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by shakotay2
Thu Jan 02, 2014 10:25 am
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 16337

Re: Diablo 3 Animation files

What I tried additionally, was applying the rotation quaternion from the app file, but no luck there. you mean the q1 that isn't used in your uploaded Import Diablo III App.ms ? Question: I needed to add the parent position to the child bone position to get it right, do I need to do this with the r...
by shakotay2
Thu Jan 02, 2014 9:54 am
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 16337

Re: Diablo 3 Animation files

from a first glance I found only the first bone having all frames; the rest is like this: (TranslationAnimation BoneId:2 KeyFrame:0 position:[0.0401016,0,0.143678]) (TranslationAnimation BoneId:2 KeyFrame:22 position:[0.0401016,0,0.143678]) Don't know whether this being an issue. (Could you upload t...
by shakotay2
Wed Jan 01, 2014 10:23 am
Forum: Game Archive
Topic: REQUEST: Star Trek Online .mest file format
Replies: 5
Views: 2668

Re: REQUEST: Star Trek Online .mest file format

as from the mset sample, at address 0x1E0, there seems to be 3 floats but then I don't see any structure in the data. Maybe compressed, encoded, whatever. So guess noone will waste time on this. But you might have a look into this thread, http://forum.xentax.com/viewtopic.php?f=10&t=4225&p=85930&hil...
by shakotay2
Mon Dec 30, 2013 3:22 pm
Forum: 3D/2D models
Topic: L.A. Noire heads
Replies: 10
Views: 2802

Re: L.A. Noire heads

use WordAll

And then switch the cut button from "noCut" to "cut".
by shakotay2
Mon Dec 30, 2013 9:55 am
Forum: 3D/2D models
Topic: [Request]Darksider2 .anm
Replies: 19
Views: 4412

Re: [Request]Darksider2 .anm

yes. But before you can import animations you'll need to understand the model format. That's the sense of my approach. Firstly I couldn't reveal the bones parenting ( from the .dcm model ): 28. Bone_BM_Thigh_R 239 29. Bone_BM_Calf_L 76? (331) 30. Bone_BM_Thigh_L 75? (330) 31. Bone_BM_Spine1 86 32. ...
by shakotay2
Mon Dec 30, 2013 9:33 am
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 16337

Re: Diablo 3 Animation files

out of context noone can help you, I guess. You're having 8 bytes to be converted into 4 values. (what is the connection to the angles 180 -9.457 180?) Firstly the format of the bytes is to be solved: is it half floats, is it words (unsigned16)? edit: ok, it's signed, of course :cry: Secondly the re...
by shakotay2
Sun Dec 29, 2013 3:29 pm
Forum: 3D/2D models
Topic: L.A. Noire heads
Replies: 10
Views: 2802

Re: L.A. Noire heads

enabling of the "cut" button is required, too.
by shakotay2
Sun Dec 29, 2013 2:23 pm
Forum: 3D/2D models
Topic: L.A. Noire heads
Replies: 10
Views: 2802

Re: L.A. Noire heads

but after that tutorial leads me in a totaly mess, where vertices and uvs flew away from logical area of where the data should stored, ex: the tutorial is assumed to be used on simple models only as L.A. Noire heads are not. For more complex models there are further steps to be observed: use Textur...
by shakotay2
Sat Dec 28, 2013 8:48 pm
Forum: Graphic file formats
Topic: SBK Generations Bike .BIN File
Replies: 4
Views: 1984

Re: SBK Generations Bike .BIN File

REDZOEU wrote:So how can we extract models out of it [...]?
Image

new H2O file:
0x2C27F 9168
VB0
0x0
0x7C4D 3098
0200
by shakotay2
Wed Dec 25, 2013 1:09 am
Forum: Graphic file formats
Topic: [Question] Star Citizen Cryengine 3 files
Replies: 2
Views: 1548

Re: [Question] Star Citizen Cryengine 3 files

don't understand what you mean by "factor". It's the submeshes that have different position offsets to the origin, isn't it? Since the Noesis plugin is a dll only revelation can help you with this, I guess. If you are capable of blender python script you might patch the obj importer. On the other ha...
by shakotay2
Mon Dec 23, 2013 6:06 pm
Forum: 3D/2D models
Topic: God of War 3 Mesh fix
Replies: 14
Views: 3099

Re: God of War 3 Mesh fix

Ares722 wrote:I will send it soon if it could help you.
Might help. :) (Would need the original 3ds, too.)
by shakotay2
Mon Dec 23, 2013 3:06 pm
Forum: 3D/2D models
Topic: God of War 3 Mesh fix
Replies: 14
Views: 3099

Re: God of War 3 Mesh fix

Someone please accept 40$ and help us ~,~ Please stop offering money before this thread turns out to become another Girl hentai super blast thread. :D (Sooner or later someone will work out the correct face indices, I'm sure.) edit: for the dds fake a DXT1 header (like I wrote here: http://forum.xe...
by shakotay2
Mon Dec 23, 2013 2:04 pm
Forum: 3D/2D models
Topic: God of War 3 Mesh fix
Replies: 14
Views: 3099

Re: God of War 3 Mesh fix

try one of the big files (>100kB)

btw: I made a correction to my previous post. You may use the badly structured script to extract *.3ds files.
(I didn't mean it does not work, it's just hard to understand.)
by shakotay2
Mon Dec 23, 2013 1:40 pm
Forum: 3D/2D models
Topic: God of War 3 Mesh fix
Replies: 14
Views: 3099

Re: God of War 3 Mesh fix

I would say so. :) As for the model extraction script: doesn't make sense to mess around with it, imho. ("mess around"= "try to improve it" - anyway you may use it to extract *.3ds files) As i wrote in 2 or three answer PMs to some guys it would make more sense to just use the vertices without the w...