Search found 4134 matches

by shakotay2
Thu Jun 25, 2015 2:15 pm
Forum: 3D/2D models
Topic: Collapse: Devastated World Models?
Replies: 1
Views: 1253

Re: Collapse: Devastated World Models?

vehicle_t000.JPG
some trial&error required to get correct textures.
Guess it's a 16x4 format (A16B16G16R16F ?) where you need to find the correct palette colors.

(Maybe try another texture viewer than TextureFinder?)
by shakotay2
Thu Jun 25, 2015 1:24 pm
Forum: 3D/2D models
Topic: [HELP] Converting models from Bloody Roar 3
Replies: 7
Views: 2826

Re: [HELP] Converting models from Bloody Roar 3

ah, yeah, must have overlooked them. But they aren't too many and biggest face index seems to be 128 (0x7F+1). Another idea would be to start from 0x5E0B4 but its DWORD DWORD WORD index here. Very strange. Maybe pick up the smallest TTM you have and analyze its structure completely? (Will take some ...
by shakotay2
Thu Jun 25, 2015 10:38 am
Forum: 3D/2D models
Topic: [HELP] Converting models from Bloody Roar 3
Replies: 7
Views: 2826

Re: [HELP] Converting models from Bloody Roar 3

Much looks like a standard "PS2 tri-stripes" model file but without chunks separator. could you tell more about it? I've no time to check that out. Talking about this data? 05D360 00 00 00 00 02 00 02 00 03 00 04 00 FF FF 02 00 05D370 03 00 FF FF 66 66 66 3F CD CC CC 3D 00 00 00 00 ... 05...
by shakotay2
Thu Jun 25, 2015 10:07 am
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7230

Re: Maya, Noesis & MH Tri Player Animations.

In one of my previous images I posted here it shows what the skeleton is doing. yep, I saw the pics. but as an MD5 I can at least see the skeleton but the problem remains that the joints are bunched up together talking about Noesis, too? The Red Line is the skeleton information. The dot represents ...
by shakotay2
Wed Jun 24, 2015 9:52 pm
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7230

Re: Maya, Noesis & MH Tri Player Animations.

yeah, I know that. But as you can read from my "simultaneous" edit :D in my previous post
I don't get the md5anim working in Noesis except moving white dots connected by red lines (not the bones I guess).

So what does
as a MD5Anim which is loaded up just fine in Noesis
exactly mean?
by shakotay2
Wed Jun 24, 2015 9:36 pm
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7230

Re: Maya, Noesis & MH Tri Player Animations.

Wait a moment. So do you have the animations working outside of the BRRES viewer? nope - I moved the bones manually in blender's posing mode. The option in the BRRES Viewer that needs to be selected for the animations to play is "Play Rotations Only" well, ok, I'd to load the anim and the...
by shakotay2
Wed Jun 24, 2015 1:09 pm
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7230

Re: Maya, Noesis & MH Tri Player Animations.

thx for uploading the brres files! npc001.brres and mot_plcom.brres first one is the skeleton with mesh, 2nd one the ani file, correct? Seems I can't follow some of your explanations from the OP: I then go to extract the animation from the BRRES viewer as a MD5Anim which is loaded up just fine in No...
by shakotay2
Wed Jun 24, 2015 8:22 am
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7230

Re: Maya, Noesis & MH Tri Player Animations.

- .brres sample?

- what's the actual version of the BRRES Viewer? 1.2?
by shakotay2
Tue Jun 23, 2015 1:53 am
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 7773

Re: WWE 2k15 PC models - need help importing weight data

usedID = ReadBElong f
is zero for the PC model, so Used_Bone_array is empty and no skin is built
by shakotay2
Mon Jun 22, 2015 12:03 pm
Forum: 3D/2D models
Topic: GPU PerfStudio
Replies: 1
Views: 898

Re: GPU PerfStudio

with GPU PerfStudio , i can export 2 files IndexBuffer.txt and VertexBuffer.txt Are you sure it can't export more than that? For example to export the model it shows in any 3D format? how convert the VertexBuffer file into an obj file ? Rather simple if you know File I/O in any programming language...
by shakotay2
Sun Jun 21, 2015 6:38 am
Forum: 3D/2D models
Topic: LittleBigPlanet 3 Background Scenery .smh
Replies: 5
Views: 1407

Re: LittleBigPlanet 3 Background Scenery .smh

env_caverns_out.JPG (first submesh only) Do a hex search for 000000010002 to find the start addresses of the face indices blocks. Here it's 94 submeshes. So it will be a little bit tedious to build the whole mesh if you don't have basic skills in "C" (to build a Make_H2O project) or maxsc...
by shakotay2
Tue Jun 16, 2015 2:03 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

:D another question: how to find the start of the face indices list without "00 00 01 00 02", some files are not easy to recognise their start or end address, just like the one below, could you take a look please? Thanks (: nope, sry, I don't have the time to examine every single sample. ...
by shakotay2
Tue Jun 16, 2015 9:07 am
Forum: 3D/2D models
Topic: Lord of the Rings War in the North DAT files - request
Replies: 4
Views: 2332

Re: Lord of the Rings War in the North DAT files - request

I can see the mesh in the Mesh viewer. But I cannot export OBJ when choosing Save as mesh, are you trying to write to a folder which you don't have write access rights for? and I cannot find test.obj doesn't make sense to me. Seeing the mesh in the Mesh viewer means: test.obj must exist (in the sam...
by shakotay2
Mon Jun 15, 2015 9:46 am
Forum: 3D/2D models
Topic: Lord of the Rings War in the North DAT files - request
Replies: 4
Views: 2332

Re: Lord of the Rings War in the North DAT files - request

using hex2obj (view link in my sig):
lorien_treehouse_01.JPG
At offset 8 and 16 of the FVF block there seem to be half float normals.
uvs not found so far. (You may try 8 for uv preview - could be uvs but guess: no.)
by shakotay2
Sun Jun 14, 2015 10:30 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 37249

Re: Havok binary files

accidentally I managed to do it, but the created file is an hkt, not hkx: hk_2013.1.0-r1-hkt.JPG Also for some reason the skeleton is not visible in the standalone tool ( ToolStandAlone.exe ). This might be caused by the fact that I imported the BrawlerA smd from this thread into blender, exported a...