Search found 4134 matches

by shakotay2
Fri Dec 25, 2015 6:44 pm
Forum: 3D/2D models
Topic: Azera
Replies: 28
Views: 8388

Re: Azera

Thank you :) - what I meant was that I'm not solving problems "in depth" whilst you, chrrox, MrAdults
and other experts try to do a more or less complete format analysis.
by shakotay2
Fri Dec 25, 2015 4:06 pm
Forum: 3D/2D models
Topic: Azera
Replies: 28
Views: 8388

Re: Azera

Shakotay2, on what state your progress with Azera? I made script for this MMO few months ago, I can post it here if you don't mind. Since, if you willing finish and release it you should do it :) Hi zaramot, I'm at the very beginning. If you've already finished your script there's no need for me to...
by shakotay2
Thu Dec 24, 2015 9:50 am
Forum: 3D/2D models
Topic: Chrono Cross
Replies: 25
Views: 7021

Re: Chrono Cross

how boring! Better close this thread. :cry: It's useless.
Feel like someone is talking who's disappointed that noone in this forum helped him out and now hides his knowledge as kinda revenge.
Is this "the message" Mr.Mouse spoke of?

Maybe I'm wrong - then prove it.
by shakotay2
Thu Dec 24, 2015 12:34 am
Forum: 3D/2D models
Topic: Azera
Replies: 28
Views: 8388

Re: Azera

Critical can you try to import my azera's file into your 3dsm with warlord online-fat importer? you can't do that without modifying the script since the .model files of azera and warlord online have some differences Maybe I'll create some maxscript from scratch for Azera (next year). Archer_BD_U_20...
by shakotay2
Wed Dec 23, 2015 1:21 am
Forum: 3D/2D models
Topic: Azera
Replies: 28
Views: 8388

Re: Azera

Model format is not complex, but my aim are animation :D well, let's see. Here's the bones at least: Djehutibeta_anim.JPG For the .model I get a "WGTH size error" (weights?) but it's hard to understand fatduck's cryptical scripts. (Also I think he wouldn't be amused in case someone edited...
by shakotay2
Tue Dec 22, 2015 3:41 pm
Forum: 3D/2D models
Topic: Azera
Replies: 28
Views: 8388

Re: Azera

what's the output in the maxscript listener window?

I'm too lazy to search for that importer, but the mesh format is simple:
DjehutiBeta_AddOn-model.JPG
by shakotay2
Mon Dec 21, 2015 6:42 am
Forum: Game Archive
Topic: [.KWN] Asterix & Obelix XXL
Replies: 8
Views: 3636

Re: [.KWN] Asterix & Obelix XXL

view link in my sig.
Try it, read it, understand it.

(Guess there will be no further support of Asterix&Obelix by me due to lack of time.)

The format is not too hard but you'll need to invest some time to figure out the structures.

The textures are harder to identify (LVL01):
A&O_tex.JPG
by shakotay2
Sun Dec 20, 2015 10:19 pm
Forum: Game Archive
Topic: [.KWN] Asterix & Obelix XXL
Replies: 8
Views: 3636

Re: [.KWN] Asterix & Obelix XXL

(upper mesh is from STR01_00.KWM)
STR01_00-KWN.JPG
by shakotay2
Sat Dec 19, 2015 11:33 am
Forum: Graphic file formats
Topic: Bayonetta 2 Textures
Replies: 4
Views: 5614

Re: Bayonetta 2 Textures

problem for C2-files is: the Noesis Bayonetta plugin expects pl00c2.wtb but there is a pl00c2.wt a only Changing the code from wtb to wta and choosing different DXT types as defaults results in this: Bayo_Tex_.JPG (mariokart64n posted the WTA Format here: http://forum.xentax.com/viewtopic.php?f=16&a...
by shakotay2
Fri Dec 18, 2015 7:07 pm
Forum: Graphic file formats
Topic: Street Fighter HD Remix - Stages
Replies: 4
Views: 1674

Re: Street Fighter HD Remix - Stages

This script only extracts the casino texture properly, but I already feel like I spent way too much time on this. yeah, I know that feeling... :D I patched your script for another texture, 0526c800.dat get dwPitch long #get dwWidth short #get dwHeight short #get DUMMY long #get DUMMY short math dwP...
by shakotay2
Tue Dec 15, 2015 2:53 pm
Forum: 3D/2D models
Topic: Ghost Recon models
Replies: 2
Views: 1098

Re: Ghost Recon models

nice point clouds:
G02_Village_mol_point_clouds.JPG
First submeshes face indices sadly don't seem to fit.
Others work somehow.
by shakotay2
Mon Dec 14, 2015 11:03 pm
Forum: 3D/2D models
Topic: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D file
Replies: 17
Views: 4810

Re: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D

When I'm importing the car there are no any lod parts... Car is just LOD0 everywhere :D yeah, it's simply an inner and an outer door. I confused that. :roll: I also have probs to get the correct sum of 315 verts for both parts of the door: Lansd_door.JPG Just another project for life time wasters.....
by shakotay2
Mon Dec 14, 2015 3:20 pm
Forum: 3D/2D models
Topic: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D file
Replies: 17
Views: 4810

Re: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D

Well,first of all,even if 3ds max shows textured car correctly(doesn't works for me :D But it's still pretty useless...),it doesn't fixes the normals and it can't be used anywhere outside the 3DSMax I see - same problem with blender. Lansd_blender.JPG Maybe I'll find out why 3dsmax displays that te...
by shakotay2
Mon Dec 14, 2015 1:17 pm
Forum: 3D/2D models
Topic: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D file
Replies: 17
Views: 4810

Re: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D

And I can't really dig into this script because I'm not familliar with Max scripting and data extraction :( maybe you don't need to. :) I'm not sure but maybe it's just a matter of handling materials/textures in 3ds max? I simply put SDBod.dds onto the whole selected mesh and the door texture seems...
by shakotay2
Mon Dec 14, 2015 11:19 am
Forum: 3D/2D models
Topic: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D file
Replies: 17
Views: 4810

Re: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D

Here are the textures for tests :) thanx. :) A look at the normals in 3DSMax,they seem to be just reversed In blender there's a "flip normals" button. There should be something similar in max. But you should apply it to the concerning submeshes only - not the whole model. Hmm, that's stra...