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Search found 4134 matches
- Thu Mar 05, 2015 10:27 am
- Forum: 3D/2D models
- Topic: Tales of Graces f (PS3) Model help?
- Replies: 6
- Views: 3112
Re: Tales of Graces f (PS3) Model help?
hands are easy to obtain:
- Wed Mar 04, 2015 4:05 pm
- Forum: 3D/2D models
- Topic: [iOS] Marvel Contest of Champions import maxscript
- Replies: 50
- Views: 19995
Re: [iOS] Marvel Contest of Champions import maxscript
should not be too hard to change the max script with these parameters?
(face indices count and vertex count are one less; too lazy to change/reupload the pic)
(face indices count and vertex count are one less; too lazy to change/reupload the pic)
- Mon Mar 02, 2015 11:06 am
- Forum: 3D/2D models
- Topic: S-Tuner 3D Models
- Replies: 15
- Views: 8886
Re: S-Tuner 3D Models
I tried convert the model with Hex2Obj, but I can't understand how this tool works. You can't use hex2obj on an encoded/encrypted/whatever file! There are ten thousands of "XNS" (for example) in the export.3dm Search for model data in your browsers cache. That's how I would do it. Please ...
- Sun Mar 01, 2015 11:50 am
- Forum: 3D/2D models
- Topic: Seven Knights Android (.nxm)
- Replies: 41
- Views: 11456
Re: Seven Knights Android (.nxm)
the arrow hinting to the face indices is marking the border of the upper body submesh.
The submesh name is submesh_0.
The submesh name is submesh_0.
- Sat Feb 28, 2015 9:31 am
- Forum: 3D/2D models
- Topic: Seven Knights Android (.nxm)
- Replies: 41
- Views: 11456
Re: Seven Knights Android (.nxm)
yeah, but where to search for them?barti wrote:I think it's more likely that the model just uses multiple material IDs.
There's a table of maybe 1313 words at 0x6ABC but seems creating submeshes is easier than analyzing:
- Fri Feb 27, 2015 11:18 am
- Forum: 3D/2D models
- Topic: LittleBigPlanet 3 .mol?
- Replies: 18
- Views: 6989
Re: LittleBigPlanet 3 .mol?
? same idea as before:
- Thu Feb 26, 2015 2:48 pm
- Forum: 3D/2D models
- Topic: Seven Knights Android (.nxm)
- Replies: 41
- Views: 11456
Re: Seven Knights Android (.nxm)
you may check what's wrong with the uvs:
(Guess I took too many face indices/vertices.)
hmm, 0x3E8: 21 05 00 00 -> 1313 (dec.)
(0x3FC: 8C 3D 00 00= 15756 (dec.) = 12x1313, size of vertex data block,
0xEF9D: 02 13 00 00= 4866 (dec.), face indices count
hmm, 0x3E8: 21 05 00 00 -> 1313 (dec.)
(0x3FC: 8C 3D 00 00= 15756 (dec.) = 12x1313, size of vertex data block,
0xEF9D: 02 13 00 00= 4866 (dec.), face indices count
- Tue Feb 24, 2015 10:58 am
- Forum: 3D/2D models
- Topic: LittleBigPlanet 3 .mol?
- Replies: 18
- Views: 6989
Re: LittleBigPlanet 3 .mol?
these are the nearest hits I could make for meshes in 0000001E.dat:
- Mon Feb 23, 2015 10:38 pm
- Forum: 3D/2D models
- Topic: Dragon Quest VIII 3D Model format
- Replies: 1
- Views: 2112
Re: Dragon Quest VIII 3D Model format
wm.mpk looks like terrain mesh, maybe 123 small submeshes:
- Fri Feb 20, 2015 8:20 pm
- Forum: 3D/2D models
- Topic: JUMPX V5.01 (.x 300 Heroes)
- Replies: 16
- Views: 6860
Re: JUMPX V5.01 (.x 300 Heroes)
Then i guess we'll have to scratch making a simple maxscript for this format. yeah; sadly I'm too busy with my info viewer project atm. Also, did you find the actual counts or you managed to get it by trial and error? neither/nor. I calculated the face indices count from face index start/stop addre...
- Thu Feb 19, 2015 8:51 pm
- Forum: 3D/2D models
- Topic: JUMPX V5.01 (.x 300 Heroes)
- Replies: 16
- Views: 6860
Re: JUMPX V5.01 (.x 300 Heroes)
it's some sort of encryption? it's zlib compression. I think, offzip just searches for 0x78 0x9C to find the start of compressed data in a file. In 00000317.neo there seems to be about 106 normals starting from 0x5CC. Maybe use this info to structure the file. well, got it: it's 106 vertices (3x fl...
- Thu Feb 19, 2015 12:32 pm
- Forum: Compressed files and methods
- Topic: Terraria .xnb (360)
- Replies: 7
- Views: 2933
Re: Terraria .xnb (360)
okay here is the link for the file can you see if you can get the info out of it info is not the problem: (parsexnb Coins.xnb) Target platform: Xbox 360 Graphics profile: HiDef Type readers: Microsoft.Xna.Framework.Content.SoundEffectReader (version 0) Asset: Type: Microsoft.Xna.Framework.Audio.Sou...
- Thu Feb 19, 2015 11:46 am
- Forum: 3D/2D models
- Topic: JUMPX V5.01 (.x 300 Heroes)
- Replies: 16
- Views: 6860
Re: JUMPX V5.01 (.x 300 Heroes)
using offzip -a 5v_lfti01a.x D:\extracted 0
creates two files in the folder extracted, 00000194.wuy and 00000317.neo
The .neo file contains this flat point cloud:
creates two files in the folder extracted, 00000194.wuy and 00000317.neo
The .neo file contains this flat point cloud:
- Tue Feb 17, 2015 8:57 pm
- Forum: 3D/2D models
- Topic: FF8 - Battle stage model (.X)
- Replies: 21
- Views: 6637
Re: FF8 - Battle stage model (.X)
choosing a divider that causes the results to be in the range of {0.0..1.0} should work for most cases
(sure vtx, vty are bytes?)
(sure vtx, vty are bytes?)
- Mon Feb 16, 2015 5:19 pm
- Forum: 3D/2D models
- Topic: i request the nismo 270r 3d mesh please
- Replies: 5
- Views: 2184
Re: i request the nismo 270r 3d mesh please
I just want the body of nismo 270r and nismo 400r just these models please please wiki says that Nismo 270R (R=Racing) is based on a Nissan 200 SX S14 so why not download one of these? http://www.3dcadbrowser.com/download.aspx?3dmodel=32869 http://www.turbosquid.com/3d-models/free-nissan-200sx-3d-m...
