Search found 4134 matches

by shakotay2
Fri Aug 08, 2014 11:07 am
Forum: 3D/2D models
Topic: ghost recon (online) phantoms help
Replies: 25
Views: 11374

Re: ghost recon (online) phantoms help

this format will require some fiddling, I guess. This is what I got from m_GRO-COM01-Helm03_PC_00000001 : GhostRec.JPG The point cloud (button noPtC -> PtCld) is giving flat shapes only so the parameters I chose (or the cutting done by hex2obj) may be wrong. ("cutting" means getting the ma...
by shakotay2
Fri Aug 08, 2014 10:57 am
Forum: 3D/2D models
Topic: Adobe Shockwave .3DG
Replies: 14
Views: 3479

Re: Adobe Shockwave .3DG

what about "Arnold"? Did you check it?
by shakotay2
Sun Aug 03, 2014 3:54 pm
Forum: 3D/2D models
Topic: Noesis support for NDS nmdp 3D Models
Replies: 14
Views: 5819

Re: Noesis support for NDS nmdp 3D Models

lionheartuk wrote:I can open the file perfectly fine in Tinke,
what does that mean? Does it display the model mesh?
if so, how did you do this?
however it has no export option.
use nsbmd.exe to export as obj (without uvs):
t00_00.JPG
by shakotay2
Sat Aug 02, 2014 10:37 pm
Forum: 3D/2D models
Topic: Adobe Shockwave .3DG
Replies: 14
Views: 3479

Re: Adobe Shockwave .3DG

quickbms is more suitable for unpacker scripts so I'd prefer plain "C" for exporters. This is Arnold: http://www.uploadmb.com/dw.php?id=1407015005 He's looking a little bit strange Arnold.jpg So you may be required to erase some faces manually in the obj file. If you find out which faces (...
by shakotay2
Sat Aug 02, 2014 5:43 pm
Forum: 3D/2D models
Topic: Adobe Shockwave .3DG
Replies: 14
Views: 3479

Re: Adobe Shockwave .3DG

use hex2obj (view link in my sig) to get the vertices. For the face indices search for the FFFFFFFF blocks. They have a size of 72 bytes normally and the face indices are the last three DWords. Since the block size varies (maybe 72 or 68 or 76 bytes) you'll need to be a coder to get the faces proper...
by shakotay2
Sat Aug 02, 2014 9:04 am
Forum: 3D/2D models
Topic: Adobe Shockwave .3DG
Replies: 14
Views: 3479

Re: Adobe Shockwave .3DG

sometimes trying the unlogical is giving better results:
00ffaddee_ok.JPG
by shakotay2
Fri Aug 01, 2014 11:43 pm
Forum: 3D/2D models
Topic: Adobe Shockwave .3DG
Replies: 14
Views: 3479

Re: Adobe Shockwave .3DG

you won't get more except someone will dig deeper into the face indices.

this is 00faddee with too many wrong faces:
00faddee_.JPG
by shakotay2
Thu Jul 31, 2014 8:41 pm
Forum: 3D/2D models
Topic: Adobe Shockwave .3DG
Replies: 14
Views: 3479

Re: Adobe Shockwave .3DG

You can display some structures using the point cloud feature of hex2obj (button PtCld) vertices start address was 0x14 for the 3 samples I checked. (00faddee.3dg) 00faddee.JPG For 00fce212.3dg I tried to build the faces but it's not "straight forward" so it costs me too much time to compl...
by shakotay2
Tue Jul 29, 2014 1:17 pm
Forum: 3D/2D models
Topic: [Req] Sleeping Dogs UVW maps
Replies: 19
Views: 6561

Re: [Req] Sleeping Dogs UVW maps

due to a request of SJ concerning the crowbar here's the H2O files: 0x250 276 Vb1 12 99 0x550 114 020101 0xB80 8 0x1150 352 Vb1 12 99 0x14E0 129 020101 0x1BC0 8 copy each of the above 6 lines block into empty text files and rename them to crowbar_0.h2o resp. crowbar_1.h2o Use hex2obj (view link in m...
by shakotay2
Mon Jul 28, 2014 10:43 pm
Forum: 3D/2D models
Topic: Help Gundam Side Stories bin
Replies: 3
Views: 1862

Re: Help Gundam Side Stories bin

there's a tutorial to be read. Press tut button in hex2obj.
by shakotay2
Sun Jul 27, 2014 11:55 pm
Forum: 3D/2D models
Topic: FrostBite skeleton hierarchy
Replies: 6
Views: 2038

Re: FrostBite skeleton hierarchy

in your script
after this line: BoneParent = hierarchy_array
insert
BP_ID = BoneParent as integer +1

instead of
if (BoneParent != -1) then
newBone.parent = BNarr
use
if (BP_ID!=0) then newBone.parent = BNarr[BP_ID]
by shakotay2
Sun Jul 27, 2014 10:06 pm
Forum: 3D/2D models
Topic: FrostBite skeleton hierarchy
Replies: 6
Views: 2038

Re: FrostBite skeleton hierarchy

not sure what you mean. Check whether your parenting looks like this: bonename boneparentname Spine Hips Spine1 Spine Spine2 Spine1 LeftShoulder Spine2 LeftArm LeftShoulder LeftArmRoll LeftArm LeftForeArm LeftArmRoll LeftForeArmRoll LeftForeArm LeftForeArmRoll1 LeftForeArmRoll LeftHand LeftForeArmRo...
by shakotay2
Mon Jul 14, 2014 10:52 am
Forum: 3D/2D models
Topic: Help Gundam Side Stories bin
Replies: 3
Views: 1862

Re: Help Gundam Side Stories bin

using hex2obj (view link in my sig):
efr_00_vertex.JPG
by shakotay2
Sat Jul 12, 2014 3:12 am
Forum: 3D/2D models
Topic: Help Macross 30 MLD
Replies: 41
Views: 11444

Re: Help Macross 30 MLD

Select Game: Macross 30
Select Path, 'Ok' button
Process DAT: No
Process FST: No
Process GFP: No
Process MDL: Yes

creates these files: mtl, obj (0 bytes), smc and txt
for any mdl in the specified path
by shakotay2
Fri Jul 11, 2014 1:46 pm
Forum: 3D/2D models
Topic: Help Macross 30 MLD
Replies: 41
Views: 11444

Re: Help Macross 30 MLD

well, I see, it's a matter of vertex buffer format. konig tool is just a quickhack. Since there is a "near to perfect" (98%) solution from howfie you should consider to use the included smcimport.py script with blender 2.49 to import the smc created by his tool. Use xentax.exe to convert m...