Search found 3461 matches

by shakotay2
Thu Apr 25, 2013 9:02 am
Forum: Graphic file formats
Topic: Newfortress .spr format
Replies: 8
Views: 2108

Re: Newfortress .spr format

i think .spr is containing a .GIF file Maybe. Why do you think it's containing a .GIF? If so you could try to replace the header block. (infos on GIF header: http://www.matthewflickinger.com/lab/whatsinagif/bits_and_bytes.asp) and i found the .pdb file inside the directory. Hmm, the only valuable i...
by shakotay2
Wed Apr 24, 2013 4:27 pm
Forum: Game Archive
Topic: Crysis 2/3 CryxmlB(.xml) - _xml.pak (PS3)
Replies: 11
Views: 6045

Re: Crysis 2/3 CryxmlB (PS3)

That changed the text in the game, and he did not catch. working well. Ok, that's fine. :) (Although somewhat restricted.) I made a request in another thread concerning rc.exe of the Crysis SDK. Not sure whether the zips to be created with it are identical with the paks(?) But atm it doesn't work e...
by shakotay2
Wed Apr 24, 2013 4:06 pm
Forum: Game Archive
Topic: Crysis 2/3 CryxmlB(.xml) - _xml.pak (PS3)
Replies: 11
Views: 6045

Re: Crysis 2/3 CryxmlB (PS3)

[...]Pak (zip) I'm doing the PS3, says the game is corrupted. I've tried with winrar, 7zip, 7zip without compression, and still the same error. Hmm, don't get what you are doing. First step is to unpack a pak using PakDecrypt.exe, right? Then text strings in an xml are to be changed. As for a safe ...
by shakotay2
Wed Apr 24, 2013 3:48 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 62228

Re: [REQ][PC]Crysis 3 .pak files

However, in the CryEngine 3 SDK, there are a tool (RC Tool) which can pack a zip, if we have the key we can repack zips.. But before that we should be able to pack without the key shouldn't we? Using this commandline rc /zip M:\test\english_xml_pak_SDK_dec\*.xml M:\test\x.zip fails: 0:00 Using sort...
by shakotay2
Tue Apr 23, 2013 2:17 pm
Forum: Game Archive
Topic: Crysis 2/3 CryxmlB(.xml) - _xml.pak (PS3)
Replies: 11
Views: 6045

Re: Crysis 2/3 CryxmlB (PS3)

Hello, anyone can convert this file to xml / excel files equal to the PC? Thank you. Did someone manage to do this for PC CryXmlB files? If so then please give a link. On the other hand: did you have a look using a hex editor? There's a may be index table and a bunch of zero terminated strings some...
by shakotay2
Tue Apr 23, 2013 9:18 am
Forum: 3D/2D models
Topic: Need a good rigger please
Replies: 2
Views: 735

Re: Need a good rigger please

I've tried for 3 hours but no succes:(. There are good rigging tutorials out. Which one did you use? And: yes, it takes some time to learn it. I tried blender's Gus tutorial long ago. (If I remember exactly there's nothing not to cope with. :) ) For 3dsmax there is this: http://www.polygonblog.com/...
by shakotay2
Sat Apr 20, 2013 8:25 am
Forum: 3D/2D models
Topic: [PS3] Knight Contract .hxt models
Replies: 13
Views: 3035

Re: [PS3] Knight Contract .hxt models

Perfect! :) thx, chrrox.
The sword faces look now like this:

# 0x1763:
f 1 3 2
f 3 4 3
f 4 4 5
f 4 6 5
f 5 6 7
f 7 6 8
f 8 6 3
f 6 9 3
f 3 9 2
f 9 10 2
f 2 10 11
f 10 12 11
f 11 12 13
f 13 12 14
f ... ... ...

edit: chr053.hxt
Image
by shakotay2
Fri Apr 19, 2013 2:03 pm
Forum: 3D/2D models
Topic: [PS3] Knight Contract .hxt models
Replies: 13
Views: 3035

Re: [PS3] Knight Contract .hxt models

@chrrox: good idea! thx. :) No I didn't, since I'm new in formats reversing, could you please, give an example of maxscript? I'm not a maxscripter but here's the idea: After reading the face indices 1 2 3 4 5 6 7 8 9 for example build 7 faces such as f 1 2 3 f 2 3 4 f 3 4 5 ... f 7 8 9 This is the r...
by shakotay2
Thu Apr 18, 2013 9:41 pm
Forum: 3D/2D models
Topic: [PS3] Knight Contract .hxt models
Replies: 13
Views: 3035

Re: [PS3] Knight Contract .hxt models

I thought the faces might be quads instead of triangles but that's not the solution.

So I would recommend to examine a small and simple mesh (a box for example) to get a clue what's going on here.
by shakotay2
Thu Apr 18, 2013 8:34 pm
Forum: 3D/2D models
Topic: [PS3] Knight Contract .hxt models
Replies: 13
Views: 3035

Re: [PS3] Knight Contract .hxt models

Still have issue with face indices, can't find face count to parse them right. For chr053.hxt this should be vertex cnt (511) and face indices count (1318) for a submesh (hand and forearm): Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 027330 01 00 00 00 08 <00 00 01 FF> 00 00 00 12 <00 00 05 027340 26> 0...
by shakotay2
Thu Apr 18, 2013 12:08 am
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 35645

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Could I have a decrypted file in xml ? There's nothing to "decrypt". What you mean is a converted file I think. This is a text file: loottable.zip Any excel related app should be able to import it into a table. xml? Well, there are different possibilities to create some xml structure. For example e...
by shakotay2
Sun Apr 14, 2013 2:18 pm
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 35645

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Hello I have a problem opening the file w Kingdoms of Amalur And what is your problem with? Have a look using a hexeditor - it's very simple. Starting from file offset 0x001A you'll find this format: DWORD counter DWORD strlen char str[strlen] BYTE id Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 00010 06...
by shakotay2
Sat Apr 13, 2013 1:31 am
Forum: 3D/2D models
Topic: [Request] Need help to understand this .ba animation file...
Replies: 6
Views: 1869

Re: [Request] Need help to understand this .ba animation fil

I just need a simple tool to edit the last chaos .ba file to be able to remove, copy, rename, and add the animations inside the .ba file... thanks ^^ TinyGuy is the one who should have the knowledge about this. You could try to contact him. His Last Chaos modelviewer shows animations. The version v...
by shakotay2
Tue Apr 09, 2013 10:19 am
Forum: 3D/2D models
Topic: [Request] Need help to understand this .ba animation file...
Replies: 6
Views: 1869

Re: [Request] Need help to understand this .ba animation fil

anyone? the importer from Kingdom under fire are able to list .bm files but unable to open just says console error if someone can look into that, thanks! What importer do you speak of? Is it a python file (*.py)? Mesh format of hw_bd_000.bm seems to be fairly simple: verts 3 floats, normals 3 float...
by shakotay2
Thu Apr 04, 2013 6:50 pm
Forum: 3D/2D models
Topic: (Request) Blender script for Witcher 1 .mdb
Replies: 10
Views: 3473

Re: (Request) Blender script for Witcher 1 .mdb

Thanks! (Exactly the model I'm looking for doesn't work, Shani, works for you?) Edit: On more checks, I can't seem to load anything :? Getting " struct.error: unpack requires a string argument of lenght 4 " Got the same prob. I checked parser() fct. for what is going wrong. But it was easier for me...