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by shakotay2
Thu Oct 29, 2015 7:19 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

It's not a matter of hex2obj - it's pure ASCII data: "vertices" : 49954, "faces" : 99886, "normals" : 0, "colors" : 0, "uvs" : 52314, "materials": 1 "scale" : 1.000000 "vertices": [-2.851608,109.752381,12.935308,... Ther...
by shakotay2
Tue Oct 27, 2015 4:08 pm
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 7773

Re: WWE 2k15 PC models - need help exporting face data

plodtrew wrote:I fully credited chorrox for the original script. If it is an issue for me to repost the script, let me know and I'll remove it.
It's not forbidden to improve other people's scripts and repost them. :)
by shakotay2
Tue Oct 27, 2015 8:32 am
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 7773

Re: WWE 2k15 PC models - need help exporting face data

btw "20": I was told you've tried to sell chrrox' script for $20.
Is that true?
(Be informed that I'm not supporting such behavior.)
by shakotay2
Sun Oct 25, 2015 11:38 pm
Forum: 3D/2D models
Topic: Looney Tunes Racing .SKN
Replies: 3
Views: 951

Re: Looney Tunes Racing .SKN

*.bin contains TIM files (texture). Search for 1000000008 and save the bytes 'til the next pattern as .tim. Open/convert with Mystical's Timviewer. Gives some exception for me but the continue button heals everything (wish I'd known that ages before when I thought this viewer were useless...:D ) TIM...
by shakotay2
Sun Oct 25, 2015 8:44 pm
Forum: 3D/2D models
Topic: Looney Tunes Racing .SKN
Replies: 3
Views: 951

Re: Looney Tunes Racing .SKN

this skn seems to be a skeleton file, isn't it? I can't seem to find a decent point cloud here. Anyway you may try out these H2O parameter files: 0x2E36 112 Vb1 16 99 0x22AA 96 020400 0x0 255 and 0xEF2 1077 Vb1 16 99 0x22AA 185 020400 0x0 255 For the last one it's important to enter a 2 into the edi...
by shakotay2
Sun Oct 25, 2015 9:19 am
Forum: 3D/2D models
Topic: [PSP] Conception Model File Help! (.psp.org/.giz)
Replies: 12
Views: 5680

Re: [PSP] Conception Model File Help! (.psp.org/.giz)

Still looking for someone to help with the model file! :'3 that's the fate of those who are waiting for the mysterious Mr. Someone who's hiding in this forum (we all know that). :D Why not use hex2obj to get some promissing point cloud since there seem to be some: Someone'sHidingInThisPointCloud.JP...
by shakotay2
Sat Oct 24, 2015 9:06 pm
Forum: Game Archive
Topic: [PC] Martian Gothic .DAT files
Replies: 4
Views: 1849

Re: [PC] Martian Gothic .DAT files

use irfanview:
cam1_dat.JPG
by shakotay2
Sat Oct 24, 2015 8:24 pm
Forum: 3D/2D models
Topic: Someone can find face indices for Wolfenstein BSP maps?(PS2)
Replies: 4
Views: 1617

Re: Someone can find face indices for Wolfenstein BSP maps?(

as you may know getting faceindices can become a boring task :D So from the following list (skipping each 3rd DWord) you can see that it's not very likely to contain faceindices: 6C 00 00 00 4B 00 00 00 D8 4A 88 01 6D 00 00 00 4B 00 00 00 E8 4C 88 01 6E 00 00 00 4C 00 00 00 CC 4D 88 01 6F 00 00 00 4...
by shakotay2
Thu Oct 22, 2015 8:51 pm
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 7773

Re: WWE 2k15 PC models - need help exporting face data

looks like you'll need a reverse tristrips algorithm. vertices: A B C D E F triangles: (1)ABC (2)..BCD (3)....CDE (4)......DEF So you start backwards from (4) F,E,D take C from (3), B from (2) and A from (1) That is reverse A,B,C,D,E,F HTH your example is a little bit harder: 376 377 374 < 2002 990 ...
by shakotay2
Tue Oct 20, 2015 11:15 pm
Forum: 3D/2D models
Topic: Super Hero Generations *.MBG
Replies: 6
Views: 1692

Re: Super Hero Generations *.MBG

well, yes, using hex2obj is more than copying addresses :D

Here you have to search for the first occurence of the pattern 01 00 00 00 0C to get the vertices start address: 0x59E.
(First submesh?)
er045.jpg
by shakotay2
Tue Oct 20, 2015 11:01 pm
Forum: Graphic file formats
Topic: Atlantica Online (yet again?)
Replies: 4
Views: 1926

Re: Atlantica Online (yet again?)

Noesis won't load the tiger's .dds files; do you happen to know if there is a way to load those? Hello Okapi, don't have the tiger - from the ancientgiantf1.nif I know that you can choose the 'Additional texture output' on export to get the embedded textures as dds or png files for example. edit: w...
by shakotay2
Tue Oct 20, 2015 5:21 pm
Forum: 3D/2D models
Topic: Super Hero Generations *.MBG
Replies: 6
Views: 1692

Re: Super Hero Generations *.MBG

i did not see how simple the format is:
hr038.jpg
by shakotay2
Tue Oct 20, 2015 12:03 pm
Forum: 3D/2D models
Topic: Super Hero Generations *.MBG
Replies: 6
Views: 1692

Re: Super Hero Generations *.MBG

this MBG file is not compressed - the format is just a little bit funny :D
SuperHeroGen-hr038_0001_01_b0_m01.jpg
(After some superfluous C coding I realized that getting a wavefront obj should be possible with hex2obj, too.)
by shakotay2
Tue Oct 20, 2015 12:48 am
Forum: 3D/2D models
Topic: Can't convert some .43 mesh files in KTANE
Replies: 4
Views: 2029

Re: Can't convert some .43 mesh files in KTANE

bot_case.jpg
(use File/SaveAs mesh to get the obj file)
by shakotay2
Mon Oct 19, 2015 10:57 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

yeah, we've definitely hit the 1000 downloads limit with hex2obj . update: 4th of June, 2000 downloads (v0.22: 1250, v0.24c: 750) 1000 in 225 days (10/19/15): 4 per day That's a little bit funny since from the few feedbacks I guess there might be 5 to 10 people only who really use it. Not to talk ab...