From my experience a request like "any progress here?" leads to nothing. In any thread.
In short: no valuable input, no output.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 4134 matches
- Fri Mar 25, 2016 6:42 am
- Forum: 3D/2D models
- Topic: Gran Turismo 6 Models
- Replies: 245
- Views: 113417
- Fri Mar 25, 2016 6:34 am
- Forum: 3D/2D models
- Topic: Gran Turismo 2 export/import [Request]
- Replies: 5
- Views: 4704
Re: Gran Turismo 2 export/import [Request]
As you may have noticed (seems some people have not) times have changed in this forums. People like chrrox and zaramot for example with countless contributions are not that actice any more like they used to be in the past. Other experts seem to concentrate on RL (family, studying, whatever). So chan...
- Wed Mar 23, 2016 4:10 pm
- Forum: 3D/2D models
- Topic: Trine 1 / 2 / 3 .fbm .s3d model importer
- Replies: 16
- Views: 6227
Re: Trine 1 / 2 / 3 .fbm .s3d model importer
just starting with the mesh and the UV. For the mesh you don't need the maxscript: treemen_humanoid_enemy.jpg I'm hoping an outline or a pseudo-code version of the mesh section of the importer can be written out, I'd be surprised if anyone could/would do that for you. (But if you sent me a sample o...
- Wed Mar 23, 2016 8:56 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
to be honest: this is one of the easiest model formats you could think of. :) Anyway, here's the steps: start of face indices: 0x1004 end of face indices: 0x113A size of FI block: 0x136 = 310 dec. -> 155 face indices pressing go1 button -> 92 vertices start of vertices: 0x174 end of vertices: 0xFD0 ...
- Tue Mar 22, 2016 9:41 am
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 136
- Views: 72986
Re: The Division SDF Archive Format
is it worth to deal with? Since the offzip-created 3ds meshes seem to be "fragmented", too:
- Tue Mar 22, 2016 6:55 am
- Forum: 3D/2D models
- Topic: Hyperidmension Neptunia rebirth 1 ism2
- Replies: 53
- Views: 26554
Re: Hyperidmension Neptunia rebirth 1 ism2
Is a major change (vertices as floats now) but easy to obtain:ssringo wrote:the newly released (on PC) Neptunia U? While in game looks just like the other games, they changed the format a bit and are using .cat files. I'm hoping it's not a major change and easily figured out.
- Sun Mar 20, 2016 10:21 am
- Forum: 3D/2D models
- Topic: PS All-Stars Battle Royale(final version ea05-cskn)
- Replies: 20
- Views: 9254
Re: PS All-Stars Battle Royale(final version ea05-cskn)
then read my post as of Thu Oct 09, 2014 3:06 pm: dataTableOffs = 0x1546 also to be changed for different models . indOffsArr = [...] and for j in range(0, numberOfSubmeshes): also have to be adapted. (numberOfSubMeshes has to be set manually) You best start of setting it to 1 for a first test with ...
- Sat Mar 19, 2016 8:54 pm
- Forum: 3D/2D models
- Topic: PS All-Stars Battle Royale(final version ea05-cskn)
- Replies: 20
- Views: 9254
Re: PS All-Stars Battle Royale(final version ea05-cskn)
, but the script hasn't been working on anything. It's either been crashing or getting this error: guess, you didn't read this thread, did you? :D (looks like you were using chrrox' original script) Using the script from this thread we were talking about 17 months ago gives this: Lemurboy-test1out....
- Sat Mar 19, 2016 4:30 pm
- Forum: 3D/2D models
- Topic: [info] web based 3D model viewer
- Replies: 0
- Views: 500
[info] web based 3D model viewer
On my search for a web based 3D model viewer I found this stunning solution by Ivan Kuckir: http://blog.ivank.net/3d-tool-web-based-3d-model-viewer.html read here for more: http://k3d.ivank.net "To use K3D, you should have a basic knowledge of 3D meshes, index / vertex coordinate arrays etc.&qu...
- Fri Mar 18, 2016 9:09 am
- Forum: 3D/2D models
- Topic: Magicka .XNB model files.
- Replies: 16
- Views: 4067
Re: Magicka .XNB model files.
using the MS Example XNB Parser for Rogue_wizard_base_0 : Target platform: Xbox 360 Graphics profile: HiDef Type readers: Microsoft.Xna.Framework.Content.Texture2DReader (version 0) Asset: Type: Microsoft.Xna.Framework.Graphics.Texture2D Format: unknown enum value 32 Width: 512 Height: 256 Mip count...
- Wed Mar 16, 2016 9:04 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
any chance to get the source code? source of hex2obj ? Sry, no - though it doesn't contain any "secrets" I want this project "being mine". If you know python you could try to build your own solution using Noesis. (MrAdults wrote: "You could replace hex2obj with a 50-line No...
- Sun Mar 13, 2016 1:34 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 154130
Re: [PC] Devil May Cry 4
If you uploaded two small msg2 files (one for PC, one for PS3) I could have a look at maybe next weekend.
- Sat Mar 12, 2016 11:27 pm
- Forum: Graphic file formats
- Topic: Help with .SPR files.
- Replies: 4
- Views: 1626
Re: Help with .SPR files.
Let's suppose I want to edit it, translate it, etc.. then... how do I pack it as the same .SPR format again?. That's the big deal. yep, it is. You'll need to understand the 80 bytes header (I've marked the size in the pic, 800x600). spr-x_y_size.jpg (36 bytes from 0x20 to 0x43 are identical for you...
- Sat Mar 12, 2016 5:12 pm
- Forum: Game Archive
- Topic: Rival Knights Gameloft game files.
- Replies: 4
- Views: 1579
Re: Rival Knights Gameloft game files.
Seriously?yourgod wrote:[...]and i cand fin anything for .bdae files.
When I type bdae into the search box it gives me 72 matches.
- Sat Mar 12, 2016 10:22 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 154130
Re: [PC] Devil May Cry 4
Could you share me your source code in private? Seriously? Your quotation is from Thu Jul 16, 2009 8:07 am, evin's last post is from one year ago. (Just in case you didn't know. :D ) Use forum search: http://forum.xentax.com/viewtopic.php?f=10&t=8972&p=78012&hilit=msg2#p78012 From what ...
