Search found 3461 matches
- Sat Dec 01, 2012 4:34 pm
- Forum: Graphic file formats
- Topic: Reposition Noesis Mesh
- Replies: 11
- Views: 2186
Re: Reposition Noesis Mesh
I could use some help here repositioning the meshes. I got 14 floats related to each mesh. 6 floats are before the file. Samples: -1157.259 -3446.758 -1539.372 :: 1157.259 3446.758 1539.372 -1695.031 -3353.958 -953.4059 :: 1695.031 3353.959 953.406 -703.8727 -1029.683 -325.7906 :: 703.8727 1029.685...
- Wed Nov 28, 2012 11:48 am
- Forum: Graphic file formats
- Topic: I will pay for Atlantica Online items extracted
- Replies: 1
- Views: 1243
Re: I will pay for Atlantica Online items extracted
Seems it's Nif engine version 20.6 I don't think someone will start analysing nif models from scratch. There's already a project http://niftools.sourceforge.net/wiki/NifSkope where everyone could contribute. With version 1.0.22 you're getting this so far (upper part of pic): AtlOnline_Nif_.JPG So be...
- Thu Nov 22, 2012 10:48 am
- Forum: 3D/2D models
- Topic: need help for convert
- Replies: 13
- Views: 2119
Re: need help for convert
As finale00 said it can be used as a guidance. Knowing the structure you can progam an exporter assumed you are capable in some programming language.wolfen wrote:but what is its use
Here's my last approach I hope: should work with most lgos:
http://www.uploadmb.com/dw.php?id=1353576988
- Tue Nov 20, 2012 9:13 pm
- Forum: 3D/2D models
- Topic: need help for convert
- Replies: 13
- Views: 2119
Re: need help for convert
common to all the schemes comes before this code Nope; imho the pattern FF 7x 00 does not help; or can you assure that it's the 93 th finding in the "0x518 files"? edit: you're partially right. The pattern is 01 00 05 00 FF (7x 00). obsolete: I modified the converter: http://www.uploadmb.com/dw.php...
- Tue Nov 20, 2012 5:06 pm
- Forum: 3D/2D models
- Topic: need help for convert
- Replies: 13
- Views: 2119
Re: need help for convert
I made a converter lgo to obj: http://www.uploadmb.com/dw.php?id=1353426997 Only tested with items: 0092990019.lgo and 0092990022.lgo I also tried to code a bms script but didn't find a simple IEEE754 to float conversion for it. (And I'm not very motivated to translate my I3E750_to_float() function ...
- Mon Nov 19, 2012 11:36 pm
- Forum: 3D/2D models
- Topic: Rohan online Gmf convertor/blender script
- Replies: 2
- Views: 1520
Re: Rohan online Gmf convertor/blender script
But apparently that forum is completely dead, I have made few helpful guide threads, etc, I got no reply whether my account is denied or approved, all posts are very old and is inactive. Seems you'll have to be an active member there to get access to the download attachments. (Well, don't know how ...
- Sun Nov 18, 2012 5:46 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 7392
Re: How to use this face data
but I'll probably get it done by the end of the day. I'm sure you'll get it. :wink: I struggled for some hours with Model_Bayo_LoadTextures() (from bayonetta plugin source). I got a sample pl001a.dat from the inet, the contained model loads fine but the texture is sort of stripped. My debug output ...
- Sat Nov 17, 2012 1:59 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 7392
Re: How to use this face data
Impressive progress you make!fierce wrote:Finally got it to work!![]()
Looking forward to your final solution...
- Fri Nov 16, 2012 4:48 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 7392
Re: How to use this face data
I posted on another topic one question that I have regarding that I think you should post your request in this thread: http://forum.xentax.com/viewtopic.php?f=33&t=4582&start=1245 edit did you successfully test commitTriangles with RPGEO_POLYGON? (I don't have a clue about Noesis.) edit2: as there ...
- Fri Nov 16, 2012 1:48 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 7392
Re: How to use this face data
What is a quint? A pentagon? Should have set it into quotes. I was somewhat confused and wanted to make a joke. Sry for that. :cry: Should look like a pentagon, yes. To solve this riddle you could look for small simple objects (maybe rectangular, like a plank). Maybe you are lucky and there is one ...
- Thu Nov 15, 2012 8:40 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 7392
Re: How to use this face data
I dont think there are any faces with 5 vertices. On what address did you see that? 0x30E and 0x324 for example: Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 000300 00 7F FF FF 00 80 00 81 00 82 00 87 FF FF 00 85 000310 00 86 00 81 00 84 00 83 FF FF 00 88 00 89 00 8A 000320 00 8F FF FF 00 8D 00 8E 00 89 ...
- Thu Nov 15, 2012 6:08 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 7392
Re: How to use this face data
I have no idea where noesis stores the plugin/data to do that extraction, I did a binary search for the headers (NDP3 and XFBIN) and only found data on DLLs, not on python scripts. Ok, then it's indeed up to you to write a plugin. :) Skinning? The data that "tells" the game engine which vertices (i...
- Thu Nov 15, 2012 4:44 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 7392
Re: How to use this face data
I'm also trying to write a Noesis plugin to try to extract the data properly Does Noesis use a (somehow fitting) python plugin for Ninja Storm files? (If so it would be imho easier to change this plugin for your needs.) To my knowledge the vertex group (numbers) are needed for skinning. Seems you w...
- Thu Nov 15, 2012 1:26 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 7392
Re: How to use this face data
How do you handle the data to get (-131008.000000 -131008.000000) out of (FFFF FFFF)? I used this formula: f = ((h&0x8000)<<16) | (((h&0x7c00)+0x1C000)<<13) | ((h&0x03FF)<<13) ; from the web for the half float (h) to float (f) -conversion. The result is 0xc7ffe000 for h = 0xFFFF. Maybe this case is...
- Thu Nov 15, 2012 2:18 am
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 7392
Re: How to use this face data
but has I said, I'm new :P Just kidding? :D As far as I can see your knowledge is somewhat advanced. :!: Can you guys help me figure out what those 6 bytes correspond to? Is it another normal coord? "Square sum" of components of normals vector should give 1.0 This isn't true for 1.000000 -131008.00...
