Search found 4134 matches

by shakotay2
Thu Feb 25, 2016 10:09 pm
Forum: 3D/2D models
Topic: [HELP]Sniper Fury Models & Textures (.bre , .dat, .pvr )
Replies: 4
Views: 1174

Re: [HELP]Sniper Fury Models & Textures (.bre , .dat, .pvr )

Maybe some day someone of the The Usual Suspects will take over that task (or maybe not). If you can't wait you could try out hex2obj . For your uploaded bre file be informed that the other submeshes have an FVFsize of 36. But doesn't make much sense to bother with those six submeshes, imho, since i...
by shakotay2
Wed Feb 24, 2016 8:41 pm
Forum: 3D/2D models
Topic: [HELP]Sniper Fury Models & Textures (.bre , .dat, .pvr )
Replies: 4
Views: 1174

Re: [HELP]Sniper Fury Models & Textures (.bre , .dat, .pvr )

The mesh format is rather simple:
BRES.JPG
by shakotay2
Sat Feb 20, 2016 7:02 pm
Forum: 3D/2D models
Topic: Chinese Fishing Joy 3 extraction
Replies: 17
Views: 5514

Re: Chinese Fishing Joy 3 extraction

What did you try, where did you get stuck?

(In general I give one example to help people help themselves.)
by shakotay2
Fri Feb 19, 2016 11:23 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 19139

Re: [Request] Wipeout HD/Fury

There's 676 obj renamed to objx. Read the former posts how to treat them. Copy Make_H2O-Wipeout.exe to your unzipped Make_H2O-WipeOut folder (get zip from post as of Sun Nov 22, 2015 1:05 pm, read How-to-use_Wipeout.txt ) (Hex2obj_0.24 d_WO .exe is a special version for Wipeout so don't use it for o...
by shakotay2
Fri Feb 19, 2016 11:22 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 19139

Re: [Request] Wipeout HD/Fury

First, nice guys for the good work, keep it up ! Now, would be cool if we can get a Noesis script or something a bit easier to export (I mean a User-friendly one). Coding "userfriendly" devours a lot of lifetime - so sry, no time for such. :D (Even if we had 500 instead of 16 interested p...
by shakotay2
Fri Feb 19, 2016 12:28 am
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 19139

Re: [Request] Wipeout HD/Fury

Possible values for the FVFsize were 14, 18, 22 (and, untested: 10, 26), iirc. I've never checked such a large model like track.rcsmodel . Vaild obj files are 1 5 39 74 68 69 70 71 72 80 125 142 143 151 152 160 161 for example. First line of track_160.obj reads: # H2O parameter file: X:\..\tracks\tr...
by shakotay2
Thu Feb 18, 2016 10:48 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

I made a tutorial (a crash course, to be honest). You can access it by pressing the 'tut' button in hex2obj.

Sadly I don't have the time for (online) teaching.

btw: AceWell answered already in your above mentioned thread.
by shakotay2
Tue Feb 16, 2016 7:45 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

First of all try to find out if the FML files contain mesh or animation data.
Did you try to get a point cloud?

0000L.FML seems to contain skeleton data, should be possible to extract it
but sadly I don't have the time for such atm.
by shakotay2
Mon Feb 15, 2016 4:01 pm
Forum: 3D/2D models
Topic: V-Rally 3 ".g2d" & ".g3d"
Replies: 7
Views: 2442

Re: V-Rally 3 ".g2d" & ".g3d"

finally I got the uvs working somehow:
Cordoba_uvs.JPG
(No time to check the first texture set.)
by shakotay2
Sat Feb 13, 2016 12:41 pm
Forum: 3D/2D models
Topic: V-Rally 3 ".g2d" & ".g3d"
Replies: 7
Views: 2442

Re: V-Rally 3 ".g2d" & ".g3d"

I managed to include the missing objects: Cordoba_Lods.JPG (The uvs are a little bit refractory though they're floats. When entering the parameters into hex2obj and clicking the 'UVs' button after having loaded Cordoba.g3d you'll see what I mean.) Well, I could tell you that the uvs for this submesh...
by shakotay2
Sat Feb 13, 2016 7:47 am
Forum: Game Archive
Topic: [Perfect world & SEGA] Saint Seiya Online .pck package
Replies: 16
Views: 12262

Re: [Perfect world & SEGA] Saint Seiya Online .pck package

Is it a problem of a format change or is it a problem of using the unpacker? What exactly did you do? In case it's a format change try to get an old version sample, unpack it. Then use the script on the new format and report exactly what happens. have done the tempmodel.pck Does mean what? Does this...
by shakotay2
Thu Feb 11, 2016 7:21 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

the point is to understand that the format is big endian. Then the rest is simple (shown for the last submesh only): from the pic you can see the start of vertices (0x3196C, directly after the last face index (FI) of the previous submesh). Startaddress of first face index of last submesh is 0x359B0....
by shakotay2
Mon Feb 08, 2016 8:02 pm
Forum: 3D/2D models
Topic: help with this command
Replies: 11
Views: 1547

Re: help with this command

ok, that didn't help, to be honest (there's nothing new compared to what you provided so far. :D ) Anyway, I got one animation working, not perfectly but in a decent way (more or less). Here's a short guidance but I can't guarantee that it will work for 3dsmax versions other than the one I use (2013...
by shakotay2
Mon Feb 08, 2016 6:27 pm
Forum: 3D/2D models
Topic: Find help with nif files from Fantasy Frontier Online
Replies: 6
Views: 2317

Re: Find help with nif files from Fantasy Frontier Online

(Don't even know why it took so long for those guys to understand that it's big endian and half floats. :D well, Mr shakotay, and I don't even understand WHY it took 2.5 hours to understand that this nif is not big endian? :D (well, I was fooled by the vertices starting at an odd address...) FantFr...
by shakotay2
Mon Feb 08, 2016 4:01 pm
Forum: 3D/2D models
Topic: Find help with nif files from Fantasy Frontier Online
Replies: 6
Views: 2317

Re: Find help with nif files from Fantasy Frontier Online

These NIF files version is 20.3.1.1 read here: https://github.com/niftools/nifxml/pull/47 For some unknown reasons there was a 10 month period of inactivity up to now (but I didn't bother to search for more infos). (Don't even know why it took so long for those guys to understand that it's big endi...