Search found 4134 matches

by shakotay2
Mon Dec 14, 2015 9:44 am
Forum: 3D/2D models
Topic: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D file
Replies: 17
Views: 4810

Re: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D

Thx - now I can see wrong/strange faces at least:
Lansd_.JPG
by shakotay2
Sun Dec 13, 2015 8:02 pm
Forum: 3D/2D models
Topic: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D file
Replies: 17
Views: 4810

Re: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D

Hello everyone! After a long search I found tools for converting models from CMR04/05 and they work,but I got errors with every model. Basically,they all have damaged normal data and some of the faces are facing wrong direction. First of all: whose script is it? Can't tell about normals since you d...
by shakotay2
Sat Dec 12, 2015 2:21 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 175325

Re: L.A. Noire

As a RoD-Horses club member :D I feel obliged to contribute, too:
LA_Noir_Big_PC_dat.JPG
by shakotay2
Fri Dec 11, 2015 9:58 am
Forum: Compressed files and methods
Topic: Extract Marmalade *.group.bin files
Replies: 2
Views: 1603

Re: Extract Marmalade *.group.bin files

BravoGroup_bin.JPG
(Real shift value might differ a little bit.)
by shakotay2
Fri Dec 11, 2015 12:36 am
Forum: Graphic file formats
Topic: MTP2 graphic file
Replies: 4
Views: 1735

Re: MTP2 graphic file

please provide proper linking instead of anonymous parts of information:

viewtopic.php?f=18&t=8715

So everyone can see mariokart64n was on a good way.

WHY don't you tell that?
by shakotay2
Thu Dec 10, 2015 1:56 pm
Forum: 3D/2D models
Topic: script 3ds max saint seiya soul of soldiers
Replies: 5
Views: 2491

Re: script 3ds max saint seiya soul of soldiers

Hi, first of all: why not tell whose script is it? From here: http://forum.xentax.com/viewtopic.php?f=16&t=13363&start=15 2ndly: use code tags ...whatever code... to present code 3rdly: very unlikely that someone will take over this tasks 'cause there are working python scripts already 4thly...
by shakotay2
Thu Dec 10, 2015 10:30 am
Forum: Graphic file formats
Topic: Unknow DDS Format *PLS HELP*
Replies: 18
Views: 7594

Re: Unknow DDS Format *PLS HELP*

happydance wrote:[...], maybe a link to a how to make a DDS header from a header less texture.
there's some (iirc) quickbms scripts in this forum which you could take as an example how to create a bms for your needs.

See Sigil's script here: viewtopic.php?f=10&t=13040
by shakotay2
Mon Dec 07, 2015 3:50 pm
Forum: 3D/2D models
Topic: Pure demo .model files
Replies: 28
Views: 4188

Re: Pure demo .model files

Here I am again - the rider of dead horses. I really don't know why I didn't use half floats that time, as suggested by finale00.
SWINGARM_01_LOD1_model.JPG
Bogus wrote:this format is difficult but I'll try to write an importer
but you didn't ever do - did you?
by shakotay2
Mon Dec 07, 2015 10:35 am
Forum: 3D/2D models
Topic: Ripping Silent Hill levels [PC]
Replies: 1
Views: 2372

Re: Ripping Silent Hill levels [PC]

Finally I got it ripped using NinjaRipper - great. (Seems the walls I was missing are a bunch of small meshes.) SH3.JPG Textures look a little bit spoiled so I used the untextured view. Next thing will be to get the SH2 (PC) levels - seems there's no demo, maybe I can grab the game from a flea marke...
by shakotay2
Mon Dec 07, 2015 10:30 am
Forum: 3D/2D models
Topic: PSX Silent Hill Model Format Help
Replies: 33
Views: 18301

Re: PSX Silent Hill Model Format Help

I originally just wanted to make a gta sa map, I'd rather this thread stay on topic , sry for that. (I've moved it to a new topic now.) search for Silent Hill modding tools it will take you to dedicated websites that host existing tools thx - but as you can see from the pics I've alreday found a so...
by shakotay2
Mon Dec 07, 2015 10:22 am
Forum: 3D/2D models
Topic: Ripping Silent Hill levels [PC]
Replies: 1
Views: 2372

Ripping Silent Hill levels [PC]

It is possible to 3D grab from epsxe , but there is no stereoscopic plugin to give the ripped model any depth , so you just end up with a mass of 2D polys,[...] thanks for clearifying. Well, that's not nice. Sadly I don't have the time/interest to explore it "in depth" but I'll check it u...
by shakotay2
Sun Dec 06, 2015 12:29 pm
Forum: 3D/2D models
Topic: PSX Silent Hill Model Format Help
Replies: 33
Views: 18301

Re: PSX Silent Hill Model Format Help

ReeceMix wrote:It is possible to 3D grab from epsxe , but there is no stereoscopic plugin to give the ripped model any depth , so you just end up with a mass of 2D polys,[...]
thanks for clearifying.
Well, that's not nice. But as I said, I wouldn't wait for that guy, CharlesM, iirc.
by shakotay2
Sun Dec 06, 2015 3:24 am
Forum: 3D/2D models
Topic: [PSP] Conception Model File Help! (.psp.org/.giz)
Replies: 12
Views: 5680

Re: [PSP] Conception Model File Help! (.psp.org/.giz)

trying to read the bonenames reveals a strange format: varying blocklength (70, 74, 110 bytes) + 1 + name length: bones_psp_orb.JPG (thus the bone ids start from 0 again for each new starting point) some progress: 1 *base* 0 2 *base Pelvis* 1 3 *base Spine* 2 4 *base Spine1* 3 5 *base Neck* 4 6 *bas...
by shakotay2
Sat Dec 05, 2015 9:23 pm
Forum: 3D/2D models
Topic: PSX Silent Hill Model Format Help
Replies: 33
Views: 18301

Re: PSX Silent Hill Model Format Help

this guy has been working on a tool to visualize the 3D models from Silent Hill: http://silenthillcommunity.com/viewtopic.php?f=3335&t=436504 Maybe, it's a way to get models. that guy is putting of people since about 1 and a half year now. So simply forget about him. :D But the other guy, Girom...