Search found 4134 matches

by shakotay2
Mon Oct 13, 2014 4:37 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 30253

Re: League of legends model problems....

I'm willing to write an import/export script for Blender (I decided to go with Blender since it's free) [...] It would be really awesome if someone could explain to me how the position of vertices and faces (etc.) is represented in the files. Afair there's nothing special with the static mesh. Vert...
by shakotay2
Mon Oct 13, 2014 11:48 am
Forum: 3D/2D models
Topic: You Are Empty .ds2md 3d-models
Replies: 9
Views: 3120

Re: You Are Empty .ds2md 3d-models

There are only static mesh converters\importers, The model format is very simple: madman.JPG that's the reason why there are tools for the static mesh. but I need skin\anims too, that's a little bit harder/time consuming to get them. (I will look for the skeleton as soon as I've some spare time.)
by shakotay2
Fri Oct 10, 2014 10:55 am
Forum: 3D/2D models
Topic: POD Format.
Replies: 4
Views: 1373

Re: POD Format.

animated_POD_meshes.jpg
by shakotay2
Fri Oct 10, 2014 7:11 am
Forum: 3D/2D models
Topic: PS All-Stars Battle Royale(final version ea05-cskn)
Replies: 20
Views: 9254

Re: PS All-Stars Battle Royale(final version ea05-cskn)

thx.
UVBuff = rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_HALFFLOAT, vSize, 12)
radec_suit02_uvs.jpg
by shakotay2
Thu Oct 09, 2014 7:08 pm
Forum: 3D/2D models
Topic: PS All-Stars Battle Royale(final version ea05-cskn)
Replies: 20
Views: 9254

Re: PS All-Stars Battle Royale(final version ea05-cskn)

how to build groups (i.e. submeshes) using Noesis script? (so that exported wavefront models contain lines such as g mesh0) I tried it manually for the first 4 submeshes and first I thought I failed since the left foot wasn't part of the lower body (left part of pic). Then I realized that it's a mat...
by shakotay2
Thu Oct 09, 2014 3:06 pm
Forum: 3D/2D models
Topic: PS All-Stars Battle Royale(final version ea05-cskn)
Replies: 20
Views: 9254

Re: PS All-Stars Battle Royale(final version ea05-cskn)

thx, kovalevich007. I added some lines to your script if you don't mind: #sample class from inc_noesis import * indOffArr = [0x1C00, 0x5100, 0x10100, 0x1B280, 0x26800, 0x31B00, 0x3CE80, 0x42280, 0x4DC00]# 4 addresses to be added matName = ["0", "1", "2", "3", ...
by shakotay2
Thu Oct 09, 2014 11:46 am
Forum: 3D/2D models
Topic: POD Format.
Replies: 4
Views: 1373

Re: POD Format.

for the static mesh use hex2obj (view link in my sig):
static_POD.jpg
by shakotay2
Wed Oct 08, 2014 12:24 pm
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7270

Re: TAKE A LOOK !

if the overflow error windows is showing ...Max IB : 29999
you might patch 3 bytes in your patched dll:
2ED9 F0
388B5 F0
394D4 F0

If this doesn't work it will be required to attach OllyDbg to the running game
and debug the problem using breakpoints.
by shakotay2
Wed Oct 08, 2014 11:46 am
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7270

Re: TAKE A LOOK !

you could use a hexeditor to edit 20 bytes as shown in the code: replaced B8 0B by 2F 75 (3000 -> 29999) replaced 28 23 by D2 F0 (9000 -> 61650) 1. column: address 2. column: original byte 3. column: patched byte Offsets: hexadec. 2ED8: B8 2F 2ED9: 0B 75 2EFC: 28 D2 2EFD: 23 F0 3880B: 28 D2 3880C: 2...
by shakotay2
Wed Oct 08, 2014 2:00 am
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7270

Re: TAKE A LOOK !

yes, but it's late here and I've to fall asleep now.

If you didn't manage it for yourself I'll post the edited dll tomorrow.

Good night. :)
by shakotay2
Wed Oct 08, 2014 1:46 am
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7270

Re: TAKE A LOOK !

GMMan explained it. Do you have OllyDbg? The 3000 to be changed is here: 200388B3 |. BF B80B0000 MOV EDI,0BB8 200388B8 |. 3BC7 CMP EAX,EDI and here 200394D2 |. BF B80B0000 MOV EDI,0BB8 200394D7 |. 3BC7 CMP EAX,EDI 20002ED7 |. 68 B80B0000 PUSH 0BB8 << not sure edit: 20002EFB |. 68 28230000 |PUSH 2328...
by shakotay2
Wed Oct 08, 2014 1:36 am
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7270

Re: TAKE A LOOK !

that's the addressess where the instruction starts, the data (0x2328=9000 dec.) to be changed is at address+1: (data in code is 28 23 because of little endian, low byte, high byte) >> 2003880A |. 3D 28230000 |CMP EAX,2328 2003880F |. 7E 5B |JLE SHORT 2003886C --------- >> 20038827 |. 68 28230000 |PU...
by shakotay2
Sat Oct 04, 2014 9:35 pm
Forum: 3D/2D models
Topic: Search Perfect world animation(stck)
Replies: 48
Views: 16336

Re: Search Perfect world animation(stck)

well, don't know where the problem might be. Checked it with max2009, no error messages: test_PerfWorld.JPG issue: the king's only rotating. (same with ogre's arm which had no translation) That's the problem with my script but since I don't have the game (or english names of stck files) I don't know...
by shakotay2
Sat Oct 04, 2014 6:40 pm
Forum: 3D/2D models
Topic: Search Perfect world animation(stck)
Replies: 48
Views: 16336

Re: Search Perfect world animation(stck)

thank you for your explanations! :) 1. well, my script wasn't designed to work with max2013 and I don't have the time to deal with it. 2. I remember renaming the unreadable stck filenames (not sure whether I mentioned it in one of my PMs), so yep, no UNICODE support by my script, too, I guess (would...
by shakotay2
Sat Oct 04, 2014 5:29 pm
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7270

Re: TAKE A LOOK !

fuck you ! Welcome to the forum. :) Yes, Hugo is as nasty as his avatar and you've reason to be upset. I don't have any clue what he intended but seems he got what he was looking for... Anyway - for your request: which game? What did you do exactly that caused the error message to appear? Also keep...