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Search found 4300 matches

by shakotay2
Mon Jan 30, 2023 10:42 pm
Forum: 3D/2D models
Topic: Ripping models from Zone of the Enders PS2?
Replies: 7
Views: 607

Re: Ripping models from Zone of the Enders PS2?

I tried doing the stuff for the PC version the other person linked to but honestly wasnt able to figure it out at all and got nowhere. That you "got nowhere" doesn't mean it does not work. :D (except for the "orbital frames", maybe...) There's even pictures for explanation: and ...
by shakotay2
Mon Jan 30, 2023 5:26 pm
Forum: 3D/2D models
Topic: Gameloft BDAE/TGA files
Replies: 7
Views: 801

Re: Gameloft BDAE/TGA files

I saw a lot of related content on the forum, but it seems that it doesn't match this version of bdae. Hi, using hex2obj usually matches for bdae :D : (first sub mesh only) dragon_ancient_divine_energy-bdae.png It's relative face indices here, so some more work to do... (Means next FI block starts w...
by shakotay2
Sun Jan 29, 2023 6:38 pm
Forum: 3D/2D models
Topic: Ripping models from Zone of the Enders PS2?
Replies: 7
Views: 607

Re: Ripping models from Zone of the Enders PS2?

If you don't urgently need the models from PS2 I'd suggest to have a look at these from the PC demo:
shakotay2 wrote: Fri Dec 07, 2018 12:10 am
by shakotay2
Sat Jan 28, 2023 4:29 pm
Forum: 3D/2D models
Topic: Red Faction *.v3m *.v3c
Replies: 5
Views: 469

Re: Red Faction *.v3m *.v3c

Bigchillghost wrote: Sat Jan 28, 2023 4:13 pm
mrmaller1905 wrote: Sat Jan 28, 2023 10:30 am I tried hex2obj, but I don't care for character meshes or UVs.
Is this a request or what? [roll]
I'd guess so. :D

Even the fish is ugly/lowpoly. :cry:
.
fish-v3c.png
by shakotay2
Thu Jan 26, 2023 8:54 pm
Forum: 3D/2D models
Topic: Midnight Club II *.xmod
Replies: 2
Views: 706

Re: Midnight Club II *.xmod

mrmaller1905 wrote: Sat May 21, 2022 7:51 pmIt seems that *.xmod files from Midnight Club II are in an ASCII format.
Yeah, it's super easy to import a point cloud (after doing some replacements, n->vn, t->vt and some deletions):
.
mc2-vp_lexus_body_ui_h.xmod.png
(Someone needs to add face indices; maybe auto created ones would do.)
by shakotay2
Wed Jan 25, 2023 9:12 pm
Forum: 3D/2D models
Topic: Ridge Racer Unbounded (PC) .vhcl
Replies: 13
Views: 2682

Re: Ridge Racer Unbounded (PC) .vhcl

Using hex2obj (view link in my sig),
first submesh only:
-
body_vhcl.jpg
by shakotay2
Fri Jan 13, 2023 3:18 pm
Forum: 3D/2D models
Topic: Extraction of sprite sheet from mobile game
Replies: 2
Views: 334

Re: Extraction of sprite sheet from mobile game

Hi everyone, first post here and I wished it wasn't to ask things, but here we are. I've extracted the files of a game using apktool searching for the sprite sheet of the characters, but stumbled upon a wall of encrypted files that I just have no clue on how to pass. Could anyone here help me on ho...
by shakotay2
Mon Jan 09, 2023 9:58 pm
Forum: 3D/2D models
Topic: Ridge Racer 6 .DAT file
Replies: 14
Views: 2017

Re: Ridge Racer 6 .DAT file

Hey shakotay2, i hope you didn't spent too much of your time on this Hey mono24, no, not really. :D (Plus I had to do it anyway to get an idea of the list.) as its already reversed entirely i believe by the following dev. https://github.com/Nenkai/RRUnpacker Well, I thought it was an unpacker for ....
by shakotay2
Mon Jan 09, 2023 8:25 pm
Forum: 3D/2D models
Topic: Ridge Racer 6 .DAT file
Replies: 14
Views: 2017

Re: Ridge Racer 6 .DAT file

Well, there's a list of addresses/counts before the tri strips block which hex2obj doesn't support. So I had to create H2O files manually using the list values. Used 13 entries only (out of 69). Strangely the created partial model looks worse than the auto created one. (Though the later used the ful...
by shakotay2
Sun Jan 08, 2023 5:59 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327619

Re: Extracting simple models

SpongeBotTronPants wrote: Sat Jan 07, 2023 6:38 pmAlso, can I get the Hex2OBJ latest update in a zip file, without errors? Because I used the wrong version and it gave me "wordpad.exe is missing."
It clearly reads: "Just unpack the three zips (part 2 and three see following posts)..."
shakotay2 wrote: Sun Mar 07, 2021 3:29 pm
by shakotay2
Sun Jan 08, 2023 2:16 pm
Forum: 3D/2D models
Topic: Ben 10: Omniverse (PS3) 3D Model and UV Ripping Help
Replies: 2
Views: 261

Re: Ben 10: Omniverse (PS3) 3D Model and UV Ripping Help

That sample was uploaded already, around 1st of September 2021, iirc. Don't see a reason why to care for it again.
by shakotay2
Wed Jan 04, 2023 11:36 pm
Forum: 3D/2D models
Topic: WRC 10 .P3D MODELS
Replies: 15
Views: 2632

Re: WRC 10 .P3D MODELS

Hi, Shakotay) yes, I noticed that too. perhaps this is done intentionally to confuse the "readers" of the code. :lol: Haha, really? (Why should he have done so? :D ) An obvious reason is how python is "constructed". Many people praise it for its flexibility in handling lists, tu...
by shakotay2
Wed Jan 04, 2023 7:55 am
Forum: 3D/2D models
Topic: WRC 10 .P3D MODELS
Replies: 15
Views: 2632

Re: WRC 10 .P3D MODELS

Hi Durik, really cool! 8) I always asked myself WHY these old blender scripts are so complicated. :cry: It's lines like this one (see if tag== 'NoHe') which I find totally annoying: b=g.word(g.i(1)[0])[-25:]) (Finally I end up with spamming them with dozens of print commands to understand what the c...
by shakotay2
Tue Jan 03, 2023 9:35 pm
Forum: 3D/2D models
Topic: WRC 10 .P3D MODELS
Replies: 15
Views: 2632

Re: WRC 10 .P3D MODELS

You need some deeper understanding to patch the 2.49b py scripts. I tweaked it a bit, got a lot of NANs (why?), this is a result: . WCR10.jpg If someone told me what the numbers after Strm mean I could give it another try: LIST : 18024 Nods 558 NoHe 92 570 1 Exhaust 1 (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, ...
by shakotay2
Sat Dec 31, 2022 1:54 pm
Forum: 3D/2D models
Topic: Sonic Runners Adventure - Gameloft .PIG
Replies: 3
Views: 448

Re: Sonic Runners Adventure - Gameloft .PIG

Use the tool from here:
Bigchillghost wrote: Sat Jan 26, 2019 4:54 pm
btw: you could have simply found this by yourself by doing some forum search for ".pig":
farfocl3 wrote: Fri Apr 29, 2022 5:46 am