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- Fri Aug 08, 2014 11:07 am
- Forum: 3D/2D models
- Topic: ghost recon (online) phantoms help
- Replies: 25
- Views: 11374
Re: ghost recon (online) phantoms help
this format will require some fiddling, I guess. This is what I got from m_GRO-COM01-Helm03_PC_00000001 : GhostRec.JPG The point cloud (button noPtC -> PtCld) is giving flat shapes only so the parameters I chose (or the cutting done by hex2obj) may be wrong. ("cutting" means getting the ma...
- Fri Aug 08, 2014 10:57 am
- Forum: 3D/2D models
- Topic: Adobe Shockwave .3DG
- Replies: 14
- Views: 3479
Re: Adobe Shockwave .3DG
what about "Arnold"? Did you check it?
- Sun Aug 03, 2014 3:54 pm
- Forum: 3D/2D models
- Topic: Noesis support for NDS nmdp 3D Models
- Replies: 14
- Views: 5819
Re: Noesis support for NDS nmdp 3D Models
what does that mean? Does it display the model mesh?lionheartuk wrote:I can open the file perfectly fine in Tinke,
if so, how did you do this?
use nsbmd.exe to export as obj (without uvs):however it has no export option.
- Sat Aug 02, 2014 10:37 pm
- Forum: 3D/2D models
- Topic: Adobe Shockwave .3DG
- Replies: 14
- Views: 3479
Re: Adobe Shockwave .3DG
quickbms is more suitable for unpacker scripts so I'd prefer plain "C" for exporters. This is Arnold: http://www.uploadmb.com/dw.php?id=1407015005 He's looking a little bit strange Arnold.jpg So you may be required to erase some faces manually in the obj file. If you find out which faces (...
- Sat Aug 02, 2014 5:43 pm
- Forum: 3D/2D models
- Topic: Adobe Shockwave .3DG
- Replies: 14
- Views: 3479
Re: Adobe Shockwave .3DG
use hex2obj (view link in my sig) to get the vertices. For the face indices search for the FFFFFFFF blocks. They have a size of 72 bytes normally and the face indices are the last three DWords. Since the block size varies (maybe 72 or 68 or 76 bytes) you'll need to be a coder to get the faces proper...
- Sat Aug 02, 2014 9:04 am
- Forum: 3D/2D models
- Topic: Adobe Shockwave .3DG
- Replies: 14
- Views: 3479
Re: Adobe Shockwave .3DG
sometimes trying the unlogical is giving better results:
- Fri Aug 01, 2014 11:43 pm
- Forum: 3D/2D models
- Topic: Adobe Shockwave .3DG
- Replies: 14
- Views: 3479
Re: Adobe Shockwave .3DG
you won't get more except someone will dig deeper into the face indices.
this is 00faddee with too many wrong faces:
this is 00faddee with too many wrong faces:
- Thu Jul 31, 2014 8:41 pm
- Forum: 3D/2D models
- Topic: Adobe Shockwave .3DG
- Replies: 14
- Views: 3479
Re: Adobe Shockwave .3DG
You can display some structures using the point cloud feature of hex2obj (button PtCld) vertices start address was 0x14 for the 3 samples I checked. (00faddee.3dg) 00faddee.JPG For 00fce212.3dg I tried to build the faces but it's not "straight forward" so it costs me too much time to compl...
- Tue Jul 29, 2014 1:17 pm
- Forum: 3D/2D models
- Topic: [Req] Sleeping Dogs UVW maps
- Replies: 19
- Views: 6561
Re: [Req] Sleeping Dogs UVW maps
due to a request of SJ concerning the crowbar here's the H2O files: 0x250 276 Vb1 12 99 0x550 114 020101 0xB80 8 0x1150 352 Vb1 12 99 0x14E0 129 020101 0x1BC0 8 copy each of the above 6 lines block into empty text files and rename them to crowbar_0.h2o resp. crowbar_1.h2o Use hex2obj (view link in m...
- Mon Jul 28, 2014 10:43 pm
- Forum: 3D/2D models
- Topic: Help Gundam Side Stories bin
- Replies: 3
- Views: 1862
Re: Help Gundam Side Stories bin
there's a tutorial to be read. Press tut button in hex2obj.
- Sun Jul 27, 2014 11:55 pm
- Forum: 3D/2D models
- Topic: FrostBite skeleton hierarchy
- Replies: 6
- Views: 2038
Re: FrostBite skeleton hierarchy
in your script
after this line: BoneParent = hierarchy_array
insert
BP_ID = BoneParent as integer +1
instead of
if (BoneParent != -1) then
newBone.parent = BNarr
use
if (BP_ID!=0) then newBone.parent = BNarr[BP_ID]
after this line: BoneParent = hierarchy_array
insert
BP_ID = BoneParent as integer +1
instead of
if (BoneParent != -1) then
newBone.parent = BNarr
use
if (BP_ID!=0) then newBone.parent = BNarr[BP_ID]
- Sun Jul 27, 2014 10:06 pm
- Forum: 3D/2D models
- Topic: FrostBite skeleton hierarchy
- Replies: 6
- Views: 2038
Re: FrostBite skeleton hierarchy
not sure what you mean. Check whether your parenting looks like this: bonename boneparentname Spine Hips Spine1 Spine Spine2 Spine1 LeftShoulder Spine2 LeftArm LeftShoulder LeftArmRoll LeftArm LeftForeArm LeftArmRoll LeftForeArmRoll LeftForeArm LeftForeArmRoll1 LeftForeArmRoll LeftHand LeftForeArmRo...
- Mon Jul 14, 2014 10:52 am
- Forum: 3D/2D models
- Topic: Help Gundam Side Stories bin
- Replies: 3
- Views: 1862
Re: Help Gundam Side Stories bin
using hex2obj (view link in my sig):
- Sat Jul 12, 2014 3:12 am
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 41
- Views: 11444
Re: Help Macross 30 MLD
Select Game: Macross 30
Select Path, 'Ok' button
Process DAT: No
Process FST: No
Process GFP: No
Process MDL: Yes
creates these files: mtl, obj (0 bytes), smc and txt
for any mdl in the specified path
Select Path, 'Ok' button
Process DAT: No
Process FST: No
Process GFP: No
Process MDL: Yes
creates these files: mtl, obj (0 bytes), smc and txt
for any mdl in the specified path
- Fri Jul 11, 2014 1:46 pm
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 41
- Views: 11444
Re: Help Macross 30 MLD
well, I see, it's a matter of vertex buffer format. konig tool is just a quickhack. Since there is a "near to perfect" (98%) solution from howfie you should consider to use the included smcimport.py script with blender 2.49 to import the smc created by his tool. Use xentax.exe to convert m...
