Search found 4134 matches

by shakotay2
Fri Mar 25, 2016 6:42 am
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 113417

Re: Gran Turismo 6 Models

From my experience a request like "any progress here?" leads to nothing. In any thread.
In short: no valuable input, no output.
by shakotay2
Fri Mar 25, 2016 6:34 am
Forum: 3D/2D models
Topic: Gran Turismo 2 export/import [Request]
Replies: 5
Views: 4704

Re: Gran Turismo 2 export/import [Request]

As you may have noticed (seems some people have not) times have changed in this forums. People like chrrox and zaramot for example with countless contributions are not that actice any more like they used to be in the past. Other experts seem to concentrate on RL (family, studying, whatever). So chan...
by shakotay2
Wed Mar 23, 2016 4:10 pm
Forum: 3D/2D models
Topic: Trine 1 / 2 / 3 .fbm .s3d model importer
Replies: 16
Views: 6227

Re: Trine 1 / 2 / 3 .fbm .s3d model importer

just starting with the mesh and the UV. For the mesh you don't need the maxscript: treemen_humanoid_enemy.jpg I'm hoping an outline or a pseudo-code version of the mesh section of the importer can be written out, I'd be surprised if anyone could/would do that for you. (But if you sent me a sample o...
by shakotay2
Wed Mar 23, 2016 8:56 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

to be honest: this is one of the easiest model formats you could think of. :) Anyway, here's the steps: start of face indices: 0x1004 end of face indices: 0x113A size of FI block: 0x136 = 310 dec. -> 155 face indices pressing go1 button -> 92 vertices start of vertices: 0x174 end of vertices: 0xFD0 ...
by shakotay2
Tue Mar 22, 2016 9:41 am
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 136
Views: 72986

Re: The Division SDF Archive Format

is it worth to deal with? Since the offzip-created 3ds meshes seem to be "fragmented", too:
0000e649_3ds_2SM.jpg
by shakotay2
Tue Mar 22, 2016 6:55 am
Forum: 3D/2D models
Topic: Hyperidmension Neptunia rebirth 1 ism2
Replies: 53
Views: 26554

Re: Hyperidmension Neptunia rebirth 1 ism2

ssringo wrote:the newly released (on PC) Neptunia U? While in game looks just like the other games, they changed the format a bit and are using .cat files. I'm hoping it's not a major change and easily figured out.
Is a major change (vertices as floats now) but easy to obtain:
n00c00_cat_75perc.jpg
by shakotay2
Sun Mar 20, 2016 10:21 am
Forum: 3D/2D models
Topic: PS All-Stars Battle Royale(final version ea05-cskn)
Replies: 20
Views: 9254

Re: PS All-Stars Battle Royale(final version ea05-cskn)

then read my post as of Thu Oct 09, 2014 3:06 pm: dataTableOffs = 0x1546 also to be changed for different models . indOffsArr = [...] and for j in range(0, numberOfSubmeshes): also have to be adapted. (numberOfSubMeshes has to be set manually) You best start of setting it to 1 for a first test with ...
by shakotay2
Sat Mar 19, 2016 8:54 pm
Forum: 3D/2D models
Topic: PS All-Stars Battle Royale(final version ea05-cskn)
Replies: 20
Views: 9254

Re: PS All-Stars Battle Royale(final version ea05-cskn)

, but the script hasn't been working on anything. It's either been crashing or getting this error: guess, you didn't read this thread, did you? :D (looks like you were using chrrox' original script) Using the script from this thread we were talking about 17 months ago gives this: Lemurboy-test1out....
by shakotay2
Sat Mar 19, 2016 4:30 pm
Forum: 3D/2D models
Topic: [info] web based 3D model viewer
Replies: 0
Views: 500

[info] web based 3D model viewer

On my search for a web based 3D model viewer I found this stunning solution by Ivan Kuckir: http://blog.ivank.net/3d-tool-web-based-3d-model-viewer.html read here for more: http://k3d.ivank.net "To use K3D, you should have a basic knowledge of 3D meshes, index / vertex coordinate arrays etc.&qu...
by shakotay2
Fri Mar 18, 2016 9:09 am
Forum: 3D/2D models
Topic: Magicka .XNB model files.
Replies: 16
Views: 4067

Re: Magicka .XNB model files.

using the MS Example XNB Parser for Rogue_wizard_base_0 : Target platform: Xbox 360 Graphics profile: HiDef Type readers: Microsoft.Xna.Framework.Content.Texture2DReader (version 0) Asset: Type: Microsoft.Xna.Framework.Graphics.Texture2D Format: unknown enum value 32 Width: 512 Height: 256 Mip count...
by shakotay2
Wed Mar 16, 2016 9:04 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

any chance to get the source code? source of hex2obj ? Sry, no - though it doesn't contain any "secrets" I want this project "being mine". If you know python you could try to build your own solution using Noesis. (MrAdults wrote: "You could replace hex2obj with a 50-line No...
by shakotay2
Sun Mar 13, 2016 1:34 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 154130

Re: [PC] Devil May Cry 4

If you uploaded two small msg2 files (one for PC, one for PS3) I could have a look at maybe next weekend.
by shakotay2
Sat Mar 12, 2016 11:27 pm
Forum: Graphic file formats
Topic: Help with .SPR files.
Replies: 4
Views: 1626

Re: Help with .SPR files.

Let's suppose I want to edit it, translate it, etc.. then... how do I pack it as the same .SPR format again?. That's the big deal. yep, it is. You'll need to understand the 80 bytes header (I've marked the size in the pic, 800x600). spr-x_y_size.jpg (36 bytes from 0x20 to 0x43 are identical for you...
by shakotay2
Sat Mar 12, 2016 5:12 pm
Forum: Game Archive
Topic: Rival Knights Gameloft game files.
Replies: 4
Views: 1579

Re: Rival Knights Gameloft game files.

yourgod wrote:[...]and i cand fin anything for .bdae files.
Seriously?
When I type bdae into the search box it gives me 72 matches. :D
T01Armor001.jpg
by shakotay2
Sat Mar 12, 2016 10:22 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 154130

Re: [PC] Devil May Cry 4

Could you share me your source code in private? Seriously? Your quotation is from Thu Jul 16, 2009 8:07 am, evin's last post is from one year ago. (Just in case you didn't know. :D ) Use forum search: http://forum.xentax.com/viewtopic.php?f=10&t=8972&p=78012&hilit=msg2#p78012 From what ...