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by shakotay2
Fri Sep 27, 2019 10:01 am
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 20
Views: 514

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

thx for reporting - my bad, seems I bugged something into the last released exe.

well, missed an important line:
pFIs = (BYTE*) pFBuf ;

fixed version hex2obj_0.24e1.zip:
shakotay2 wrote:
Tue Oct 22, 2013 3:06 pm
by shakotay2
Fri Sep 27, 2019 9:44 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script help
Replies: 22
Views: 549

Re: Noesis script help

then loadPairedFile was coming into mind. worked perfectly thanks for that. just one more issue i could some help with, bindings the weights to skeleton/mesh - i dont understand the syntax that is needed: i found in a script the following lines to bind verts to bone by i dont understand what goes i...
by shakotay2
Wed Sep 25, 2019 7:53 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script help
Replies: 22
Views: 549

Re: Noesis script help

how do you get noesis it to ask to open/choose the second file? try out something like this: texFileName = rapi.getDirForFilePath(rapi.getInputName()) + "../texture/texture.cpr" if (rapi.checkFileExists(texFileName)): cprTexData = rapi.loadIntoByteArray(texFileName) (It's from fmt_bulletwitch_cpr.p...
by shakotay2
Wed Sep 25, 2019 10:29 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script help
Replies: 22
Views: 549

Re: Noesis script help

Ace, you're simply the best! ("better than all the rest" :D , A chance is going to come, Tina Turner)
.
not as nice as your's (how did you smooth it? edit: well, see, I missed another "1" :D ):
.
bst_centigor_body_01-rigid_model_v2-Noesis-py.jpg
by shakotay2
Wed Sep 25, 2019 9:28 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script help
Replies: 22
Views: 549

Re: Noesis script help

this is the script i am using for the mesh: (didnt add face data until i can get the verts correct) from inc_noesis import * import noesis import rapi def registerNoesisTypes(): '''Register the plugin. Just change the Game name and extension.''' handle = noesis.register("Warhammer Total War 2", ".r...
by shakotay2
Mon Sep 23, 2019 1:25 pm
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 53
Views: 36457

Re: MMO Black Desert Online

staryx123 wrote:
Sat Sep 21, 2019 9:26 am
when i use noesis to preview or export file : rh_01_wing_0001.pac, it happens with the following error , anyone knows why ?
RuntimeError: Number of indices must be evenly divisible by 3

(upload the pac in question or this will remain unsolved)
by shakotay2
Sun Sep 22, 2019 9:58 pm
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 20
Views: 514

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

My next question is: Is it possible to co-search submeshes in hex2obj, too? Or do i have to look for all submeshes and export them as a single object and later combine them in blender? That's the question here: how to find the 2nd submesh (SM). May require some trial 'n error. Getting them as one o...
by shakotay2
Sun Sep 22, 2019 7:44 pm
Forum: 3D/2D models
Topic: Pokemon Masters - Model files
Replies: 19
Views: 2937

Re: Pokemon Masters - Model files

guess, you'd get more attraction if you uploaded some pics:
.
ch8001_00_heroine.lmd.png
by shakotay2
Sun Sep 22, 2019 12:00 pm
Forum: 3D/2D models
Topic: [REQ] J-Stars Victory Vs+ model extraction script/tool
Replies: 5
Views: 239

Re: [REQ] J-Stars Victory Vs+ model extraction script/tool

Allen's bones - feel free to build a hierarchical skeleton with them: 0 CHEEK_01_L 1 CHEEK_01_R 2 CHEEK_02_L 3 CHEEK_02_R 4 CHEEK_03_L 5 CHEEK_03_R 6 CHEEK_EYE_L 7 CHEEK_EYE_R 8 CHIN 9 CHIN_middle 10 CLANK_L 11 CLANK_LC 12 CLANK_R 13 CLANK_RC 14 CLAVICLE_L 15 CLAVICLE_R 16 EFFECT_L 17 EFFECT_R 18 EL...
by shakotay2
Thu Sep 19, 2019 5:10 pm
Forum: 3D/2D models
Topic: [REQ] J-Stars Victory Vs+ model extraction script/tool
Replies: 5
Views: 239

Re: [REQ] J-Stars Victory Vs+ model extraction script/tool

Extracting this guy was a nightmare, I don't want to go through that again yeah, you're truly one of the brave hearted guys here, kudos! :) they're fairly similar to the Burning Blood format with minor differences. well, srdi uses triangle strips with a terminal of 0xFFFF (termination marker for st...
by shakotay2
Thu Sep 19, 2019 2:49 am
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 20
Views: 514

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

using hex2obj (view links in my sig):
.
Trane_Act2-msh.png
It's oddities like such in the face indices list which make the sub meshes hard to detect:

Code: Select all

...
f 705 707 706
f 706 707 2
f 707 1 2
f 2 1 708
f 1 726 708
f 708 726 1
...
by shakotay2
Wed Sep 18, 2019 7:58 pm
Forum: 3D/2D models
Topic: Help with animations: CANI format
Replies: 6
Views: 464

Re: Help with animations: CANI format

You'reAnAllStar wrote:
Wed Sep 18, 2019 3:15 am
Hopefully someone else takes interest.
Guess, nobody will care for anims as long as the mesh format isn't clear and the models aren't extracted.

Do the mesh files start with signature 4D4F444C "MODL" (as fat_princess.c0.p0.cskn does)?

Here's here eyeball:
fat_eyeball.png
by shakotay2
Mon Sep 16, 2019 4:57 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars .texture and .prefab files request help
Replies: 17
Views: 330

Re: Kamen Rider City Wars .texture and .prefab files request help

(In your post as of Mon Sep 16, 2019 1:26 pm the Makeobj_log.obj had a size of 825 kB!? What did you change?)

btw: you need to close the exe before using the created obj (otherwise the file buffer isn't flushed which could explain the missing 2..4 kB)
by shakotay2
Mon Sep 16, 2019 2:45 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars .texture and .prefab files request help
Replies: 17
Views: 330

Re: Kamen Rider City Wars .texture and .prefab files request help

bymutou wrote:
Mon Sep 16, 2019 1:26 pm
The obj file I converted is not the same size as yours.
I don't have a clue what happens. Compare the files for date/time,
the ones I use/uploaded create a valid obj:
.
Make_obj_KR.png