Poll & Discussion: We wish the site to continue (Y/N)
Search found 4134 matches
- Fri Aug 14, 2015 2:31 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
There's no recipe or formulae - sometimes offsets to be found in the file. In the end it's a matter of experience - the more samples you try with hex2obj (and there a dozens of them in the forum) the more likely you'll get a clue. vertex startaddress for 02144.neo: 0x168FC vertex_startaddress_02144_...
- Fri Aug 14, 2015 9:55 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
maybe the post as of Sat Jun 13, 2015 11:14 pm a page before can help?
- Fri Aug 14, 2015 9:25 am
- Forum: 3D/2D models
- Topic: star wars : starfighter .pmdl models
- Replies: 32
- Views: 10477
Re: Star Wars : Starfighter *.pmdl/*.msh models
do u like riding dead horses?AceWell wrote:Reviving this thread [...]
- Fri Aug 14, 2015 7:32 am
- Forum: 3D/2D models
- Topic: Score Hero - Models/Anims
- Replies: 1
- Views: 820
Re: Score Hero - Models/Anims
i need decompile the 3d files when talking about 3D data "decompile" is the wrong term (since a compiler translates program code ) So extracting (or converting/whatever) the binary 3D data here reveals some clumped mesh. (Maybe someone has the time to find the offset positions for the sub...
- Tue Aug 11, 2015 5:33 pm
- Forum: 3D/2D models
- Topic: research on an obj to vkm converter
- Replies: 27
- Views: 5940
Re: research on an obj to vkm converter
As you all may know it's often not too hard to do a 'somewhat-3D-format' to (wavefront) obj conversion (and create a converter or max script). But most people expect the reverse way to be comparable simple. Be told that it's not. Because you have to understand/rebuild the complete format of a 3D mes...
- Tue Aug 11, 2015 2:06 pm
- Forum: Graphic file formats
- Topic: Help with MuOnline .OZP / .OZD / .OZG Files please!
- Replies: 5
- Views: 3151
Re: Help with MuOnline .OZP / .OZD / .OZG Files please!
ozg files seem to be compressed using offzip -a -z -15 on ArkaBattleProgress.ozg creates 8 .dat files with less than 530 bytes each without senseful data imho. (No time to dig deeper, sry.) btw: thought I was deadly wrong using offzip with -15 as a parameter; 'coz some people used -a -z 15, but if ...
- Tue Aug 11, 2015 1:45 pm
- Forum: Website
- Topic: The future of the forum: Ideas, suggestions and general.
- Replies: 49
- Views: 30093
Re: The future of the forum: Ideas, suggestions and general.
yeah, I've had this strange feeling from the very beginning of this year that 'something' is going on. Too few members who contribute too many who only come to have some of their wishes fulfilled. Too many of them seem to expect it as 'a service' that they are entitled to. It's a 'spirit of age' or ...
- Sun Aug 09, 2015 3:42 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
data type float occupies 4 bytes;diksonhe wrote:(12+12) do not quite understand.
vertex position x,y,z -> 3x4=12 bytes
normals xn,yn,zn -> 3x4= 12 bytes
- Sun Aug 09, 2015 8:36 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
hi,shakotay2. Thanks your Tutorial,But a some question 。 1.this’s *.dat file UVs startaddr is AFC4 , Why not is 8 x 1539 = 12312 = 3018 , calculate back from 12 bytes before 9954 - 0xC = 9948, 9948 -3018 = 6930. hi, diksonhe, the format is not "standard" (v,vn,vt, faceindices) but v,vn, f...
- Sat Aug 08, 2015 6:27 am
- Forum: 3D/2D models
- Topic: Perfect Dark Xbla Models extraction
- Replies: 9
- Views: 3532
Re: Perfect Dark Xbla Models extraction
well damn, you saw the link when it was valid fxxxing 82 damn times, what was I supposed to do?! btw, I WAS looking to pay someone to do it for me. yeah, willingly. so there were 82 downloaders? If noone answered it's very likely that noone had a solution. As simple as that. btw: this is a hobbyist...
- Fri Aug 07, 2015 5:09 pm
- Forum: 3D/2D models
- Topic: Perfect Dark Xbla Models extraction
- Replies: 9
- Views: 3532
Re: Perfect Dark Xbla Models extraction
and did YOU notice your given link IS dead? ("Invalid or Deleted File.")Vivi wrote:are you [removed] purposely ignoring this thread? or is this place just dead?
(Anyway, I'd be surprised if anyone would try to help you out with such a speech...
- Fri Aug 07, 2015 2:33 pm
- Forum: Graphic file formats
- Topic: DDX File ?
- Replies: 2
- Views: 1318
Re: DDX File ?
[...], waiting for your help. yep. Seems that's nowadays forum members most preferred job. :D Having done some forum search for 'ddx' you'd have got 7 matches with one of them (http://forum.xentax.com/viewtopic.php?f=18&t=6872&p=55929&hilit=ddx#p55929) telling you this: So, as far as I ...
- Tue Aug 04, 2015 11:51 pm
- Forum: Game Archive
- Topic: Demon Seals online Game .npk file archive
- Replies: 4
- Views: 4002
Re: Demon Seals online Game .npk file archive
this is a model's submesh:
- Sun Aug 02, 2015 6:45 pm
- Forum: 3D/2D models
- Topic: Ride (by Milestone) .BIN format
- Replies: 35
- Views: 16361
Re: Ride (by Milestone) .BIN format
A maxscript to import the models would solve everything, i guess. yeah, as simple as that! But a maxscript has to be written before it can solve anything. :D If you sent me your preferred model (one sample only!) I could have a look at but I can't promiss anything. I remember the first sample I con...
- Sun Aug 02, 2015 4:32 pm
- Forum: 3D/2D models
- Topic: Cryengine weird vertex format
- Replies: 2
- Views: 958
Re: Cryengine weird vertex format
using hex2obj (view link in my sig):
