Aug 27, 2013 5:41 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 16439
Re: [Request] DragonBall Online Mesh Viewer
Here's an extractor:
.
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- Mon Aug 26, 2013 11:27 am
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 16439
Re: [Request] DragonBall Online Mesh Viewer
If you knew python you could write a dff importer (python script) for blender or Noesis.
(For me it's more convenient to write some C code.)
If I find some time I could modify my FungWan mesh extractor for DragonBall online.
But before the format needs further exploration.
(For me it's more convenient to write some C code.)
If I find some time I could modify my FungWan mesh extractor for DragonBall online.
But before the format needs further exploration.
- Mon Aug 26, 2013 9:18 am
- Forum: 3D/2D models
- Topic: The Witcher 2 Models
- Replies: 79
- Views: 43063
Re: The Witcher 2 Models
Use Blender 2.49 dae (or fbx) exporter.
