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With some efforts it should be possible to create a .smd file from a .skl file: // boneList "Bip01 Pelvis", -1 "Bip01 L Thigh", 0 "Bip01 R Thigh", 0 "Bip01 Spine", 0 ... // reference bone org list: x,y,z -0.000496486,-2.71782,-0.593064 -0.554033,0,-1.01328e-00...
xyzzrp wrote: ↑Fri Feb 10, 2023 1:43 pmI guess the only way would be to figure out a way to install Max 2/3. Maybe find a portable version, or use a virtual machine.
Hi! Well, both formats, the .s3d and the "raw" .DFM are pure ASCII files. So simply add a .txt extension. Excerpt from bride.s3d.txt: // vertList: x,y,z -0.628759,0.0208607,-0.0048598 -0.443589,0.0155997,-0.498724 -0.674191,0.0109659,-0.663217 -0.815357,0.000100909,-0.0595589 -1.00275,0.02...
Well, ok, then I misunderstood your "from H7" from your Monday's post. :eek: Here's the smd from Juggernaut, 31 bones, but no names, just numbers. I'm too busy with my own concerns. Feel free to find out what is head, calf, legs and so on (hierarchy should help): . Juggernautout.zip (There...
Are those two gobj from HoMM6 or 7? If the later it won't help, was discussed here: Graphic style might be the same, but that doesn't mean the model format is the same. That aside I never finished the animation processing for HoMM VI, because good luck getting anyone other than the Noesis author to ...
In fact, I don'tunderstand the latest discussion. It were Genshinrange and serraphiel who digged up this thread, 10 years later . I was the one who gave some basic infos about the anim data. Waiting for someone providing a smaller/less complex sample than OrcWarrior.gobj . It didn't happen . You wou...
.., as I remember I had a blender plugin for this kind of meshes, but I have tested many of them and none work, so if someone have one that works, please upload it, thanks in advance! I have no idea why you just don't try it out; for such simple meshes you don't need any plugins: . H1001101-skm.png
The TGA file can be decompressed, and then use pvrtool to read the extracted ktx file.(but also some else can not read) See. Fine. I don't support people who get impertinent. Cheers... Then why did you ask: Is there a way to load 2d texture? The bdae file seems to have referenced all the required t...
Usually I don't care for textures; doesn't look like original "Tga" ("PK" in the file header, packed?) (You could try out to give it a proper tga header.) Or you'll need to trick around with tools that support raw data format, TextureFinder, or similar. . dragon_ancient_dev_energ...