Search found 4134 matches

by shakotay2
Tue Sep 16, 2014 4:34 pm
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 16559

Re: [Request]Ratchet & Clank: into the Nexus

Here is an old example of what I mean [...] When I import all the meshes together they usually have gaps between them like this. sure, you didn't miss some face indices? I don't have time to check a model with all his submeshes (mc_statue_zungo_entity.irb seems to contain 17 of them for example). I...
by shakotay2
Mon Sep 15, 2014 9:48 am
Forum: 3D/2D models
Topic: Help for .g1t (texture) file unpack
Replies: 1
Views: 2379

Re: Help for .g1t (texture) file unpack

use TextureFinder.
Format: DXT3, will give you diffuse and specular(?) map.

btw: wrong subforum
by shakotay2
Sun Sep 14, 2014 9:49 pm
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109485

Re: 3D model reversing compilation

u should have posted in a suiting thread. Here your post seems to have been overlooked. :D
o0DemonBoy0o found the basic structure for such models using tris and quads (search for webgl in the forum).

Anyway these webgl-type models are rather useless without uv data:
dodge_webgl.JPG
by shakotay2
Fri Sep 12, 2014 9:11 pm
Forum: 3D/2D models
Topic: [WIP][HALP!] Cryengine 3 file formats
Replies: 4
Views: 2009

Re: [WIP][HALP!] Cryengine 3 file formats

This is where I'm trying to walk through the tutorial on getting the face data from the hex code and running into problems. Is this bigE or litE? it's little endian. You might use hex2obj: aws_centre_torso_8q_lod3-cfg.JPG (first submesh only) And how exactly does this face stuff work? It looks like...
by shakotay2
Fri Sep 12, 2014 11:34 am
Forum: 3D/2D models
Topic: Search Perfect world animation(stck)
Replies: 48
Views: 16336

Re: Search Perfect world animation(stck)

I got an ogre whose right shoulder plate is rotating. That's not the way it's meant to be, I'm pretty sure. :D Sadly I don't have any idea about the cause atm. Interestingly nothing changes when for i=1 to allRotations.count do is replaced by for i=1 to 1 do edit: upps, seems the animation buffer fr...
by shakotay2
Thu Sep 11, 2014 9:40 am
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 16439

Re: [Request] DragonBall Online Mesh Viewer

you're not expected to get an answer in the wrong subforum then.:)

A search for DBO unpacker in the inet might help. (Didn't use it since I don't have any pak file so can't tell whether it's the right one.)
by shakotay2
Thu Sep 11, 2014 6:54 am
Forum: 3D/2D models
Topic: Search Perfect world animation(stck)
Replies: 48
Views: 16336

Re: Search Perfect world animation(stck)

Is that 3dsmax 2013? They changed the sorting of the bone names for example. Thus many scripts for max 2009 don't work correctly.
Otherwise I would need the ski, bon and the stck file (3 or 4 other stcks would be nice).
by shakotay2
Wed Sep 10, 2014 11:54 pm
Forum: 3D/2D models
Topic: Search Perfect world animation(stck)
Replies: 48
Views: 16336

Re: Search Perfect world animation(stck)

script seems to work for simple animations now: Boss_moving_right_arm.JPG Before you can view the animation you'll have to load a model (mesh, skeleton). There's a script from zaramot here for ski and bon files: http://forum.xentax.com/viewtopic.php?f=16&p=94870#p94870 Then you can load the anim...
by shakotay2
Wed Sep 10, 2014 2:05 am
Forum: 3D/2D models
Topic: Search Perfect world animation(stck)
Replies: 48
Views: 16336

Re: Search Perfect world animation(stck)

thx for translating! Meanwhile I made some progress, here's frames 0, 3, 5 and 12 of the boss. At frame 12 he's crossing his arms like a snakeman and I'm not sure whether that's the way he's behaving ingame or it's just a fault in the script. Will have to check it with the bloatfly sample. boss_fram...
by shakotay2
Sun Sep 07, 2014 2:04 pm
Forum: 3D/2D models
Topic: [Request] Ratchet & Clank HD collection models
Replies: 71
Views: 23982

Re: [Request] Ratchet & Clank HD collection models

Here's an update of hex2obj.exe to get the terrain levels:
http://www.uploadmb.com/dw.php?id=1410093768

It's the exe only so you'll need to download hex2obj_022 zip (view link in my sig) and replace the hex2obj exe.
engine_ps3_lvl_mesh.JPG
by shakotay2
Sat Sep 06, 2014 10:42 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 16439

Re: [Request] DragonBall Online Mesh Viewer

here's an updated extractor for m_cmt_a1.dff and n_bul_a1.dff which can be extracted using the go4 button:
shakotay2 wrote: Tue Aug 27, 2013 5:41 pm
.
m_cmt_a1---n_bul_a1.JPG
The right model seems to be missing some submeshes - didn't bother, why.
by shakotay2
Thu Sep 04, 2014 7:05 pm
Forum: 3D/2D models
Topic: Dv2 ED .nif and .xml (Gamebryo File format 20.3.0.9
Replies: 2
Views: 1920

Re: Dv2 ED .nif and .xml (Gamebryo File format 20.3.0.9

I was searching for an program which is able to open files with the Gamebryo File format 20.3.0.9 and found NIFSkope, tryed to open it, but it tells me that it can't load the Header (Why ever). (Keep in mind that the following information is older than 2 years. Meanwhile new possibilities might hav...
by shakotay2
Thu Sep 04, 2014 1:51 pm
Forum: 3D/2D models
Topic: Monster Hunters (PSP)
Replies: 14
Views: 7327

Re: Monster Hunters (PSP)

I do know it need the Python 3.x, but I did install the 3.1 or sort like that, but it just open it and close it, neither on CMD way or doing a bat. started the pmo.py in blender 2.69 -> CTD, strange. But I got it working by this hack: if __name__ == '__main__': parser = argparse.ArgumentParser(desc...
by shakotay2
Tue Sep 02, 2014 9:00 am
Forum: Game Archive
Topic: [request]bms script for dump irb from dat(resistance 2/3)
Replies: 6
Views: 3531

Re: [request]bms script for dump irb from dat(resistance 2/3

Can you explain me how to dump files with known header from a big file plase? ...(how works the logic based in your tool) There's two loops: the first one searches for the pattern "IGHW" (49474857) and logs the found offsets into an address array. The second loop dumps the irb files start...
by shakotay2
Mon Sep 01, 2014 5:20 pm
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 16559

Re: [Request]Ratchet & Clank: into the Nexus

seems the uv issue is being solved. Thx, Gh0stBlade! ratchetNexus_head_uvs.JPG got a problem with an irb - "solved" it like this if entryCount>39: # suppress some MeshInfo when count too big entryCount=100 if entryType in irbEntryTypeList: Wasn't sure which value to set the entryCount to. ...