Search found 4134 matches

by shakotay2
Sun Jan 18, 2015 9:42 pm
Forum: 3D/2D models
Topic: Hex2obj help?
Replies: 6
Views: 2206

Re: Hex2obj help?

The samples are too small to get a decent point cloud from.
Are there others with about 30..60kB?
by shakotay2
Sun Jan 18, 2015 6:50 pm
Forum: 3D/2D models
Topic: [REQ] Dragona .GFPK [Open Beta 10/20/14]
Replies: 3
Views: 1354

Re: [REQ] Dragona .GFPK [Open Beta 10/20/14]

textures can be easily extracted from gfpk. Just cut them from one DDS signature to the other ( 44 44 53 20 7C). (I made a quick and dirty tool for it but it doesn't provide correct filenames, just numbered DDS files. The models are not of that interest for me that I would care for anims, sry.) Pet_...
by shakotay2
Sun Jan 18, 2015 5:07 pm
Forum: 3D/2D models
Topic: Flintstones Bedrock Bowling .AMW
Replies: 8
Views: 3976

Re: Flintstones Bedrock Bowling .AMW

I'm trying to get the models using hex2obj, but it comes out as a garbled mess. What am I doing wrong? lack of experience, I guess. It's required to give the file some structure. Search for 0000 0100 0200 for example (view attached pic). You're on a good way :) but: your face indices count is too b...
by shakotay2
Sun Jan 18, 2015 12:54 pm
Forum: 3D/2D models
Topic: [REQ] Dragona .GFPK [Open Beta 10/20/14]
Replies: 3
Views: 1354

Re: [REQ] Dragona .GFPK [Open Beta 10/20/14]

if it's for the models, I could get one from Pet.gfpk using hex2obj:
Pet_gfpk_0xB09FD5.JPG
by shakotay2
Fri Jan 16, 2015 5:02 pm
Forum: Graphic file formats
Topic: DragonBall Xenoverse .iggytex
Replies: 3
Views: 1950

Re: DragonBall Xenoverse .iggytex

Alright, thanks Shakotay, what is is hex-editor? It look pretty nice It's HexEdit from Andrew W. Phillips, nothing special, just free. (It doesn't allow previewing of dds files, if you think so. The pic is a screenshot from DXTBmp.) Is there a way to find out what is the original size instead try e...
by shakotay2
Thu Jan 15, 2015 9:57 pm
Forum: Graphic file formats
Topic: DragonBall Xenoverse .iggytex
Replies: 3
Views: 1950

Re: DragonBall Xenoverse .iggytex

Giving the smaller sample a DXT3 header makes it loadable with DXTBmp.exe:
BTNGUIDE_DXT3_header.JPG
(further adjusting required)

edit: using DXT5 signature seems to be the better choice since the artifacts vanish
and the alpha channel looks correct then
by shakotay2
Tue Jan 13, 2015 4:08 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

well, that was not too easy to sort out:
NFS_no_limits.JPG
(some troubles with scaling)
by shakotay2
Thu Jan 08, 2015 8:02 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

oh, yeah, what a bunch of submeshes.
Don't have the time to sort that out...
bunchOfSubmeshes.JPG
by shakotay2
Thu Jan 08, 2015 2:00 am
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

mazda_rx7_fd.JPG
by shakotay2
Wed Jan 07, 2015 10:55 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

Ferrari formula 1 wrote:So,any chance we can get the models?
point clouds ok, some trouble with faces (tristrips looking even worse):
ptCloud_ok.JPG
by shakotay2
Wed Jan 07, 2015 10:48 pm
Forum: 3D/2D models
Topic: Gundam Breaker 2 3D model format
Replies: 3
Views: 1940

Re: Gundam Breaker 2 3D model format

using hex2obj (view link in my sig):
breaker3D.JPG
by shakotay2
Sat Jan 03, 2015 9:00 pm
Forum: Graphic file formats
Topic: PS2 Texture Swizzling?
Replies: 5
Views: 3074

Re: PS2 Texture Swizzling?

working with your first sample, too:
b5.tr8sgl-EAGTout.JPG
by shakotay2
Sat Jan 03, 2015 8:36 pm
Forum: Graphic file formats
Topic: PS2 Texture Swizzling?
Replies: 5
Views: 3074

Re: PS2 Texture Swizzling?

Use Mr.Mouse's EAGT tool to exchange the palette ("Convert PS2 EA palette"):
b2_comp.JPG
by shakotay2
Sat Jan 03, 2015 2:25 pm
Forum: Graphic file formats
Topic: PS2 Texture Swizzling?
Replies: 5
Views: 3074

Re: PS2 Texture Swizzling?

You don't have the original pic, do you? If so you could try this trick from Mr.Mouse: I then made a screenshot and used the original testpicture as overlay in Photoshop and set the blending option to "Difference". here http://forum.xentax.com/viewtopic.php?f=18&t=3894&hilit=eagt&a...
by shakotay2
Sat Jan 03, 2015 9:18 am
Forum: 3D/2D models
Topic: Various UV representations
Replies: 8
Views: 2923

Re: Various UV representations

did you try out unsigned shorts? # 0x34 (UVBlockSize= 8 ) vt 0.125702 0.332901 vt 0.375687 0.852448 vt 0.360168 0.661026 vt 0.188293 0.196213 vt 0.875824 0.817276 vt 0.782074 0.352463 vt 0.305557 0.832901 vt 0.266495 0.368088 vt 0.200104 0.793839 vt 0.262604 0.329025 vt 0.000900 0.754776 vt 0.039963...