Search found 4134 matches

by shakotay2
Fri Aug 14, 2015 2:31 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

There's no recipe or formulae - sometimes offsets to be found in the file. In the end it's a matter of experience - the more samples you try with hex2obj (and there a dozens of them in the forum) the more likely you'll get a clue. vertex startaddress for 02144.neo: 0x168FC vertex_startaddress_02144_...
by shakotay2
Fri Aug 14, 2015 9:55 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

maybe the post as of Sat Jun 13, 2015 11:14 pm a page before can help?
by shakotay2
Fri Aug 14, 2015 9:25 am
Forum: 3D/2D models
Topic: star wars : starfighter .pmdl models
Replies: 32
Views: 10477

Re: Star Wars : Starfighter *.pmdl/*.msh models

AceWell wrote:Reviving this thread [...]
do u like riding dead horses? :D
infiltrator-body_msh.JPG
by shakotay2
Fri Aug 14, 2015 7:32 am
Forum: 3D/2D models
Topic: Score Hero - Models/Anims
Replies: 1
Views: 820

Re: Score Hero - Models/Anims

i need decompile the 3d files when talking about 3D data "decompile" is the wrong term (since a compiler translates program code ) So extracting (or converting/whatever) the binary 3D data here reveals some clumped mesh. (Maybe someone has the time to find the offset positions for the sub...
by shakotay2
Tue Aug 11, 2015 5:33 pm
Forum: 3D/2D models
Topic: research on an obj to vkm converter
Replies: 27
Views: 5940

Re: research on an obj to vkm converter

As you all may know it's often not too hard to do a 'somewhat-3D-format' to (wavefront) obj conversion (and create a converter or max script). But most people expect the reverse way to be comparable simple. Be told that it's not. Because you have to understand/rebuild the complete format of a 3D mes...
by shakotay2
Tue Aug 11, 2015 2:06 pm
Forum: Graphic file formats
Topic: Help with MuOnline .OZP / .OZD / .OZG Files please!
Replies: 5
Views: 3151

Re: Help with MuOnline .OZP / .OZD / .OZG Files please!

ozg files seem to be compressed using offzip -a -z -15 on ArkaBattleProgress.ozg creates 8 .dat files with less than 530 bytes each without senseful data imho. (No time to dig deeper, sry.) btw: thought I was deadly wrong using offzip with -15 as a parameter; 'coz some people used -a -z 15, but if ...
by shakotay2
Tue Aug 11, 2015 1:45 pm
Forum: Website
Topic: The future of the forum: Ideas, suggestions and general.
Replies: 49
Views: 30093

Re: The future of the forum: Ideas, suggestions and general.

yeah, I've had this strange feeling from the very beginning of this year that 'something' is going on. Too few members who contribute too many who only come to have some of their wishes fulfilled. Too many of them seem to expect it as 'a service' that they are entitled to. It's a 'spirit of age' or ...
by shakotay2
Sun Aug 09, 2015 3:42 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

diksonhe wrote:(12+12) do not quite understand.
data type float occupies 4 bytes;
vertex position x,y,z -> 3x4=12 bytes
normals xn,yn,zn -> 3x4= 12 bytes
by shakotay2
Sun Aug 09, 2015 8:36 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

hi,shakotay2. Thanks your Tutorial,But a some question 。 1.this’s *.dat file UVs startaddr is AFC4 , Why not is 8 x 1539 = 12312 = 3018 , calculate back from 12 bytes before 9954 - 0xC = 9948, 9948 -3018 = 6930. hi, diksonhe, the format is not "standard" (v,vn,vt, faceindices) but v,vn, f...
by shakotay2
Sat Aug 08, 2015 6:27 am
Forum: 3D/2D models
Topic: Perfect Dark Xbla Models extraction
Replies: 9
Views: 3532

Re: Perfect Dark Xbla Models extraction

well damn, you saw the link when it was valid fxxxing 82 damn times, what was I supposed to do?! btw, I WAS looking to pay someone to do it for me. yeah, willingly. so there were 82 downloaders? If noone answered it's very likely that noone had a solution. As simple as that. btw: this is a hobbyist...
by shakotay2
Fri Aug 07, 2015 5:09 pm
Forum: 3D/2D models
Topic: Perfect Dark Xbla Models extraction
Replies: 9
Views: 3532

Re: Perfect Dark Xbla Models extraction

Vivi wrote:are you [removed] purposely ignoring this thread? or is this place just dead?
and did YOU notice your given link IS dead? ("Invalid or Deleted File.")
(Anyway, I'd be surprised if anyone would try to help you out with such a speech... :roll: )
by shakotay2
Fri Aug 07, 2015 2:33 pm
Forum: Graphic file formats
Topic: DDX File ?
Replies: 2
Views: 1318

Re: DDX File ?

[...], waiting for your help. yep. Seems that's nowadays forum members most preferred job. :D Having done some forum search for 'ddx' you'd have got 7 matches with one of them (http://forum.xentax.com/viewtopic.php?f=18&t=6872&p=55929&hilit=ddx#p55929) telling you this: So, as far as I ...
by shakotay2
Tue Aug 04, 2015 11:51 pm
Forum: Game Archive
Topic: Demon Seals online Game .npk file archive
Replies: 4
Views: 4002

Re: Demon Seals online Game .npk file archive

this is a model's submesh:
00000014_dat.JPG
by shakotay2
Sun Aug 02, 2015 6:45 pm
Forum: 3D/2D models
Topic: Ride (by Milestone) .BIN format
Replies: 35
Views: 16361

Re: Ride (by Milestone) .BIN format

A maxscript to import the models would solve everything, i guess. yeah, as simple as that! But a maxscript has to be written before it can solve anything. :D If you sent me your preferred model (one sample only!) I could have a look at but I can't promiss anything. I remember the first sample I con...
by shakotay2
Sun Aug 02, 2015 4:32 pm
Forum: 3D/2D models
Topic: Cryengine weird vertex format
Replies: 2
Views: 958

Re: Cryengine weird vertex format

using hex2obj (view link in my sig):