Search found 4134 matches

by shakotay2
Mon Nov 10, 2014 5:39 pm
Forum: 3D/2D models
Topic: how to to see wwe wii models
Replies: 9
Views: 2186

Re: how to to see wwe wii models

just perform the steps in the tutorial and apply the mad baby texture to the cube.
Then you should know how to do this for any other model.

The texture to be applied has to be in a format that 3dsmax can handle (*.dds, *. png, *.tga?, *.jpg?)
by shakotay2
Mon Nov 10, 2014 4:53 pm
Forum: 3D/2D models
Topic: how to to see wwe wii models
Replies: 9
Views: 2186

Re: how to to see wwe wii models

http://www.youtube.com/watch?v=EuBIkPcTH3g

(didn't check this, so sry, if it doesn't fit your needs)
by shakotay2
Sun Nov 09, 2014 3:33 pm
Forum: 3D/2D models
Topic: how to to see wwe wii models
Replies: 9
Views: 2186

Re: how to to see wwe wii models

the only way I remember to import yobj model files is this script for PS2:
viewtopic.php?f=16&t=10762&p=90851&hilit=yobj#p90851

Use forum search on yobj for other ways.
In Search these results box enter wii
by shakotay2
Sun Nov 09, 2014 3:00 pm
Forum: 3D/2D models
Topic: [Request]Darksider2 .anm
Replies: 19
Views: 6987

Re: [Request]Darksider2 .anm

Could I help in any way with providing of the assets so that we can get the animations extracted? maybe (see below). atm the parenting bone IDs are unknown. Also the order of bones is strange: 17. Bone_BM_Finger_Pinky1_L 161 18. Bone_BM_Finger_Ring1_L 156 19. Bone_BM_Finger_Middle1_L 152 20. Bone_B...
by shakotay2
Sat Nov 08, 2014 12:05 pm
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 14609

Re: Dragon Ball Xenoverse *.emd

well, some vertices simply don't move when moving a bone. So they have a weight's sum of 0.0 what they shouldn't. Could be possible that there's a VertexID to be read from the model file. Also the sum of weights is > 1.0 for 688 of 2062 vertices of the upper body. But this problem should vanish as s...
by shakotay2
Thu Nov 06, 2014 11:36 pm
Forum: 3D/2D models
Topic: texture help
Replies: 6
Views: 1657

Re: texture help

thx. I didn't solve the problem but I think I know how the wrong pattern "is built": pattern_prob.jpg (that's a part of the y-flipped black-bmp, so it doesn't need to be mirrored - I was just too lazy to undo it again) btw: I really would prefer some bump mapped pattern (maybe a little bit...
by shakotay2
Wed Nov 05, 2014 9:48 pm
Forum: 3D/2D models
Topic: texture help
Replies: 6
Views: 1657

Re: texture help

could you upload an ingame screenshot of spiderman's back
so that it can be compared to this one?
back.JPG
btw: did you get the pattern black? If so, how?
by shakotay2
Wed Nov 05, 2014 5:01 pm
Forum: 3D/2D models
Topic: texture help
Replies: 6
Views: 1657

Re: texture help

Hello, can someone help me this Spiderman model to texture? I do not understand not with the black pattern. Here's a photo: http://theflickcast.com/wp-content/uploads//Cosmic-Spider-Man-Ultimate-Version-2.jpg I have no idea how this works. It might be helpful if you told us how u created that obj f...
by shakotay2
Mon Nov 03, 2014 4:22 am
Forum: 3D/2D models
Topic: Dekaron online
Replies: 7
Views: 4625

Re: Dekaron online

2. Not open .mesh files with another ID BYTES (Second format ?) i have no idea, samples here http://rghost.net/58830148 very simple: IDBYTES = {'mesh': b'\x03\x03\x06\x20'} size = 72 3. Artifacts on some models (samples here http://rghost.net/58822731) i have no idea ;( In blender all ok, in noesis...
by shakotay2
Fri Oct 31, 2014 5:05 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 113417

Re: Gran Turismo 6 Models

Highest LOD faces are edge compressed. in 30109\hq\body_s.bin (the file provided above), examples can be seen at 0xE570, 0x12378, 0x14848, 0x166B0, 0x191C8, 0x19D90, 0x1CF58, 0x1F070, 0x1FC80, and many more... Anyone willing to give them a whirl? Only tool I know supporting edge decompression is No...
by shakotay2
Fri Oct 31, 2014 9:12 am
Forum: 3D/2D models
Topic: Chinese Fishing Joy 3 extraction
Replies: 17
Views: 5514

Re: Chinese Fishing Joy 3 extraction

shiziyu_ckb.jpg
From the pic you can see that I missed faces (seems it's two of them).
You'll have to repair that for yourself.
by shakotay2
Thu Oct 30, 2014 3:28 pm
Forum: 3D/2D models
Topic: How can I import xbt watch dogs texture in blender with ...
Replies: 3
Views: 2298

Re: How can I import xbt watch dogs texture in blender with

in blender 2.49 with a model loaded press 'a' to select the model press tab to change to edit mode change to UV/Image editor (view picture or Shift + F10) choose menu point Image then open to load a dds file arrange it so that it fits the uv map in 3D view change to Texture Paint mode blender2.49_te...
by shakotay2
Tue Oct 28, 2014 3:57 pm
Forum: 3D/2D models
Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
Replies: 102
Views: 44322

Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P

Noesis obj export works like a charm, here you go:
http://www.uploadmb.com/dw.php?id=1414508182

(plugin cryengine_cgf.dll is as of Febr. 2011)
by shakotay2
Tue Oct 28, 2014 8:46 am
Forum: 3D/2D models
Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
Replies: 102
Views: 44322

Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P

I want to learn how to write code to rip chr , cgf cgfm file. Everyone have tutorial ? writing tutorials is a tedious task. You might use hex2obj (view link in my sig) to get an insight into the model format: ro_gatehouse_arch_wall_a-cgfm.jpg Then it's not too hard to write some lines to import the...
by shakotay2
Sun Oct 26, 2014 4:24 pm
Forum: 3D/2D models
Topic: Help in XBG watch dogs format
Replies: 11
Views: 6317

Re: Help in XBG watch dogs format

hallelujah! :)