Search found 3461 matches
- Thu Apr 25, 2013 9:02 am
- Forum: Graphic file formats
- Topic: Newfortress .spr format
- Replies: 8
- Views: 2108
Re: Newfortress .spr format
i think .spr is containing a .GIF file Maybe. Why do you think it's containing a .GIF? If so you could try to replace the header block. (infos on GIF header: http://www.matthewflickinger.com/lab/whatsinagif/bits_and_bytes.asp) and i found the .pdb file inside the directory. Hmm, the only valuable i...
- Wed Apr 24, 2013 4:27 pm
- Forum: Game Archive
- Topic: Crysis 2/3 CryxmlB(.xml) - _xml.pak (PS3)
- Replies: 11
- Views: 6045
Re: Crysis 2/3 CryxmlB (PS3)
That changed the text in the game, and he did not catch. working well. Ok, that's fine. :) (Although somewhat restricted.) I made a request in another thread concerning rc.exe of the Crysis SDK. Not sure whether the zips to be created with it are identical with the paks(?) But atm it doesn't work e...
- Wed Apr 24, 2013 4:06 pm
- Forum: Game Archive
- Topic: Crysis 2/3 CryxmlB(.xml) - _xml.pak (PS3)
- Replies: 11
- Views: 6045
Re: Crysis 2/3 CryxmlB (PS3)
[...]Pak (zip) I'm doing the PS3, says the game is corrupted. I've tried with winrar, 7zip, 7zip without compression, and still the same error. Hmm, don't get what you are doing. First step is to unpack a pak using PakDecrypt.exe, right? Then text strings in an xml are to be changed. As for a safe ...
- Wed Apr 24, 2013 3:48 pm
- Forum: Game Archive
- Topic: [REQ][PC]Crysis 3 .pak files
- Replies: 75
- Views: 62228
Re: [REQ][PC]Crysis 3 .pak files
However, in the CryEngine 3 SDK, there are a tool (RC Tool) which can pack a zip, if we have the key we can repack zips.. But before that we should be able to pack without the key shouldn't we? Using this commandline rc /zip M:\test\english_xml_pak_SDK_dec\*.xml M:\test\x.zip fails: 0:00 Using sort...
- Tue Apr 23, 2013 2:17 pm
- Forum: Game Archive
- Topic: Crysis 2/3 CryxmlB(.xml) - _xml.pak (PS3)
- Replies: 11
- Views: 6045
Re: Crysis 2/3 CryxmlB (PS3)
Hello, anyone can convert this file to xml / excel files equal to the PC? Thank you. Did someone manage to do this for PC CryXmlB files? If so then please give a link. On the other hand: did you have a look using a hex editor? There's a may be index table and a bunch of zero terminated strings some...
- Tue Apr 23, 2013 9:18 am
- Forum: 3D/2D models
- Topic: Need a good rigger please
- Replies: 2
- Views: 735
Re: Need a good rigger please
I've tried for 3 hours but no succes:(. There are good rigging tutorials out. Which one did you use? And: yes, it takes some time to learn it. I tried blender's Gus tutorial long ago. (If I remember exactly there's nothing not to cope with. :) ) For 3dsmax there is this: http://www.polygonblog.com/...
- Sat Apr 20, 2013 8:25 am
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 3035
- Fri Apr 19, 2013 2:03 pm
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 3035
Re: [PS3] Knight Contract .hxt models
@chrrox: good idea! thx. :) No I didn't, since I'm new in formats reversing, could you please, give an example of maxscript? I'm not a maxscripter but here's the idea: After reading the face indices 1 2 3 4 5 6 7 8 9 for example build 7 faces such as f 1 2 3 f 2 3 4 f 3 4 5 ... f 7 8 9 This is the r...
- Thu Apr 18, 2013 9:41 pm
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 3035
Re: [PS3] Knight Contract .hxt models
I thought the faces might be quads instead of triangles but that's not the solution.
So I would recommend to examine a small and simple mesh (a box for example) to get a clue what's going on here.
So I would recommend to examine a small and simple mesh (a box for example) to get a clue what's going on here.
- Thu Apr 18, 2013 8:34 pm
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 3035
Re: [PS3] Knight Contract .hxt models
Still have issue with face indices, can't find face count to parse them right. For chr053.hxt this should be vertex cnt (511) and face indices count (1318) for a submesh (hand and forearm): Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 027330 01 00 00 00 08 <00 00 01 FF> 00 00 00 12 <00 00 05 027340 26> 0...
- Thu Apr 18, 2013 12:08 am
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 35645
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Could I have a decrypted file in xml ? There's nothing to "decrypt". What you mean is a converted file I think. This is a text file: loottable.zip Any excel related app should be able to import it into a table. xml? Well, there are different possibilities to create some xml structure. For example e...
- Sun Apr 14, 2013 2:18 pm
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 35645
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Hello I have a problem opening the file w Kingdoms of Amalur And what is your problem with? Have a look using a hexeditor - it's very simple. Starting from file offset 0x001A you'll find this format: DWORD counter DWORD strlen char str[strlen] BYTE id Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 00010 06...
- Sat Apr 13, 2013 1:31 am
- Forum: 3D/2D models
- Topic: [Request] Need help to understand this .ba animation file...
- Replies: 6
- Views: 1869
Re: [Request] Need help to understand this .ba animation fil
I just need a simple tool to edit the last chaos .ba file to be able to remove, copy, rename, and add the animations inside the .ba file... thanks ^^ TinyGuy is the one who should have the knowledge about this. You could try to contact him. His Last Chaos modelviewer shows animations. The version v...
- Tue Apr 09, 2013 10:19 am
- Forum: 3D/2D models
- Topic: [Request] Need help to understand this .ba animation file...
- Replies: 6
- Views: 1869
Re: [Request] Need help to understand this .ba animation fil
anyone? the importer from Kingdom under fire are able to list .bm files but unable to open just says console error if someone can look into that, thanks! What importer do you speak of? Is it a python file (*.py)? Mesh format of hw_bd_000.bm seems to be fairly simple: verts 3 floats, normals 3 float...
- Thu Apr 04, 2013 6:50 pm
- Forum: 3D/2D models
- Topic: (Request) Blender script for Witcher 1 .mdb
- Replies: 10
- Views: 3473
Re: (Request) Blender script for Witcher 1 .mdb
Thanks! (Exactly the model I'm looking for doesn't work, Shani, works for you?) Edit: On more checks, I can't seem to load anything :? Getting " struct.error: unpack requires a string argument of lenght 4 " Got the same prob. I checked parser() fct. for what is going wrong. But it was easier for me...
