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Search found 4300 matches

by shakotay2
Sun Feb 12, 2023 2:09 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327619

Re: Extracting simple models

Epii12 wrote: Sat Feb 11, 2023 8:10 pm Hi, I really need help with these models
If can explain to me what to do, i'll be very greatful :(
There's a tutorial contained in hex2obj (press 'tut' button).
.
yayo-point_cloud.png
by shakotay2
Sat Feb 11, 2023 12:14 pm
Forum: 3D/2D models
Topic: Nocturne model/anim formats
Replies: 11
Views: 819

Re: Nocturne model/anim formats

With some efforts it should be possible to create a .smd file from a .skl file: // boneList "Bip01 Pelvis", -1 "Bip01 L Thigh", 0 "Bip01 R Thigh", 0 "Bip01 Spine", 0 ... // reference bone org list: x,y,z -0.000496486,-2.71782,-0.593064 -0.554033,0,-1.01328e-00...
by shakotay2
Fri Feb 10, 2023 5:05 pm
Forum: 3D/2D models
Topic: Nocturne model/anim formats
Replies: 11
Views: 819

Re: Nocturne model/anim formats

xyzzrp wrote: Fri Feb 10, 2023 1:43 pmI guess the only way would be to figure out a way to install Max 2/3. Maybe find a portable version, or use a virtual machine.
Whatever. Or learn how to code.
.
bride_point_cloud.png
by shakotay2
Fri Feb 10, 2023 7:53 am
Forum: 3D/2D models
Topic: Nocturne model/anim formats
Replies: 11
Views: 819

Re: Nocturne model/anim formats

Hi! Well, both formats, the .s3d and the "raw" .DFM are pure ASCII files. So simply add a .txt extension. Excerpt from bride.s3d.txt: // vertList: x,y,z -0.628759,0.0208607,-0.0048598 -0.443589,0.0155997,-0.498724 -0.674191,0.0109659,-0.663217 -0.815357,0.000100909,-0.0595589 -1.00275,0.02...
by shakotay2
Wed Feb 08, 2023 9:33 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327619

Re: Extracting simple models

yeah, cool! :D
For uvs you'll need to switch to HF_all, though. (So it's a little caveat to replace the vt lines in the .obj from the previous run.)
.
character1_uvs.png
by shakotay2
Wed Feb 08, 2023 6:00 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327619

Re: Extracting simple models

Using this H2O parameter file

0xFDD98 4500
Vb1
48 24
0xB8 972
020400
0x0 255

you'll get such:
.
funny-.png
(Maybe some grouping required for the FIs, I have no idea.)
by shakotay2
Wed Feb 08, 2023 5:51 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327619

Re: Extracting simple models

The whole guy looks like so:
.
character1_all.png
(Faces need another go.)
by shakotay2
Wed Feb 08, 2023 5:37 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327619

Re: Extracting simple models

SchnelleMeyer wrote: Mon Feb 06, 2023 8:18 pm Its a long time since I used H2O so I have forgotten much.
Yeah. You've forgotten to switch to never versions. :D
Using unsigned shorts:
.
Character1_unsigned_shorts.png
(The face indices are another hurdle; I used faked FIs to get a fast result.)
by shakotay2
Tue Feb 07, 2023 7:26 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 39181

Re: Heroes of Might and Magic 6

Well, ok, then I misunderstood your "from H7" from your Monday's post. :eek: Here's the smd from Juggernaut, 31 bones, but no names, just numbers. I'm too busy with my own concerns. Feel free to find out what is head, calf, legs and so on (hierarchy should help): . Juggernautout.zip (There...
by shakotay2
Tue Feb 07, 2023 6:26 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 39181

Re: Heroes of Might and Magic 6

Are those two gobj from HoMM6 or 7? If the later it won't help, was discussed here: Graphic style might be the same, but that doesn't mean the model format is the same. That aside I never finished the animation processing for HoMM VI, because good luck getting anyone other than the Noesis author to ...
by shakotay2
Tue Feb 07, 2023 9:20 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 39181

Re: Heroes of Might and Magic 6

In fact, I don'tunderstand the latest discussion. It were Genshinrange and serraphiel who digged up this thread, 10 years later . I was the one who gave some basic infos about the anim data. Waiting for someone providing a smaller/less complex sample than OrcWarrior.gobj . It didn't happen . You wou...
by shakotay2
Sun Feb 05, 2023 8:22 pm
Forum: 3D/2D models
Topic: GBA BlueRoses 3D engine
Replies: 3
Views: 358

Re: GBA BlueRoses 3D engine

Deleted because the requester doesn't need it.
by shakotay2
Sun Feb 05, 2023 4:39 pm
Forum: 3D/2D models
Topic: (.skm) Skeletal mesh
Replies: 16
Views: 2045

Re: (.skm) Skeletal mesh

.., as I remember I had a blender plugin for this kind of meshes, but I have tested many of them and none work, so if someone have one that works, please upload it, thanks in advance! I have no idea why you just don't try it out; for such simple meshes you don't need any plugins: . H1001101-skm.png
by shakotay2
Wed Feb 01, 2023 9:41 am
Forum: 3D/2D models
Topic: Gameloft BDAE/TGA files
Replies: 7
Views: 801

Re: Gameloft BDAE/TGA files

The TGA file can be decompressed, and then use pvrtool to read the extracted ktx file.(but also some else can not read) See. Fine. I don't support people who get impertinent. Cheers... Then why did you ask: Is there a way to load 2d texture? The bdae file seems to have referenced all the required t...
by shakotay2
Tue Jan 31, 2023 4:46 pm
Forum: 3D/2D models
Topic: Gameloft BDAE/TGA files
Replies: 7
Views: 801

Re: Gameloft BDAE/TGA files

Usually I don't care for textures; doesn't look like original "Tga" ("PK" in the file header, packed?) (You could try out to give it a proper tga header.) Or you'll need to trick around with tools that support raw data format, TextureFinder, or similar. . dragon_ancient_dev_energ...