Search found 4134 matches

by shakotay2
Sun Oct 26, 2014 3:23 pm
Forum: 3D/2D models
Topic: Help in XBG watch dogs format
Replies: 11
Views: 6317

Re: Help in XBG watch dogs format

not sure whether I got what you mean.
setting the Python Path?

http://www.katsbits.com/tutorials/blend ... riable.php
by shakotay2
Sat Oct 25, 2014 7:49 pm
Forum: 3D/2D models
Topic: Help in XBG watch dogs format
Replies: 11
Views: 6317

Re: Help in XBG watch dogs format

hmm, I have several blender installations on different partitions (XP and Win7). On Win7 I get this message on blender2.49b startup: Compiled with Python version 2.6.2. 'import site' failed; use -v for traceback Checking for installed Python... No installed Python found. Only built-in modules are av...
by shakotay2
Sat Oct 25, 2014 2:22 pm
Forum: 3D/2D models
Topic: Help in XBG watch dogs format
Replies: 11
Views: 6317

Re: Help in XBG watch dogs format

well, "Bad Magic Number", another stupid error message. :D What "they" meant to express is that the compiled python file (.pyc) doesn't match your python version, I guess. here the number is: 0xF2D1 = 62161, that means python version 2.6a1 will be required at least. (I'm using py...
by shakotay2
Sat Oct 25, 2014 1:17 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134044

Re: Shadow Of Mordor .arch05

Shakotay ( i hope i got it this t ime xD) managed to exctract some geometry as you may have seen, on the first pages of the topic, but i guess he has not fully parsed the model. yep, this time you got it, thx. :) I never parse the models fully. :D But I got the submeshes which seem to overlap parti...
by shakotay2
Fri Oct 24, 2014 10:42 pm
Forum: 3D/2D models
Topic: Help in XBG watch dogs format
Replies: 11
Views: 6317

Re: Help in XBG watch dogs format

I wouldn't waste my spare time to write a maxscript when there's a working blender python script, especially when it's from Mariusz. :D What's your problem with the script? Did u use blender 2.49? Or got an error message such as: ImportError: No module named newGameLib Then copy the newGameLib folde...
by shakotay2
Thu Oct 23, 2014 10:28 pm
Forum: 3D/2D models
Topic: hex2obj and maxscript?
Replies: 2
Views: 2701

Re: hex2obj and maxscript?

here's another template (for Fung Wan vkm) due to a user request. converts .vkm to .obj but only the first submesh. For some reason it failed when run from the MAXScript Editor so you'll need to start the script using the "Run Script" button. MAXScript Listener output: fname: C:\Users\user...
by shakotay2
Sat Oct 18, 2014 8:02 pm
Forum: Code Talk
Topic: decoding binary markup language file
Replies: 6
Views: 2675

Re: decoding binary markup language file

thanks do i use cheat engine to find these entries of is there some dedicated hex editor? afaik cheat engine is not a suiting tool to find start addresses of strings. Use any simple hexeditor. Maybe you can track down the structure after having processed 50 to 100 strings, maybe not. For GBL_item.B...
by shakotay2
Sat Oct 18, 2014 6:23 pm
Forum: 3D/2D models
Topic: Need help.
Replies: 12
Views: 2587

Re: Need help.

the vertices start after the vertex count. (The only tool I know for getting the vertices' start address is the braintool. But sadly it can't be downloaded anywhere. :D )
by shakotay2
Sat Oct 18, 2014 5:03 pm
Forum: 3D/2D models
Topic: Need help.
Replies: 12
Views: 2587

Re: Need help.

you'll need to find the address of the vertex count. This address (7E26) to be entered in the FungWan extractor tool. The vertex count to be found 4 (or 5) lines below the submesh string ( PC Male Lower 01 in the attached picture). The vertex count to be identified by containing 00 00 (it's very unl...
by shakotay2
Sat Oct 18, 2014 9:03 am
Forum: Code Talk
Topic: decoding binary markup language file
Replies: 6
Views: 2675

Re: decoding binary markup language file

you really shouldn't open different threads for the same request. (Since your uploaded file is not compressed I answer here.) For your request, here's like I would do it: search for the offsets of the entries in the string table at files end. (there's approx. 3141 entries +74 (used for formatting)) ...
by shakotay2
Fri Oct 17, 2014 8:34 pm
Forum: 3D/2D models
Topic: You Are Empty .ds2md 3d-models
Replies: 9
Views: 3120

Re: You Are Empty .ds2md 3d-models

I think I'll look for the animation frames but that's not a 15-minutes-job. So may take some time. If you don't want to wait and have some scripting skills (3dsmax or Noesis) you could start investigations in the format, for example in madman.ds2md . There's a whole bunch of floats (litttle endian) ...
by shakotay2
Fri Oct 17, 2014 2:41 pm
Forum: Compressed files and methods
Topic: Dragon Ball Xenoverse - Recompress CRILAYLA
Replies: 8
Views: 5441

Re: Dragon Ball Xenoverse - Recompress CRILAYLA

Or if there's a better way to repack everything from this cpk [..]?? Thank you :) Did you take into account to use quickbms' reimport feature? I decrypted data_patch.cpk (cpk header and TOC) then qbms can extract all files: offset filesize filename -------------------------------------- 00002800 38...
by shakotay2
Thu Oct 16, 2014 1:58 pm
Forum: 3D/2D models
Topic: Need help.
Replies: 12
Views: 2587

Re: Need help.

WazerHD wrote:Please reply A.S.A.P.
My tools are for free and don't have a built-in
asap support. :D

At least you seem to have read the vertsCnt_at_ readme...
Search for the vertex count of the lower body (544 dec.) - its address is the one to be entered.
PCMaleLower01.jpg
by shakotay2
Tue Oct 14, 2014 5:40 am
Forum: 3D/2D models
Topic: You Are Empty .ds2md 3d-models
Replies: 9
Views: 3120

Re: You Are Empty .ds2md 3d-models

Scarabay wrote:shakotay2, the model on your screenshot has no mesh with alpha-channel, just take a look at my screenshot.
yes. I don't have the time to check ALL submeshes of every model posted in this forum. So what?

here's the skeleton:
madman_skel.JPG
by shakotay2
Mon Oct 13, 2014 9:11 pm
Forum: 3D/2D models
Topic: Need help.
Replies: 12
Views: 2587

Re: Need help.

WazerHD wrote:But it's not converting stuff right. I've tried everything but it didn't seems to work. So i came here and ask again.
could you be more precise, please?

For me the FWanExtractor is working as expected for the vkm from your rar:
PC01Body_vkm.jpg