Search found 4134 matches

by shakotay2
Wed Jul 01, 2015 2:48 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4 Special Edition
Replies: 17
Views: 8936

Re: [PC] Devil May Cry 4 Special Edition

it's a little bit tedious with the face indices:
cloth_QM.JPG
by shakotay2
Tue Jun 30, 2015 11:45 pm
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7230

Re: Maya, Noesis & MH Tri Player Animations.

I think we've just to recalculate the anims (i.e. add the transitions): baseframe_trans.JPG It's totally ugly because I took the baseframe transitions (see pic in my previous post) for three test frames (md5anim). (If I had taken the data from the t-pose noone would have seen that it works (should w...
by shakotay2
Tue Jun 30, 2015 9:56 pm
Forum: Graphic file formats
Topic: The Sims 2 (PS2) textures?
Replies: 10
Views: 4492

Re: The Sims 2 (PS2) textures?

the offsets vary a little bit depending on the length of the texture name which starts at 0x10:
boot_screen.JPG
by shakotay2
Tue Jun 30, 2015 11:08 am
Forum: Graphic file formats
Topic: The Sims 2 (PS2) textures?
Replies: 10
Views: 4492

Re: The Sims 2 (PS2) textures?

seriously?
The picture in my previous post should show all you need.
The offset 65 (dec.) is addr 0x41.
by shakotay2
Tue Jun 30, 2015 6:31 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 48119

Re: Rage (idTech5) model format md6

updated the tool - tested with XP only:
W-TNO_OB.zip
by shakotay2
Sun Jun 28, 2015 1:26 pm
Forum: Game Archive
Topic: Evil Within (*.pages)
Replies: 59
Views: 22134

Re: Evil Within (*.pages)

those "puzzles" (3, 4, 5.dds) are RAM snapshots, aren't they? If so, you don't expect someone to "unpuzzle" that? :D (that should be impossible due to the way allocation of memory blocks works) I don't know much about VRAM but if that's VRAM snapshots the problem should be the sa...
by shakotay2
Sun Jun 28, 2015 9:41 am
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7230

Re: Maya, Noesis & MH Tri Player Animations.

So if I understand you correctly then you basically want the translation values for the t-pose of the model right? Otherwise, for each md5anim could easily grab this data by opening it up in notepad++. yep, but since we're not sure about the exported anim data it's more safe to take the positions d...
by shakotay2
Sun Jun 28, 2015 1:15 am
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7230

Re: Maya, Noesis & MH Tri Player Animations.

I haven't looked at any of the things or data you're tossing around here, so I couldn't say if you're dealing with additive anims, but it doesn't really sound like it. guess so. Thx for your input - it's appreciated. @SaucyMonkey: I think I got to know why the model is clumped when playing the anim...
by shakotay2
Sun Jun 28, 2015 12:16 am
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7230

Re: Maya, Noesis & MH Tri Player Animations.

Now were you changing the translation in a renderer or notepad I changed Kentilan's old mdlviewer source which was uploaded by chrrox http://forum.xentax.com/viewtopic.php?f=3&t=3636 (which doesn't contain the "play rotations only" feature nor an export option) Sadly it's not as easy ...
by shakotay2
Sat Jun 27, 2015 12:15 pm
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7230

Re: Maya, Noesis & MH Tri Player Animations.

What we really need is someone to decrypt what Mr.Adults said here. yeah, the mighty "someone" - heard of him sometimes. :D But who is? fatduck for example has left the forum. On the other hand the problem might be just related to absolute/relative coordinates. I changed the translation o...
by shakotay2
Sat Jun 27, 2015 11:22 am
Forum: Game Archive
Topic: [Xbox] Project Gotham Racing 2 (.pak?)
Replies: 3
Views: 1591

Re: [Xbox] Project Gotham Racing 2 (.pak?)

foggys wrote:Hello. Anybody helps me extracting textures this files? Thanks
try offzip
From Hong Kong.pak_stream it extracts 861 valid zip blocks.
May or may not contain senseful data:
HKpak_stream_dat.JPG
(do a forum search on howto use offzip)
by shakotay2
Fri Jun 26, 2015 10:17 pm
Forum: 3D/2D models
Topic: Kingdoms of Amalur meshes and textures.
Replies: 4
Views: 1991

Re: Kingdoms of Amalur meshes and textures.

that's rather simple by using a hex editor.
If you don't know "how to",
there's also a quickbms script, iirc. Use forum search to find it. (btw: it's possible to do a search in search results.)

There should be hints in this forum how to use the quickbms.exe, too.
by shakotay2
Fri Jun 26, 2015 8:19 am
Forum: 3D/2D models
Topic: Kingdoms of Amalur meshes and textures.
Replies: 4
Views: 1991

Re: Kingdoms of Amalur meshes and textures.

annaquick wrote:Why can't I open the DDS files? I have the plugins necessary.
it was said somewhere in this forum: "Just delete first 16 bytes of every DDS file"
by shakotay2
Fri Jun 26, 2015 8:00 am
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7230

Re: Maya, Noesis & MH Tri Player Animations.

SaucyMonkey wrote:Wait a sec. Were you getting clumped animations with the BRRES Viewer option "Play Rotations Only" on?
nope. Unchecked means: 'off'
by shakotay2
Thu Jun 25, 2015 9:31 pm
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7230

Re: Maya, Noesis & MH Tri Player Animations.

Again Mr.Adults hits the nail on the head here with this post: http://forum.xentax.com/viewtopic.php?p=90014 but I just don't know how to do what he suggested. nor do I - that's a known problem with some of MrAdult's comments :D (because often advanced knowledges is required to understand him) btw:...