(uv's preview with v0.24b only): 0x19434 = 0x168FC + 2x 12x461 (dec.)lovemarin wrote: and still got stuck with UV information, let me have a rest first
(skipping verts and normals to get uvs starting address)
(uv's preview with v0.24b only): 0x19434 = 0x168FC + 2x 12x461 (dec.)lovemarin wrote: and still got stuck with UV information, let me have a rest first
From the pic in the above post I don't see a reason why not. (But I didn't check for uvs, weights, bones and so on.)pechenko121 wrote:can i at least load models from archives in binding pose using MeshExtractor?