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Search found 4134 matches
- Tue Sep 16, 2014 4:34 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 16559
Re: [Request]Ratchet & Clank: into the Nexus
Here is an old example of what I mean [...] When I import all the meshes together they usually have gaps between them like this. sure, you didn't miss some face indices? I don't have time to check a model with all his submeshes (mc_statue_zungo_entity.irb seems to contain 17 of them for example). I...
- Mon Sep 15, 2014 9:48 am
- Forum: 3D/2D models
- Topic: Help for .g1t (texture) file unpack
- Replies: 1
- Views: 2379
Re: Help for .g1t (texture) file unpack
use TextureFinder.
Format: DXT3, will give you diffuse and specular(?) map.
btw: wrong subforum
Format: DXT3, will give you diffuse and specular(?) map.
btw: wrong subforum
- Sun Sep 14, 2014 9:49 pm
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 109485
Re: 3D model reversing compilation
u should have posted in a suiting thread. Here your post seems to have been overlooked.
o0DemonBoy0o found the basic structure for such models using tris and quads (search for webgl in the forum).
Anyway these webgl-type models are rather useless without uv data:
o0DemonBoy0o found the basic structure for such models using tris and quads (search for webgl in the forum).
Anyway these webgl-type models are rather useless without uv data:
- Fri Sep 12, 2014 9:11 pm
- Forum: 3D/2D models
- Topic: [WIP][HALP!] Cryengine 3 file formats
- Replies: 4
- Views: 2009
Re: [WIP][HALP!] Cryengine 3 file formats
This is where I'm trying to walk through the tutorial on getting the face data from the hex code and running into problems. Is this bigE or litE? it's little endian. You might use hex2obj: aws_centre_torso_8q_lod3-cfg.JPG (first submesh only) And how exactly does this face stuff work? It looks like...
- Fri Sep 12, 2014 11:34 am
- Forum: 3D/2D models
- Topic: Search Perfect world animation(stck)
- Replies: 48
- Views: 16336
Re: Search Perfect world animation(stck)
I got an ogre whose right shoulder plate is rotating. That's not the way it's meant to be, I'm pretty sure. :D Sadly I don't have any idea about the cause atm. Interestingly nothing changes when for i=1 to allRotations.count do is replaced by for i=1 to 1 do edit: upps, seems the animation buffer fr...
- Thu Sep 11, 2014 9:40 am
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 16439
Re: [Request] DragonBall Online Mesh Viewer
you're not expected to get an answer in the wrong subforum then.
A search for DBO unpacker in the inet might help. (Didn't use it since I don't have any pak file so can't tell whether it's the right one.)
A search for DBO unpacker in the inet might help. (Didn't use it since I don't have any pak file so can't tell whether it's the right one.)
- Thu Sep 11, 2014 6:54 am
- Forum: 3D/2D models
- Topic: Search Perfect world animation(stck)
- Replies: 48
- Views: 16336
Re: Search Perfect world animation(stck)
Is that 3dsmax 2013? They changed the sorting of the bone names for example. Thus many scripts for max 2009 don't work correctly.
Otherwise I would need the ski, bon and the stck file (3 or 4 other stcks would be nice).
Otherwise I would need the ski, bon and the stck file (3 or 4 other stcks would be nice).
- Wed Sep 10, 2014 11:54 pm
- Forum: 3D/2D models
- Topic: Search Perfect world animation(stck)
- Replies: 48
- Views: 16336
Re: Search Perfect world animation(stck)
script seems to work for simple animations now: Boss_moving_right_arm.JPG Before you can view the animation you'll have to load a model (mesh, skeleton). There's a script from zaramot here for ski and bon files: http://forum.xentax.com/viewtopic.php?f=16&p=94870#p94870 Then you can load the anim...
- Wed Sep 10, 2014 2:05 am
- Forum: 3D/2D models
- Topic: Search Perfect world animation(stck)
- Replies: 48
- Views: 16336
Re: Search Perfect world animation(stck)
thx for translating! Meanwhile I made some progress, here's frames 0, 3, 5 and 12 of the boss. At frame 12 he's crossing his arms like a snakeman and I'm not sure whether that's the way he's behaving ingame or it's just a fault in the script. Will have to check it with the bloatfly sample. boss_fram...
- Sun Sep 07, 2014 2:04 pm
- Forum: 3D/2D models
- Topic: [Request] Ratchet & Clank HD collection models
- Replies: 71
- Views: 23982
Re: [Request] Ratchet & Clank HD collection models
Here's an update of hex2obj.exe to get the terrain levels:
http://www.uploadmb.com/dw.php?id=1410093768
It's the exe only so you'll need to download hex2obj_022 zip (view link in my sig) and replace the hex2obj exe.
http://www.uploadmb.com/dw.php?id=1410093768
It's the exe only so you'll need to download hex2obj_022 zip (view link in my sig) and replace the hex2obj exe.
- Sat Sep 06, 2014 10:42 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 16439
- Thu Sep 04, 2014 7:05 pm
- Forum: 3D/2D models
- Topic: Dv2 ED .nif and .xml (Gamebryo File format 20.3.0.9
- Replies: 2
- Views: 1920
Re: Dv2 ED .nif and .xml (Gamebryo File format 20.3.0.9
I was searching for an program which is able to open files with the Gamebryo File format 20.3.0.9 and found NIFSkope, tryed to open it, but it tells me that it can't load the Header (Why ever). (Keep in mind that the following information is older than 2 years. Meanwhile new possibilities might hav...
- Thu Sep 04, 2014 1:51 pm
- Forum: 3D/2D models
- Topic: Monster Hunters (PSP)
- Replies: 14
- Views: 7327
Re: Monster Hunters (PSP)
I do know it need the Python 3.x, but I did install the 3.1 or sort like that, but it just open it and close it, neither on CMD way or doing a bat. started the pmo.py in blender 2.69 -> CTD, strange. But I got it working by this hack: if __name__ == '__main__': parser = argparse.ArgumentParser(desc...
- Tue Sep 02, 2014 9:00 am
- Forum: Game Archive
- Topic: [request]bms script for dump irb from dat(resistance 2/3)
- Replies: 6
- Views: 3531
Re: [request]bms script for dump irb from dat(resistance 2/3
Can you explain me how to dump files with known header from a big file plase? ...(how works the logic based in your tool) There's two loops: the first one searches for the pattern "IGHW" (49474857) and logs the found offsets into an address array. The second loop dumps the irb files start...
- Mon Sep 01, 2014 5:20 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 16559
Re: [Request]Ratchet & Clank: into the Nexus
seems the uv issue is being solved. Thx, Gh0stBlade! ratchetNexus_head_uvs.JPG got a problem with an irb - "solved" it like this if entryCount>39: # suppress some MeshInfo when count too big entryCount=100 if entryType in irbEntryTypeList: Wasn't sure which value to set the entryCount to. ...
