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- Mon Dec 08, 2014 1:32 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294181
Re: Extracting simple models
Will you realease a tutorial about how to analysis bones&weights? :D I don't feel experienced enough with this, so 'no'. But I'm planning some kind of crash course on "How to build a skeleton from hex data". It's primary use is to spare me time, as always. (Could end up in some other ...
- Mon Dec 08, 2014 11:23 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294181
Re: Extracting simple models
yep, on repeating patterns or using the knowledge that it's generally a multiple of 4 (in some rare cases it's multiple of 2, iirc 18 for example)
(Some games which I don't remember atm use model files containing a vertexbuffer "type".)
(Some games which I don't remember atm use model files containing a vertexbuffer "type".)
- Mon Dec 08, 2014 11:12 am
- Forum: 3D/2D models
- Topic: [Request]Darksider2 .anm
- Replies: 19
- Views: 6987
Re: [Request]Darksider2 .anm
thx again. Got it loaded (so can spare the money for a new PC another month
)
- Sun Dec 07, 2014 7:48 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294181
Re: Extracting simple models
Hi, "UV pos" is the starting position of the uv data in the vertex (stride) block. The bytes 0 to 11 are used by 3 floats (first vertex), the bytes 12 to 15 are two half floats for tx, ty, the uv data. arcadia_mdl-uv.jpg You can expect to find a second texture set in the vertex block. As y...
- Sun Dec 07, 2014 2:43 pm
- Forum: 3D/2D models
- Topic: [GC][Req] Luigi's Mansion .mdl?
- Replies: 4
- Views: 1874
Re: [GC][Req] Luigi's Mansion .mdl?
reinventing the wheel is a waste of time. A solution exists - you should wait. Anyway - you'll need to exercise the tutorial sample (tut button) to understand hex2obj . (It's a helper tool for simple models only, not a one-click-solution.) Here's a point cloud (no face indices) from baby.mdl: babe_P...
- Sun Dec 07, 2014 11:22 am
- Forum: 3D/2D models
- Topic: [GC][Req] Luigi's Mansion .mdl?
- Replies: 4
- Views: 1874
Re: [GC][Req] Luigi's Mansion .mdl?
Hello, i'm beginner in model[...] use mdl2obj.py @@ it got an error: module numpy not found. Hi, python is not the very best way to get 3D models being a beginner (imho). Download numpy https://pypi.python.org/pypi/numpy and try to get it working with your python installation. (Python package distu...
- Sun Dec 07, 2014 2:23 am
- Forum: 3D/2D models
- Topic: [Request]Darksider2 .anm
- Replies: 19
- Views: 6987
Re: [Request]Darksider2 .anm
Ty for trying but couldn't load your max2013 version of the file neither with 3dsmax2013, 32 bit nor 64 bit It says: "was saved by a newer version of 3ds Max and cannot be loaded." (maybe a PC problem, it's very old, hope Santa is merciful sending me a new one... Santa, ... ,hello??). But ...
- Sat Dec 06, 2014 9:45 am
- Forum: 3D/2D models
- Topic: [Request]Darksider2 .anm
- Replies: 19
- Views: 6987
Re: [Request]Darksider2 .anm
looks like zaramot's solution, with the bones hierarchy unsolved?
Can't check it 'cause I don't have max2015.
- Fri Dec 05, 2014 5:27 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 20240
Re: Atlus's .PB (3D model format)
well, it's such comments/attitude which prevent me from releasing sourcesTGE wrote:[...] even though your coding is very confusing to read to be honest so I ended up having to figure out a lot myself :p
- Fri Dec 05, 2014 4:26 pm
- Forum: Game Archive
- Topic: [release] Alien Isolation BML converter
- Replies: 22
- Views: 12785
Re: [release] Alien Isolation BML converter
@WRS: GBL_item.BML -> XML, ok Then gbl_item_noconflict.xml -> BML, smaller than original BML That the BML filesizes differ should not be a problem (from my experiences with another game's binary/XML conversion) I logged br.BaseStream.Position ('Start' from your code) when trying to convert the small...
- Fri Dec 05, 2014 12:59 pm
- Forum: 3D/2D models
- Topic: S4L Model Exporting
- Replies: 64
- Views: 35104
Re: S4L Model Exporting
Hello, how i can open scn models? Please help me =D Hi and welcome to the forum! :) First of all: this is Seyren's grandiose thread on reversing animations. It's a WIP and imho it's not aimed at beginners. So you may run into many troubles when using it as your starting point with scn files. I reme...
- Fri Dec 05, 2014 10:31 am
- Forum: 3D/2D models
- Topic: PSX Silent Hill Model Format Help
- Replies: 33
- Views: 18301
Re: PSX Silent Hill Model Format Help
Kudos for your assistance! :) edit: in file APU00FF.IPD I have obtained point clouds from something similar to a bulding + street rotating your scene I would guess it's not. [...]I will dump the psx ram for check if the IPD are decompressed ;) that's very likely since the uploaded IPDs are of small ...
- Thu Dec 04, 2014 11:33 pm
- Forum: 3D/2D models
- Topic: PSX Silent Hill Model Format Help
- Replies: 33
- Views: 18301
Re: PSX Silent Hill Model Format Help
well, after having had a closer look at the IPD file I've to confess that it's not as easy as I thought to extract a TMD from IPDs. There is none of the ten possible primitive lists contained. Sadly I don't have the time to restart a format analysis. You might try for yourself to get a decent point ...
- Thu Dec 04, 2014 8:30 pm
- Forum: 3D/2D models
- Topic: PSX Silent Hill Model Format Help
- Replies: 33
- Views: 18301
Re: PSX Silent Hill Model Format Help
yep, but it would take me too much time to handle all ten different model types.ReeceMix wrote:What I meant with the Quick BMS comment was really , can you make a TMD extractor?
If you uploaded a model sample I could have a look at.
- Thu Dec 04, 2014 5:44 pm
- Forum: 3D/2D models
- Topic: Legend of Dragoon model extraction
- Replies: 11
- Views: 3648
Re: Legend of Dragoon model extraction
How do you recognize a "point cloud"? Maybe I can help here... Not to find the format, but in finding a useful file. That's a kind suggestion but it's not too easy. In the end you won't get a point cloud without knowing the format. The endian is little endian for PC and PS files, big endi...
