Search found 4134 matches

by shakotay2
Sat Jul 18, 2015 11:01 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

The reason I was wondering is that I did locate some of the files that associate with stages and backgrounds, but none of them will open in Noesis at all. [...] Well, none of them except sn_hikari01.aqo. That's the only one that could be previewed and exported. its header says "aqo.VTBF" ...
by shakotay2
Sat Jul 18, 2015 10:13 pm
Forum: 3D/2D models
Topic: Help with Natsuiro High School (PS3)
Replies: 5
Views: 2601

Re: Help with Natsuiro High School (PS3)

there are two datablocks, 1769x4 bytes each:
from 0xB290 to 0xCE34 and
from 0xCE40 to 0xE9E4
which may or may not contain uv data.

In the first block every fourth byte is zero,
in the 2nd block it's between 0 and 3 (like some bone id).

Very strange...
by shakotay2
Fri Jul 17, 2015 9:56 pm
Forum: Graphic file formats
Topic: The Room Two by Fireproof Games
Replies: 6
Views: 2185

Re: The Room Two by Fireproof Games

maybe a palette problem, or the choosen format is wrong.
Dunno - I'm just providing hints to help people help themselves
by shakotay2
Thu Jul 16, 2015 1:16 pm
Forum: Game Archive
Topic: .arc-archives (Fire Emblem If) Repacker needed
Replies: 9
Views: 4093

Re: .arc-archives (Fire Emblem If) Repacker needed

I guess this .arc-file type is similar to another .arc-filetypes that can be opened with EveryFileExplorer. Talking about BustUp_WITCH.arc you've uploaded some months ago? Its signature is "darc" while the Fire Emblem .arc begins like this: Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 00000 3A ...
by shakotay2
Thu Jul 16, 2015 11:05 am
Forum: Game Archive
Topic: .arc-archives (Fire Emblem If) Repacker needed
Replies: 9
Views: 4093

Re: .arc-archives (Fire Emblem If) Repacker needed

thx for clearifying!
In my experience it's somewhat harder to pack than to unpack an archive.
Guess you've searched for a similar type of archive and didn't find any?
by shakotay2
Wed Jul 15, 2015 11:09 pm
Forum: Game Archive
Topic: [PC] Run And Fire MMOFPS
Replies: 6
Views: 2076

Re: [PC] Run And Fire MMOFPS

the arch00 archive starts with the signature "PTAR" while the bms scripts you mentioned check for "LTAR". You could use TextureFinder to check for contained textures (there are some) You could check the filetable at archive's end ("characters\AI\Mat\Bumper.Mat00G" etc.)...
by shakotay2
Wed Jul 15, 2015 9:48 pm
Forum: Game Archive
Topic: .arc-archives (Fire Emblem If) Repacker needed
Replies: 9
Views: 4093

Re: .arc-archives (Fire Emblem If) Repacker needed

come on, boy! Tell us the whole truth. :D Your request consists of at least three tasks, doesn't it? o pack *.png as *.bch o compress *.bch to *.bch.lz o pack the lz files into an *.arc archive I found that there's an lz compression inside the source code but seems it's used on text files only. 1) w...
by shakotay2
Wed Jul 15, 2015 12:44 pm
Forum: Graphic file formats
Topic: The Room Two by Fireproof Games
Replies: 6
Views: 2185

Re: The Room Two by Fireproof Games

Tarot_Cards_01_RGB-dds.jpg
by shakotay2
Tue Jul 14, 2015 5:51 pm
Forum: Game Archive
Topic: Shin Hokuto Musou (Fist of the North Star Ken's Rage 2)
Replies: 24
Views: 13607

Re: Shin Hokuto Musou (Fist of the North Star Ken's Rage 2)

[...], the ns2_360.zip script crash the noesis most of the time don't know what you're talking about. Noesis uses python scripts (*.py) or dll plugins. but the texture dont load , any help is the welcome no texture sample, no help (You might try out blender: http://forum.xentax.com/viewtopic.php?f=...
by shakotay2
Tue Jul 14, 2015 4:24 pm
Forum: 3D/2D models
Topic: Fist of the North Star Ken's Rage 2 texture help
Replies: 3
Views: 1149

Re: Fist of the North Star Ken's Rage 2 texture help

it's very unlikely to get an answer in this sub forum if you didn't get it here:
viewtopic.php?f=10&t=10025&hilit=fist&start=15

Upload the texture sample there and maybe someone will have a look at.
by shakotay2
Tue Jul 14, 2015 12:33 pm
Forum: 3D/2D models
Topic: Strange OBJ files from Unity3D
Replies: 2
Views: 1169

Re: Strange OBJ files from Unity3D

For NSTGun.obj from BuildPlayer-main.zip there are 26931 vertices and the maximum face index seems to be 5574 (or something like that). So a whole bunch of faces is missing. As simple as that. I see two possibilities: either there's a problem unpacking the assets using disunity (maybe something's wr...
by shakotay2
Sat Jul 11, 2015 2:59 pm
Forum: 3D/2D models
Topic: Monsters, Inc. (PS2) - RenderWare BSP file to usable format?
Replies: 15
Views: 3814

Re: Monsters, Inc. (PS2) - BSP file to usable format?

FIs' start for the first SM seems to be 0xD0F6 (but doesn't change too much)

As I said it's rather simple to gain the submeshes if you invest some time (that I don't have)
basement_2nd.JPG
(again FIs count may need some adjustment - I didn't really care...)
by shakotay2
Fri Jul 10, 2015 2:14 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 37250

Re: Havok binary files

SergeantJoe wrote:Only shakotay can do that, although he did it mostly by hand and never explained how.
there are at least 10 people in this forum who can/could do this but noone explained how to do it.
Anyway, it will be part of my skel2smd exporter which will be released sooner or later.
by shakotay2
Thu Jul 09, 2015 8:43 am
Forum: 3D/2D models
Topic: Monsters, Inc. (PS2) - RenderWare BSP file to usable format?
Replies: 15
Views: 3814

Re: Monsters, Inc. (PS2) - BSP file to usable format?

pretty sure - but it's not me who will walk it...

but here's a correction for the first submesh:
basement_fst_SM.JPG
by shakotay2
Thu Jul 09, 2015 6:03 am
Forum: 3D/2D models
Topic: Monsters, Inc. (PS2) - RenderWare BSP file to usable format?
Replies: 15
Views: 3814

Re: Monsters, Inc. (PS2) - BSP file to usable format?

quickhacked using hex2obj (view link in my sig):
basement_bsp.JPG
vertex count for the submesh was 1483, so you'll need to use more FIs (face indices)

The '2' is the face indices offset to skip the fourth dummy FI (01 00).