Search found 4134 matches

by shakotay2
Sat Jan 16, 2016 5:17 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7428

Re: Importing .STCK animation - We need your help!

where is the news compared to this thread? http://forum.xentax.com/viewtopic.php?f=16&t=11776&hilit=perfect+world+.stck btw: one difference between the "none constant" .stck of Perfect World and Saint Seiya are these indices: Running_stck_indices.jpg In run.stck from Natasha I've f...
by shakotay2
Sat Jan 16, 2016 4:18 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7428

Re: Importing .STCK animation - We need your help!

well, thank you, too. Seems it's similar with Perfect World's .stck files.
I did care for the "simple" ones only.

Maybe you can find a Saint Seiya .stck where at least the frame counts for all odd blocknumbers
(or all even numbers) are constant (and != 1)?
by shakotay2
Sat Jan 16, 2016 1:39 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7428

Re: Importing .STCK animation - We need your help!

Okay, I stumbled across something interesting. I've found a post on a chinese website by Fatduck that is for Perfect World , isn't it? Could this mean that 0x130000 is not a frame count, but actually a time? doesn't really matter for me - I'm thinking more in "patterns" than in variable n...
by shakotay2
Sat Jan 16, 2016 11:44 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 62
Views: 40662

Re: Final Fantasy XI .DAT (PC)

By the way, MrAdults is Rich Whitehouse, I assume? yep. Aliases of the "god of 3D model format analysing". He's the One who's giving us the rules: There is a way to specify "up" in Noesis, that's why the models appear oriented correctly in Noesis. Noesis doesn't rotate the geome...
by shakotay2
Fri Jan 15, 2016 9:22 am
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7428

Re: EDIT: .STCK importing --- some progress and a New Challe

- Why do you say that frame counts are varying? By the exemple, shouldn't it be a fix number (0x13) ? There's different sizes of data blocks in Running.stck: varying_counts.jpg - Is there a "test" to find out if 01 000000 1E 000000 01 000000 mark transition/rotation ? Don't know what you ...
by shakotay2
Thu Jan 14, 2016 8:22 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7428

Re: EDIT: .STCK importing --- some progress and a New Challe

Maybe it's a small difference only. We'll see... Okay, couldn't find a 1 mesh model, but I've extracted a simpler model with 2 meshes. Hope it helps. If you need any other samples, just let me know :] I'll give you some overview, maybe you can search for a simple animation for yourself then. The fo...
by shakotay2
Thu Jan 14, 2016 2:35 am
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7428

Re: EDIT: .STCK importing --- some progress and a New Challe

It throws "load ski and bon file before! "! (Although they are visibly loaded.) Want to see something completely weird? Just add my array declaration and it'll work and load! nope, I fear you didn't get it. There's no difference except that the error message is not thrown. (The mesh and s...
by shakotay2
Wed Jan 13, 2016 4:15 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7428

Re: EDIT: .STCK importing --- some progress and a New Challe

I imported ski and bon file using killercracker's script then I started my script for Perfect World .stck import. It throws "load ski and bon file before! "! (Although they are visibly loaded.) This means killercracker's Saint Seiya script is not compatible with mine. As simple as that. No...
by shakotay2
Wed Jan 13, 2016 11:34 am
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7428

Re: EDIT: .STCK importing --- some progress and a New Challe

The animation file is useless for me without suiting .ski and .bon file.
by shakotay2
Wed Jan 13, 2016 12:12 am
Forum: 3D/2D models
Topic: FFXIV:ARR - Models & Animations
Replies: 27
Views: 16679

Re: FFXIV:ARR - Models & Animations

expect me at the first light on the fifth day...(skeleton only)
by shakotay2
Tue Jan 12, 2016 11:41 pm
Forum: Game Archive
Topic: HELP!!!How to open files with extensions like this: 242BB29A
Replies: 2
Views: 899

Re: HELP!!!How to open files with extensions like this: 242B

I fear you'll have to analyse the file for yourself. From offset 0x30 there is a table with entries refering to the stringtable starting at file offset 0x360. Those entries might be: DWord string number (some are missing, such as 1, 5, and so on) word string offset word const= 0x808A examples: 00000...
by shakotay2
Mon Jan 11, 2016 10:59 pm
Forum: 3D/2D models
Topic: ICARUS online
Replies: 6
Views: 1851

Re: ICARUS online

well, you are pretty close. But why did you choose an FVF size of 48? It doesn't make sense as you can see from the pic where the characteristic patterns have an offset of 64. I'm unsure of the uvs, maybe we'll find them later (more likely to be floats than half floats (HF_)). Well done so far, word...
by shakotay2
Mon Jan 11, 2016 6:38 pm
Forum: 3D/2D models
Topic: ICARUS online
Replies: 6
Views: 1851

Re: ICARUS online

wordhg wrote:I do not know how to search and setup
read the tutorial, please ('tut' button in hex2obj).

The binary search for 00 00 01 00 02 00 has to be done in a hexeditor where you open the .skin file.
by shakotay2
Mon Jan 11, 2016 4:30 pm
Forum: 3D/2D models
Topic: ICARUS online
Replies: 6
Views: 1851

Re: ICARUS online

Why don't you try it out using hex2obj?
There's all you need: floats, face indices.

I'd suggest to start your examination at 0x27790 or 0x29F2C to skip assumed bone data.
There's 7 assumed startaddresses for face indices blocks (search for 000001000200).
by shakotay2
Mon Jan 11, 2016 12:50 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 37250

Re: Havok binary files

Welp, Hudeski and Bastien are officially gone for good. "officially gone"? What does that mean? It seems to be legit, but I can't quite get it working. Same here. I used AssetCc1.exe (Asset Converter Collection) from hk2013_ 1 _0_r1 - SDK on an hkx with the header hk_2013. 2 .0-r1 and it ...