The samples are too small to get a decent point cloud from.
Are there others with about 30..60kB?
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Search found 4134 matches
- Sun Jan 18, 2015 9:42 pm
- Forum: 3D/2D models
- Topic: Hex2obj help?
- Replies: 6
- Views: 2206
- Sun Jan 18, 2015 6:50 pm
- Forum: 3D/2D models
- Topic: [REQ] Dragona .GFPK [Open Beta 10/20/14]
- Replies: 3
- Views: 1354
Re: [REQ] Dragona .GFPK [Open Beta 10/20/14]
textures can be easily extracted from gfpk. Just cut them from one DDS signature to the other ( 44 44 53 20 7C). (I made a quick and dirty tool for it but it doesn't provide correct filenames, just numbered DDS files. The models are not of that interest for me that I would care for anims, sry.) Pet_...
- Sun Jan 18, 2015 5:07 pm
- Forum: 3D/2D models
- Topic: Flintstones Bedrock Bowling .AMW
- Replies: 8
- Views: 3976
Re: Flintstones Bedrock Bowling .AMW
I'm trying to get the models using hex2obj, but it comes out as a garbled mess. What am I doing wrong? lack of experience, I guess. It's required to give the file some structure. Search for 0000 0100 0200 for example (view attached pic). You're on a good way :) but: your face indices count is too b...
- Sun Jan 18, 2015 12:54 pm
- Forum: 3D/2D models
- Topic: [REQ] Dragona .GFPK [Open Beta 10/20/14]
- Replies: 3
- Views: 1354
Re: [REQ] Dragona .GFPK [Open Beta 10/20/14]
if it's for the models, I could get one from Pet.gfpk using hex2obj:
- Fri Jan 16, 2015 5:02 pm
- Forum: Graphic file formats
- Topic: DragonBall Xenoverse .iggytex
- Replies: 3
- Views: 1950
Re: DragonBall Xenoverse .iggytex
Alright, thanks Shakotay, what is is hex-editor? It look pretty nice It's HexEdit from Andrew W. Phillips, nothing special, just free. (It doesn't allow previewing of dds files, if you think so. The pic is a screenshot from DXTBmp.) Is there a way to find out what is the original size instead try e...
- Thu Jan 15, 2015 9:57 pm
- Forum: Graphic file formats
- Topic: DragonBall Xenoverse .iggytex
- Replies: 3
- Views: 1950
Re: DragonBall Xenoverse .iggytex
Giving the smaller sample a DXT3 header makes it loadable with DXTBmp.exe:
(further adjusting required)
edit: using DXT5 signature seems to be the better choice since the artifacts vanish
and the alpha channel looks correct then
edit: using DXT5 signature seems to be the better choice since the artifacts vanish
and the alpha channel looks correct then
- Tue Jan 13, 2015 4:08 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 112
- Views: 36372
Re: NFS No Limits
well, that was not too easy to sort out:
(some troubles with scaling)
- Thu Jan 08, 2015 8:02 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 112
- Views: 36372
Re: NFS No Limits
oh, yeah, what a bunch of submeshes.
Don't have the time to sort that out...
Don't have the time to sort that out...
- Thu Jan 08, 2015 2:00 am
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 112
- Views: 36372
- Wed Jan 07, 2015 10:55 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 112
- Views: 36372
Re: NFS No Limits
point clouds ok, some trouble with faces (tristrips looking even worse):Ferrari formula 1 wrote:So,any chance we can get the models?
- Wed Jan 07, 2015 10:48 pm
- Forum: 3D/2D models
- Topic: Gundam Breaker 2 3D model format
- Replies: 3
- Views: 1940
Re: Gundam Breaker 2 3D model format
using hex2obj (view link in my sig):
- Sat Jan 03, 2015 9:00 pm
- Forum: Graphic file formats
- Topic: PS2 Texture Swizzling?
- Replies: 5
- Views: 3074
Re: PS2 Texture Swizzling?
working with your first sample, too:
- Sat Jan 03, 2015 8:36 pm
- Forum: Graphic file formats
- Topic: PS2 Texture Swizzling?
- Replies: 5
- Views: 3074
Re: PS2 Texture Swizzling?
Use Mr.Mouse's EAGT tool to exchange the palette ("Convert PS2 EA palette"):
- Sat Jan 03, 2015 2:25 pm
- Forum: Graphic file formats
- Topic: PS2 Texture Swizzling?
- Replies: 5
- Views: 3074
Re: PS2 Texture Swizzling?
You don't have the original pic, do you? If so you could try this trick from Mr.Mouse: I then made a screenshot and used the original testpicture as overlay in Photoshop and set the blending option to "Difference". here http://forum.xentax.com/viewtopic.php?f=18&t=3894&hilit=eagt&a...
- Sat Jan 03, 2015 9:18 am
- Forum: 3D/2D models
- Topic: Various UV representations
- Replies: 8
- Views: 2923
Re: Various UV representations
did you try out unsigned shorts? # 0x34 (UVBlockSize= 8 ) vt 0.125702 0.332901 vt 0.375687 0.852448 vt 0.360168 0.661026 vt 0.188293 0.196213 vt 0.875824 0.817276 vt 0.782074 0.352463 vt 0.305557 0.832901 vt 0.266495 0.368088 vt 0.200104 0.793839 vt 0.262604 0.329025 vt 0.000900 0.754776 vt 0.039963...
