Search found 4134 matches

by shakotay2
Mon Dec 15, 2014 11:30 am
Forum: 3D/2D models
Topic: Need help about .geo & .anm file formats
Replies: 11
Views: 3141

Re: Need help about .geo & .anm file formats

The model is damn low poly!! :( Hi saurav, how does it look ingame? If it's much better there you'd to search for a high poly .geo. There's a LOD with 1963 vertices: 0x19206 8373 Vb1 36 99 0x1D3B0 1963 020000 0x0 255 At offset 24 of the vertex block there are normals. The uvs are in the LOD of my p...
by shakotay2
Sun Dec 14, 2014 7:39 pm
Forum: 3D/2D models
Topic: Need help about .geo & .anm file formats
Replies: 11
Views: 3141

Re: Need help about .geo & .anm file formats

check your H2O file for typos (not required if you copyPasted from my previous post)
(The 'b' of 'Vb' has to be lower case)

Load npc_m_f_tocado-security.geo into hex2obj (v0.23)
copy H2O to model folder
then File Open H2O
press mesh button
by shakotay2
Sun Dec 14, 2014 5:04 pm
Forum: 3D/2D models
Topic: [PS2] Star Wars: Ep III - RotS (*.ms2)
Replies: 13
Views: 3422

Re: Star Wars: Ep III - RotS (*.ms2)

these are the patterns which give the .ms2 files some structure: 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0x C0 30 00 00 80 47 00 00 80 47 00 00 80 47 00 00 00 00 0x C0 30 00 00 00 45 00 00 00 45 00 00 00 00 00 00 00 00 0x C0 30 00 00 80 46 00 00 80 46 00 00 80 46 00 00 00 00 0x C0 since m...
by shakotay2
Fri Dec 12, 2014 2:02 am
Forum: 3D/2D models
Topic: Duke Nukem Manhattan Project GRN
Replies: 5
Views: 4060

Re: Duke Nukem Manhattan Project GRN

I'll have to sleep now. :) Don't know whether it will help but I would suggest to add debug lines to the grnreader.cpp (just logging the addresses processed in the gr2 file.) -> edit: impossible, no access to granny2.dll Then process duke.gr2 and the cart_wheel.gr2 to get some understanding of their...
by shakotay2
Fri Dec 12, 2014 1:33 am
Forum: 3D/2D models
Topic: Duke Nukem Manhattan Project GRN
Replies: 5
Views: 4060

Re: Duke Nukem Manhattan Project GRN

well, thx. I had to use granny2.dll from your opening post, then duke.smd was created and could be read into a 3D app. So to sum up: o you can read static .grn meshes and convert them to SMD o For animations like duke_cartwheel.grn (0 meshes, 31 bones) grn_viewer.exe doesn't display an object but cr...
by shakotay2
Thu Dec 11, 2014 7:28 pm
Forum: 3D/2D models
Topic: Duke Nukem Manhattan Project GRN
Replies: 5
Views: 4060

Re: Duke Nukem Manhattan Project GRN

how did you convert duke.grn to duke.gr2?

Your readme.txt says:
"grn2gr2.dll - File that can convert grn files to gr2, could possibly be used by a program to convert models"

Guess, I'd need
Granny Standard Exporter from the SDK? (which is not free?)
by shakotay2
Thu Dec 11, 2014 6:40 pm
Forum: 3D/2D models
Topic: R2Online r3m files
Replies: 1
Views: 1768

Re: R2Online r3m files

using hex2obj (view link in my sig):
bridge_03.JPG
Seems some faces need to be flipped.
by shakotay2
Thu Dec 11, 2014 1:32 pm
Forum: 3D/2D models
Topic: XBM 360 model file
Replies: 11
Views: 4634

Re: XBM 360 model file

why do u think .XBM is a model file? For me it looks like a material file ("Xbox 360 Shader Compiler") (while matWVP VS could be the abbreviation for "matrix World view projection" for example) VS= VertexShader I would search for such structures: struct VS_OUTPUT { float4 Pos : P...
by shakotay2
Wed Dec 10, 2014 10:55 pm
Forum: 3D/2D models
Topic: Disney Infinity Scene Format
Replies: 13
Views: 8870

Re: Disney Infinity Scene Format

windows 7: I copied the newGameLib folder into the Blender 2.49b directory (where the blender.exe resides)
by shakotay2
Wed Dec 10, 2014 2:50 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: LithTech Models (.abc, .ltb, .dat)

here's a point cloud of a map:
07_Avernus1.JPG
by shakotay2
Tue Dec 09, 2014 10:36 am
Forum: 3D/2D models
Topic: [Request] SW The Clone Wars: Republic Heroes, .mdg Model
Replies: 11
Views: 7540

Re: [Request] SW The Clone Wars: Republic Heroes, .mdg Model

JakeGreen wrote:i did install blender 2.49b
That's great, really! :)
Could you post the error message from the blender console window?

(Even greater it would be if you could upload the model in question.)
by shakotay2
Tue Dec 09, 2014 1:33 am
Forum: 3D/2D models
Topic: [Request] SW The Clone Wars: Republic Heroes, .mdg Model
Replies: 11
Views: 7540

Re: [Request] SW The Clone Wars: Republic Heroes, .mdg Model

Is it possible for someone to make a Noesis script out of this? guess it is. But who would? Doesn't make much sense (for me) if there is an existing solution. I was thinking about creating some kind of autotranslator for python 2.6 to Noesis script but I'm lacking the time. Cause i don't know jack ...
by shakotay2
Tue Dec 09, 2014 12:34 am
Forum: Game Localization
Topic: Risk of Rain
Replies: 6
Views: 2534

Re: Risk of Rain

replace elif CHUNK_NAME == "STRG" by elif CHUNK_NAME == "STRG" math GET_OFFSET = 0 math GET_NAME = 1 math GET_NAME2 = 0 math GET_SIZE = 0 callfunction DUMP_ENTRIES 1 will produce many small files containing one zero terminated string only, like audio_is_playing pref_name_client a...
by shakotay2
Mon Dec 08, 2014 9:35 pm
Forum: 3D/2D models
Topic: Need help about .geo & .anm file formats
Replies: 11
Views: 3141

Re: Need help about .geo & .anm file formats

thx, not a problem. :) I tried out 2 Noesis plugins from finale00 but they were not suiting for this game's . geo files. This is the result using hex2obj (view link in my sig): npc_tocado_sec.jpg I handled the first submesh only. Not sure about the uv data. --------------- The second submesh (body) ...
by shakotay2
Mon Dec 08, 2014 2:00 pm
Forum: 3D/2D models
Topic: Need help about .geo & .anm file formats
Replies: 11
Views: 3141

Re: Need help about .geo & .anm file formats

hi,
I won't download from 4shared, sry.

There are many other uploaders (http://www.uploadmb.com/ for example)
who don't require providing personal data.