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by shakotay2
Wed Nov 28, 2012 11:48 am
Forum: Graphic file formats
Topic: I will pay for Atlantica Online items extracted
Replies: 1
Views: 960

Re: I will pay for Atlantica Online items extracted

Seems it's Nif engine version 20.6 I don't think someone will start analysing nif models from scratch. There's already a project http://niftools.sourceforge.net/wiki/NifSkope where everyone could contribute. With version 1.0.22 you're getting this so far (upper part of pic): AtlOnline_Nif_.JPG So be...
by shakotay2
Thu Nov 22, 2012 10:48 am
Forum: 3D/2D models
Topic: need help for convert
Replies: 13
Views: 1293

Re: need help for convert

wolfen wrote:but what is its use
As finale00 said it can be used as a guidance. Knowing the structure you can progam an exporter assumed you are capable in some programming language.

Here's my last approach I hope: should work with most lgos:
http://www.uploadmb.com/dw.php?id=1353576988
by shakotay2
Tue Nov 20, 2012 9:13 pm
Forum: 3D/2D models
Topic: need help for convert
Replies: 13
Views: 1293

Re: need help for convert

common to all the schemes comes before this code Nope; imho the pattern FF 7x 00 does not help; or can you assure that it's the 93 th finding in the "0x518 files"? edit: you're partially right. The pattern is 01 00 05 00 FF (7x 00). obsolete: I modified the converter: http://www.uploadmb.com/dw.php...
by shakotay2
Tue Nov 20, 2012 5:06 pm
Forum: 3D/2D models
Topic: need help for convert
Replies: 13
Views: 1293

Re: need help for convert

I made a converter lgo to obj: http://www.uploadmb.com/dw.php?id=1353426997 Only tested with items: 0092990019.lgo and 0092990022.lgo I also tried to code a bms script but didn't find a simple IEEE754 to float conversion for it. (And I'm not very motivated to translate my I3E750_to_float() function ...
by shakotay2
Mon Nov 19, 2012 11:36 pm
Forum: 3D/2D models
Topic: Rohan online Gmf convertor/blender script
Replies: 2
Views: 1237

Re: Rohan online Gmf convertor/blender script

But apparently that forum is completely dead, I have made few helpful guide threads, etc, I got no reply whether my account is denied or approved, all posts are very old and is inactive. Seems you'll have to be an active member there to get access to the download attachments. (Well, don't know how ...
by shakotay2
Sun Nov 18, 2012 5:46 pm
Forum: Graphic file formats
Topic: How to use this face data
Replies: 28
Views: 5103

Re: How to use this face data

but I'll probably get it done by the end of the day. I'm sure you'll get it. :wink: I struggled for some hours with Model_Bayo_LoadTextures() (from bayonetta plugin source). I got a sample pl001a.dat from the inet, the contained model loads fine but the texture is sort of stripped. My debug output ...
by shakotay2
Sat Nov 17, 2012 1:59 pm
Forum: Graphic file formats
Topic: How to use this face data
Replies: 28
Views: 5103

Re: How to use this face data

fierce wrote:Finally got it to work! :mrgreen:
Impressive progress you make! :wink:
Looking forward to your final solution...
by shakotay2
Fri Nov 16, 2012 4:48 pm
Forum: Graphic file formats
Topic: How to use this face data
Replies: 28
Views: 5103

Re: How to use this face data

I posted on another topic one question that I have regarding that I think you should post your request in this thread: http://forum.xentax.com/viewtopic.php?f=33&t=4582&start=1245 edit did you successfully test commitTriangles with RPGEO_POLYGON? (I don't have a clue about Noesis.) edit2: as there ...
by shakotay2
Fri Nov 16, 2012 1:48 pm
Forum: Graphic file formats
Topic: How to use this face data
Replies: 28
Views: 5103

Re: How to use this face data

What is a quint? A pentagon? Should have set it into quotes. I was somewhat confused and wanted to make a joke. Sry for that. :cry: Should look like a pentagon, yes. To solve this riddle you could look for small simple objects (maybe rectangular, like a plank). Maybe you are lucky and there is one ...
by shakotay2
Thu Nov 15, 2012 8:40 pm
Forum: Graphic file formats
Topic: How to use this face data
Replies: 28
Views: 5103

Re: How to use this face data

I dont think there are any faces with 5 vertices. On what address did you see that? 0x30E and 0x324 for example: Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 000300 00 7F FF FF 00 80 00 81 00 82 00 87 FF FF 00 85 000310 00 86 00 81 00 84 00 83 FF FF 00 88 00 89 00 8A 000320 00 8F FF FF 00 8D 00 8E 00 89 ...
by shakotay2
Thu Nov 15, 2012 6:08 pm
Forum: Graphic file formats
Topic: How to use this face data
Replies: 28
Views: 5103

Re: How to use this face data

I have no idea where noesis stores the plugin/data to do that extraction, I did a binary search for the headers (NDP3 and XFBIN) and only found data on DLLs, not on python scripts. Ok, then it's indeed up to you to write a plugin. :) Skinning? The data that "tells" the game engine which vertices (i...
by shakotay2
Thu Nov 15, 2012 4:44 pm
Forum: Graphic file formats
Topic: How to use this face data
Replies: 28
Views: 5103

Re: How to use this face data

I'm also trying to write a Noesis plugin to try to extract the data properly Does Noesis use a (somehow fitting) python plugin for Ninja Storm files? (If so it would be imho easier to change this plugin for your needs.) To my knowledge the vertex group (numbers) are needed for skinning. Seems you w...
by shakotay2
Thu Nov 15, 2012 1:26 pm
Forum: Graphic file formats
Topic: How to use this face data
Replies: 28
Views: 5103

Re: How to use this face data

How do you handle the data to get (-131008.000000 -131008.000000) out of (FFFF FFFF)? I used this formula: f = ((h&0x8000)<<16) | (((h&0x7c00)+0x1C000)<<13) | ((h&0x03FF)<<13) ; from the web for the half float (h) to float (f) -conversion. The result is 0xc7ffe000 for h = 0xFFFF. Maybe this case is...
by shakotay2
Thu Nov 15, 2012 2:18 am
Forum: Graphic file formats
Topic: How to use this face data
Replies: 28
Views: 5103

Re: How to use this face data

but has I said, I'm new :P Just kidding? :D As far as I can see your knowledge is somewhat advanced. :!: Can you guys help me figure out what those 6 bytes correspond to? Is it another normal coord? "Square sum" of components of normals vector should give 1.0 This isn't true for 1.000000 -131008.00...
by shakotay2
Wed Nov 14, 2012 8:42 pm
Forum: 3D/2D models
Topic: extract model
Replies: 10
Views: 1140

Re: extract model

This is the wavefront-obj of the item, which you can import using blender: http://www.uploadmb.com/dw.php?id=1352921744

Texture coords are included so assigning 0092990019.bmp to the model in blender is the thing I left to you. :)