Search found 4134 matches

by shakotay2
Mon Mar 30, 2015 11:14 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294186

Re: Extracting simple models

I know how BoneSys.CreateBone or skinOps.ReplaceVertexWeights work, I couldn't know this, sry. :) Nice progress again. Congratz! I don't understand why he need this maxweight Don't know his script, so can't tell. Sum of weights should be <= 1.0 that's what I know. If sumOfWeights is zero you don't ...
by shakotay2
Sun Mar 29, 2015 4:32 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294186

Re: Extracting simple models

Hi,shakotay I have been look up some maxscript with bone import but I have to say I am really confused because there is no comments. Hi zdsmdbh, did you try out "Import Diablo III App.ms" from TaylorMouse to import Adria for example? Then you could read some MaxScript online help to under...
by shakotay2
Thu Mar 26, 2015 7:06 am
Forum: Tutorials
Topic: mvv file
Replies: 1
Views: 1049

Re: mvv file

there's jpeg(s) contained:
hal_2004_02 (MVV).jpg
by shakotay2
Wed Mar 25, 2015 5:30 pm
Forum: Game Archive
Topic: Need help with DIZZEL unpacker
Replies: 8
Views: 4820

Re: Need help with DIZZEL unpacker

offzip -a -z -15 PAC_Char_011.bin D:\xxx 0

(PAC_Char_011.bin is a datablock I cut from the pac file.)
by shakotay2
Tue Mar 24, 2015 2:29 pm
Forum: Game Archive
Topic: Need help with DIZZEL unpacker
Replies: 8
Views: 4820

Re: Need help with DIZZEL unpacker

using offzip and hex2obj does the trick:
30250_vbi.JPG
by shakotay2
Mon Mar 23, 2015 8:34 am
Forum: 3D/2D models
Topic: LittleBigPlanet Karting .BIN
Replies: 4
Views: 1847

Re: LittleBigPlanet Karting .BIN

maybe here (not sure):
TheGardenMP_uvs.JPG
For some strange reason most vtx values are in the range from -5.23 to 5.41 (instead of 0 .. 1.0)

edit: well, wrong texture set? Use 0xCDF4 for uv's start address.
by shakotay2
Sun Mar 22, 2015 10:46 pm
Forum: 3D/2D models
Topic: LittleBigPlanet Karting .BIN
Replies: 4
Views: 1847

Re: LittleBigPlanet Karting .BIN

there's no mystery. it's just half floats:
TheGardensMP.JPG
by shakotay2
Sun Mar 22, 2015 7:34 pm
Forum: 3D/2D models
Topic: GreyGoo
Replies: 4
Views: 1973

Re: GreyGoo

wow! What a great script made by chrrox! But updating it really gobbles up my time. :D edit: well, see the main prob: vertex stride of 0x58 is handled as "default", but there are two superfluous "append" lines, which spoiled the mesh ( hex2obj as a first approach) ST_Human_Air_te...
by shakotay2
Sun Mar 22, 2015 4:46 pm
Forum: Game Archive
Topic: Need help with DIZZEL unpacker
Replies: 8
Views: 4820

Re: Need help with DIZZEL unpacker

search for 44 44 53 20 7C in the .pac file. There's 11 findings.

Save your selection in a hexeditor as *.DDS file (H_HEAD_010_N.DDS, normal map):
pac_1_dds.JPG
(Filepath\filename in the pic should belong to the 2nd DDS.)
by shakotay2
Sat Mar 21, 2015 9:30 pm
Forum: 3D/2D models
Topic: Anno 2070 models
Replies: 10
Views: 6005

Re: Anno 2070 models

but, every models with anim can't be converted, I uploaded some sample files, hope get some help,thanks very much!! need the static models or the anims? Your uploads contain models with a vertex stride of 28, some with 24. Seem to use tristripped faces but something is wrong. Thought of a bug in th...
by shakotay2
Sat Mar 21, 2015 8:22 pm
Forum: 3D/2D models
Topic: FF8 - Battle stage model (.X)
Replies: 21
Views: 6637

Re: FF8 - Battle stage model (.X)

MaKiPL wrote:Just to update.

.X battle stage is documented here:
http://wiki.qhimm.com/view/FF8/FileFormat_X

100% of geometry.
Great work! :)
I wrote the thanks to you shakotay2 at the beginning of the wiki page.
Thx. (First time that I'm mentioned on a wiki's page, if I'm not mistaken :D )
by shakotay2
Thu Mar 19, 2015 8:31 pm
Forum: 3D/2D models
Topic: Halo: Combat Evolved Anniversary vertex question
Replies: 4
Views: 1915

Re: Halo: Combat Evolved Anniversary vertex question

From what I know the bounding box values are stored as 2 diametrical points of a box where the model fits into.
(Using floats it would be 24 bytes.)

Did you care for the skeleton? I could image it will help to get the correct dimensions.
by shakotay2
Thu Mar 19, 2015 5:18 pm
Forum: 3D/2D models
Topic: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models
Replies: 21
Views: 9782

Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Naroax wrote:here's the beta script by chrrox that needs an update to support bones
well, there are 116 of them, but no names (maybe hashed)

It's no fun to build a skeleton with 116 bones without the names even with the parent IDs known.

Is there an accompanying file with bone names in it?
by shakotay2
Thu Mar 19, 2015 1:44 am
Forum: 3D/2D models
Topic: Halo: Combat Evolved Anniversary vertex question
Replies: 4
Views: 1915

Re: Halo: Combat Evolved Anniversary vertex question

yep, strange. But dividing x by 2.0 gives this:
cyborg_x_div_2.JPG
So you'll just need to find the scaling factors, or do I miss something?
edit: x /= 2.5; z /= 1.5
by shakotay2
Sun Mar 15, 2015 11:41 pm
Forum: 3D/2D models
Topic: LittleBigPlanet 3 .mol?
Replies: 18
Views: 6989

Re: LittleBigPlanet 3 .mol?

lemurboy12 wrote:Is there another way of getting UV's mathematically? The method you posted earlier hasn't been working on this model.
this model has another extension. You need to look for the file's structure before you use a method:
feathers.JPG