Search found 4134 matches

by shakotay2
Wed May 21, 2014 10:43 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294178

Re: Extracting simple models

And last not least you should know the difference between an address and a data byte. Ok i am not always certain on this especially if i am working on a very small file. So why? Think of a binary file of 4 data bytes: 05 06 07 08 The address "is a counter" to help you access the bytes: ad...
by shakotay2
Wed May 21, 2014 10:33 pm
Forum: Old posts
Topic: Kengo 3 PS2
Replies: 21
Views: 17415

Re: Kengo 3 PS2

using hex2obj (view link in my sig) from this post: http://forum.xentax.com/viewtopic.php?f=16&t=11404&p=93819&hilit=hex2obj#p93819: Kengo3_PS2.JPG (I used little endian (litE) for file 000019576832 although I thought PS2 files were using big endian?) (Not to confuse: the vertex "fl...
by shakotay2
Sun May 18, 2014 5:12 pm
Forum: 3D/2D models
Topic: Splinter Cell 1 - Meshfile extracted :)
Replies: 7
Views: 4216

Re: Splinter Cell 1 - Meshfile extracted :)

But I'm unable to find any information to Vertex-Count or Index-Count. Me, too. For some formats they aren't contained in the model file. Using hex2obj (view link in my sig) you only need to calculate/estimate the face indices count - the resulting vertex count is shown in the lower left list box t...
by shakotay2
Sat May 17, 2014 11:11 am
Forum: 3D/2D models
Topic: HMDL Model file Question.
Replies: 16
Views: 5159

Re: HMDL Model file Question.

The H2O data is not intended to be entered manually. So no need to "understand" "121000". (btw the UV pos is wrong - 32 seems to fit better) Create an empty txt file, copy the lines into it and save it as chainsaw.H2O for example. Then load the model and the H2O file into hex2obj...
by shakotay2
Fri May 16, 2014 1:20 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 35104

Re: [Request]S4 League Model Exporting

Also, with this maxscript, when i try to get the Asteroid.scn model, the whole 3ds max crashes, and i don't know why [...] hehehe, the reason is: you're reading a count of 1,324,679,169 here End_Morph=#() for i = 1 to num_Morph_Animation do ( Tick_Time = readlong f readlong f count = readlong f aft...
by shakotay2
Thu May 15, 2014 7:22 pm
Forum: 3D/2D models
Topic: HMDL Model file Question.
Replies: 16
Views: 5159

Re: HMDL Model file Question.

here's the H2O file for the chainsaw:

Code: Select all

0x594 595
Vb1
64 48
0xF7C 560
121000
0x0 255
you'll have to handle the errorness faces for yourself.

Also I didn't solve the magician's problem so far.
(be aware that its VBlockSize is 80)
by shakotay2
Thu May 15, 2014 1:48 pm
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 85259

Re: Noesis tutorial Basic Model

didn't get exactly what you mean. use this for sword.scn (and only sword.scn): #Noesis Python model import+export test module, imports/exports some data from/to a made-up format from inc_noesis import * import noesis #rapi methods should only be used during handler callbacks import rapi #registerNoe...
by shakotay2
Thu May 15, 2014 5:08 am
Forum: Game Archive
Topic: [Wii] Tenchu : tmp files and endianess
Replies: 2
Views: 1746

Re: [Wii] Tenchu : tmp files and endianess

I am slightly confused cos the strings appear intact (I dont think they are ever affected by endian conversion). strings can be looked up as a sequence of bytes or a byte array. These are not affected by the endianness "by definition". The problems is that there were Havok files outside t...
by shakotay2
Tue May 13, 2014 7:10 am
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 85259

Re: Noesis tutorial Basic Model

use this line:
if bs.readInt() != 0x00000001 :

because the signature 01 00 00 00 in the header is little endian.
by shakotay2
Sun May 11, 2014 7:08 pm
Forum: 3D/2D models
Topic: HMDL Model file Question.
Replies: 16
Views: 5159

Re: HMDL Model file Question.

huuah, me, I'm such a dumbo... :cry:
chainsaw_ok.JPG
(Although there are some errorness faces left. Will check that later.)
by shakotay2
Sun May 11, 2014 6:58 pm
Forum: 3D/2D models
Topic: HMDL Model file Question.
Replies: 16
Views: 5159

Re: HMDL Model file Question.

thx - at least it should help to narrow down the problem. These are the faces: f 12 12 8 f 20 13 13 f 14 14 9 f 23 6 6 f 4 4 7 f 1 10 10 f 21 21 15 f 18 24 24 f 3 3 11 f 17 19 19 f 22 22 5 f 16 2 1 using 24 vertices. This is a cube exported by blender, using 8 vertices: v 1.000000 -1.000000 -1.00000...
by shakotay2
Sat May 10, 2014 10:04 pm
Forum: 3D/2D models
Topic: HMDL Model file Question.
Replies: 16
Views: 5159

Re: HMDL Model file Question.

thx, but you'll understand that it's impossible to rebuild the faces from such a model
Grenade.JPG
manually as it should be with a square stone, a book or a plank which have 12 triangles only.
by shakotay2
Fri May 09, 2014 9:39 pm
Forum: 3D/2D models
Topic: HMDL Model file Question.
Replies: 16
Views: 5159

Re: HMDL Model file Question.

I don't know whom/what to ask but from the mentioned blender script it seems like the Valkyria Chronicles (PS3) models use TriStrips with 0xFFFF as a block end marker.

Don't see any hints that could help for HOTD4 face indices.
What about a simple model?
by shakotay2
Thu May 08, 2014 8:20 pm
Forum: 3D/2D models
Topic: Corpse party .x and .mqx model format [Noesis fail on .x]
Replies: 4
Views: 3276

Re: Corpse party .x and .mqx model format [Noesis fail on .x

I can't seem to get the the Mesh converted to work correctly My command is the same as yours, ending in the .x file I intend to convert, but I get a constant cannot load the file specified' in the cmd output. Are your file access right sufficient? If so try the MeshConvert.exe I use: http://www.upl...
by shakotay2
Wed May 07, 2014 11:18 pm
Forum: 3D/2D models
Topic: HMDL Model file Question.
Replies: 16
Views: 5159

Re: HMDL Model file Question.

thx - sadly the problem remains the same. There are 597 face indices with a range from 1 to 560, here's the first faces: standard triangles f 67 38 85 f 28 64 26 f 81 41 72 f 36 70 34 f 74 30 78 f 32 68 39 f 461 451 443 f 435 417 415 f 381 389 284 ... or as TriStrips f 67 85 38 f 38 85 28 f 85 64 28...