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- Wed May 06, 2015 11:35 am
- Forum: Game Archive
- Topic: Elite Dangerous
- Replies: 27
- Views: 13982
Re: Elite Dangerous
More digging this morning. It looks like there are multiple face indices, then a block of vertices. searching for 0000 0100 0200 gives many finds, then to decide which are the correct face indices blocks' startaddresses. (That's what you do I hope.) Hex2Obj seems to do the job just fine once it get...
- Wed May 06, 2015 5:37 am
- Forum: 3D/2D models
- Topic: The Simpsons Game .HSKN
- Replies: 7
- Views: 3026
- Tue May 05, 2015 8:43 pm
- Forum: Game Archive
- Topic: Elite Dangerous
- Replies: 27
- Views: 13982
Re: Elite Dangerous
Vulture-I0-00000000.dat, first submesh:
- Tue May 05, 2015 1:03 pm
- Forum: Graphic file formats
- Topic: The Mission 1937: SPR1 files
- Replies: 3
- Views: 1357
Re: The Mission 1937: SPR1 files
Afaik there's RLE-8 for 8-bit bitmaps, for 16 bit uncompressed bitfields are used. Anyway you could add a header (size: 0x8A bytes) such like this: Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 00000 42 4D 0A 39 01 00 00 00 00 00 8A 00 00 00 7C 00 BM.9......Š...|. 00010 00 00 C8 00 00 00 C8 00 00 00 01 00 ...
- Tue May 05, 2015 8:03 am
- Forum: Game Archive
- Topic: Midnight Club 3 PCK Files
- Replies: 7
- Views: 2783
Re: Midnight Club 3 PCK Files
the great "maybe"...ss4gogeta0 wrote:Me thinks that maybe it is where the model for the city is... and if not then maybe its textures...
I would suggest to start with smaller files.
You could use TextureFinder to decide what might be texture and what could be other data:
- Mon May 04, 2015 10:56 pm
- Forum: Game Archive
- Topic: Elite Dangerous
- Replies: 27
- Views: 13982
Re: Elite Dangerous
I'm not working on these models.eriger777 wrote:Any more updates on this?
Why don't you try it out for yourself?
It's pretty simple:
- Sun May 03, 2015 5:52 pm
- Forum: 3D/2D models
- Topic: Looney Tunes ACME Arsenal .NIF
- Replies: 7
- Views: 1644
Re: Looney Tunes ACME Arsenal .NIF
(but I'm not sure about the bones...)
- Sun May 03, 2015 5:13 pm
- Forum: 3D/2D models
- Topic: Looney Tunes ACME Arsenal .NIF
- Replies: 7
- Views: 1644
- Sun May 03, 2015 4:04 pm
- Forum: 3D/2D models
- Topic: Looney Tunes ACME Arsenal .NIF
- Replies: 7
- Views: 1644
Re: Looney Tunes ACME Arsenal .NIF
I mean, I was wondering if it was possible to get these with bones, as the Noesis script is able to do with other models. yeah, seems it is: BugsInNifscope.JPG But I'm too busy to investigate on more. Also, can I see the hex2obj settings you used on that model? time to find out that for yourself, i...
- Sun May 03, 2015 12:27 pm
- Forum: 3D/2D models
- Topic: $40 for Help Exporting Stadiums from a ps2 game
- Replies: 31
- Views: 8592
Re: Please Help Exporting Stadiums
do you think C is the best for a person as stupid as me to try to learn first? First of all: change your attitude. :) You're NOT stupid. "C" is feared by some people because of its use of pointers. They prefer C# (C sharp) or java. You could check for QBasic (QB64 for newer windows versio...
- Sun May 03, 2015 3:33 am
- Forum: 3D/2D models
- Topic: Looney Tunes ACME Arsenal .NIF
- Replies: 7
- Views: 1644
Re: Looney Tunes ACME Arsenal .NIF
hex2obj (combined with your brain) does:
- Sat May 02, 2015 12:58 pm
- Forum: Game Archive
- Topic: RAGE .RESOURCES files
- Replies: 59
- Views: 31374
Re: RAGE .RESOURCES files
Seems strange to me that there's only .bimage files extracted but I don't know about DLC resource files.
For gameresources_sp_01.patch dialogues to be found here:
strings\*.lang
or maybe here: generated\swf\dialog.bswf
For gameresources_sp_01.patch dialogues to be found here:
strings\*.lang
or maybe here: generated\swf\dialog.bswf
- Sat May 02, 2015 8:46 am
- Forum: 3D/2D models
- Topic: $40 for Help Exporting Stadiums from a ps2 game
- Replies: 31
- Views: 8592
Re: Please Help Exporting Stadiums
what do you mean include it into the project you mean the stadium files? I meant to include the shown "C" code which allows to print out some pixels which don't appear to be a stadium. if so yes please perhaps during that phase you will find something new to fix it I would do if you knew ...
- Sat May 02, 2015 7:52 am
- Forum: 3D/2D models
- Topic: $40 for Help Exporting Stadiums from a ps2 game
- Replies: 31
- Views: 8592
Re: Please Help Exporting Stadiums
WOW thats really great well, it's not better than before: Yamaha_notBetterThanBefore.JPG can you please share what you use to transfer the complete stadium (as you can see above it doesn't look like a stadium) I used plain "c" such like this: for (l=0;l<88;l++) { // fprintf( stream, "...
- Fri May 01, 2015 5:24 pm
- Forum: 3D/2D models
- Topic: Ride (by Milestone) .BIN format
- Replies: 35
- Views: 16361
Re: Ride (by Milestone) .BIN format
good news: for some unknown reason :D it imports the accessories at the correct positions. Wouldn't have expected this. Great. A new version of hex2obj was required to handle absolute/relative face indices. Maybe I can upload it together with a set of H2O files for the accessories next week (for one...
