Search found 3461 matches

by shakotay2
Wed Mar 20, 2013 6:34 pm
Forum: Game Archive
Topic: Walking Dead SI .cib
Replies: 7
Views: 1511

Re: Walking Dead SI .cib

If you want to change weapon damage you could try to edit axe_2h.cib for example: Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 00000230 00 04 00 00 00 6E 6F 72 6D 61 6C 44 61 6D 61 67 .....normalDamag 00000240 65 00 32 35 00 00 04 00 00 00 70 6F 77 65 72 44 e.25......powerD 00000250 61 6D 61 67 65 00 36 3...
by shakotay2
Wed Mar 20, 2013 4:44 pm
Forum: Game Archive
Topic: Walking Dead SI .cib
Replies: 7
Views: 1511

Re: Walking Dead SI .cib

to make a quickbms script to be able to extract/repack the files with ^_^ As far as I can see there's nothing to extract in cib files. i know iv looked in to hxd to file out whats in it There are ASCII strings in the cib files, and some hex patterns like FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00...
by shakotay2
Wed Mar 20, 2013 2:17 pm
Forum: Game Archive
Topic: Walking Dead SI .cib
Replies: 7
Views: 1511

Re: Walking Dead SI .cib

if someone can please open theses files i would be very thankful Could you be more precise? This is the ASCII contents of axe_2h.cib: physics\weapon\fireman_axe.phys2 skeletal\weapons\fireman_axe.dfm weapon\melee\axe_2h.cit ro.cit weapons\fireman_axe.dfm standard none a worldModel weapon\fireman_ax...
by shakotay2
Wed Mar 20, 2013 12:46 pm
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 6076

Re: Gothic 4 .bakedgeom

Even if you don't like to play this game: its models are awful.
(So I got it for 6 € lately-)
ArcaniA_silver_lake_castle_.jpg
Image
by shakotay2
Wed Mar 06, 2013 11:20 am
Forum: Code Talk
Topic: Real time memory dumper.
Replies: 5
Views: 2590

Re: Real time memory dumper.

Im new ollydbg. So do i open the exe with the program and then run the game? Depends on the game. For games which run code for copy protection at startup this may not work. But you can start your game as usual then start olly, File, Attach (to your game process). After this continue as Ekey wrote.
by shakotay2
Sat Feb 23, 2013 10:16 pm
Forum: Code Talk
Topic: Decompressing very large files with unknown output size
Replies: 3
Views: 2202

Re: Decompressing very large files with unknown output size

finale00 wrote:What are some techniques I can use?
(just a transitory remembrance, didn't use it for a long time:)
maybe "memory mapping" the file could help?

(In WinAPI the function's called CreateFileMapping())
by shakotay2
Fri Feb 22, 2013 8:07 pm
Forum: Graphic file formats
Topic: How do I read a "skewed" image?
Replies: 22
Views: 3875

Re: How do I read a "skewed" image?

finale00 wrote:EDIT: found some skewed ones! lol
59 and 63 are skewed.
Yep, skew=3 (Format 888 in TextureFinder)

I added a BMP header where color depth at 0x1C is set to 24 (18h).
Image
A more exakt value would be shear(0.67,0).
by shakotay2
Fri Feb 22, 2013 9:06 am
Forum: Graphic file formats
Topic: How do I read a "skewed" image?
Replies: 22
Views: 3875

Re: How do I read a "skewed" image?

The sample is the original. I am unable to find a way to accurately determine the skew value. Displaying the image as RGB 888 there is no skew: http://www7.pic-upload.de/thumb/22.02.13/rk57q5ssvne.jpg edit: same with pic387 (ok, that doesn't help if you need the alpha channel). Displaying them as R...
by shakotay2
Fri Feb 22, 2013 12:39 am
Forum: Graphic file formats
Topic: How do I read a "skewed" image?
Replies: 22
Views: 3875

Re: How do I read a "skewed" image?

Of course my interpretation of this data may be completely off, but I can't come up with anything sensible based on my existing knowledge. Here's a sample Is an original or your interpretation of data? I'm seeing this: http://www7.pic-upload.de/thumb/22.02.13/wtjufwmafdr.jpg edit: with a width of 5...
by shakotay2
Thu Feb 21, 2013 4:16 pm
Forum: Graphic file formats
Topic: How do I read a "skewed" image?
Replies: 22
Views: 3875

Re: How do I "skew" an image?

but I don't understand how it works on a byte level. Hah, who will?;-) You could draw a 32x32 pixels bmp setting 3 pels at 17,15, 16,16 and 15,17. Then unskew this bmp with TextureFinder (skew: +3) and save it as unskewed.bmp for example. Load both bmps into a hex editor to compare them (visually) ...
by shakotay2
Fri Feb 15, 2013 6:18 am
Forum: Tutorials
Topic: Tools for manipulating images at pixel-level and block-level
Replies: 14
Views: 4505

Re: Tools for manipulating images at pixel-level and block-l

@finale00: thx for the image No, swizzled textures are not obfuscated, just in the direction that is faster read from the cache, for the GPU that uses them. http://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/ Actually, from the looks of the image, it looks swizzled to me. Looks lik...
by shakotay2
Thu Feb 14, 2013 5:33 pm
Forum: Tutorials
Topic: Tools for manipulating images at pixel-level and block-level
Replies: 14
Views: 4505

Re: Tools for manipulating images at pixel-level and block-l

finale00 wrote:The purpose of the tool is to allow users to fiddle around with pixels to see if they can come up with such an algorithm.
Ok, I think I got the point now (when you spoke of "shifting and rotating" I thought you had some imagnation of an algo).

Could you upload or PM an example image?
by shakotay2
Thu Feb 14, 2013 11:45 am
Forum: Tutorials
Topic: Tools for manipulating images at pixel-level and block-level
Replies: 14
Views: 4505

Re: Tools for manipulating images at pixel-level and block-l

Are there any GUI tools where I can load up the image and then manually start moving rows/columns/blocks of pixels around to try and figure out an algorithm? Wouldn't it be the easiest way to get some image loading library and code this for yourself? With "C" there's GetPixel() and SetPixel(). You ...
by shakotay2
Mon Feb 11, 2013 2:07 pm
Forum: 3D/2D models
Topic: [REQUEST]Eligium .NIF format
Replies: 3
Views: 1142

Re: [REQUEST]Eligium .NIF format

So guys if someone help me (convert the *.nif format to use in 3DS Max) It's Nif version 20.5.0.0. Don't know why NifSkope 1.1.3 doesn't display the model, so here is the skeleton.nif converted to a Wavefront-obj: http://www.uploadmb.com/dw.php?id=1360587680 http://www10.pic-upload.de/thumb/11.02.1...
by shakotay2
Sat Dec 01, 2012 6:26 pm
Forum: Graphic file formats
Topic: Reposition Noesis Mesh
Replies: 11
Views: 2186

Re: Reposition Noesis Mesh

Or maybe I don't have any positioning values. Any ideas? Do you find a similar structure in your files like this one? -0.443235 0.000000 -0.896406 0.000000 0.000000 1.000000 0.000000 0.000000 0.896406 0.000000 -0.443235 0.000000 5890.063477 1600.000000 -93515.218750 1.000000 It's the rotation matri...