Search found 4134 matches

by shakotay2
Wed Mar 30, 2016 7:30 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 10127

Re: Far Cry Instincts .xbg

uvs? Yeah, a mystery - for the fst submesh they're overlapping or whatever.
For the 2nd one UVpos=8 is okay:
boat01_2ndSM.jpg
by shakotay2
Wed Mar 30, 2016 12:09 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 10127

Re: Far Cry Instincts .xbg

Wobble wrote:Where are vertex/trig/index counts, where is vertex format size?
(well, I know harder mysteries. :D )
boat01.xgb, offset 0x03A0: 32 01 18 00 8C 00
(FI count, FVFsize, vertex count of 2nd submesh)
For the fst one it's at 0x37C.

Uploaded samples are low poly:
boat01_xbg.JPG
by shakotay2
Tue Mar 29, 2016 3:28 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 10127

Re: Far Cry Instincts .xbg

I get repeated indices (0,0...), (14,14...) (41,41...) hex2obj uses this standard (?) algo (which excludes doubles) for creating face indices in (tri) Strip mode: http://forum.xentax.com/viewtopic.php?f=16&t=12804&p=116367#p116367 (see post as of Sat Feb 27, 2016 12:12 am) Seems to work in ...
by shakotay2
Tue Mar 29, 2016 8:45 am
Forum: 3D/2D models
Topic: 3D Model Power Ranger Android Help
Replies: 6
Views: 3598

Re: 3D Model Power Ranger Android Help

I won't download samples from hosters (here: 4 shared) who want to leech/invade my social networks, sry.

Also: what did you try so far?
(You won't expect others to download the whole game, do you?)
by shakotay2
Mon Mar 28, 2016 11:11 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 10127

Re: Far Cry Instincts .xbg

, and how much I tried, i can't get correct meshes in Hex2Obj. yep, there is some hurdle: Doesn't look like a hat, for sure. :D edit: well, was 8 bytes off Rangerhat.jpg UVpos is 8. [...], I'm sure someone will make a tool for model import there aren't too many "someones" atm :D And meanw...
by shakotay2
Mon Mar 28, 2016 4:05 pm
Forum: 3D/2D models
Topic: 3d max 2009 not open nif divinity 2 mesh.
Replies: 3
Views: 1002

Re: 3d max 2009 not open nif divinity 2 mesh.

concerning your edit: yeah, there's some trouble with the obj - my link showed a way how to fix it. Give more informations on what you tried so far and what your problem is exactly . Did you get the mesh? From your opening post I guess: 'no'. Getting the animations is the last (and most time consumi...
by shakotay2
Mon Mar 28, 2016 2:09 pm
Forum: 3D/2D models
Topic: Issue Importing .M3 file to Blender/3dsmax
Replies: 3
Views: 1156

Re: Issue Importing .M3 file to Blender/3dsmax

dunno, don't owe the game.
Maybe the thread opener knows.
by shakotay2
Mon Mar 28, 2016 11:14 am
Forum: 3D/2D models
Topic: Shining Resonance .MLX
Replies: 70
Views: 29094

Re: Shining Resonance .MLX

I tried to decrypt the .edat for the DLC and I renamed it as a cpk etc yep, guess it's because decrypted edat file rename .dat → .cpk may work or not. We don't have a working sample/picture of .dat file headers, whatever. So late readers happen to end up nowhere after searching/installing EDAT_Rebu...
by shakotay2
Mon Mar 28, 2016 9:48 am
Forum: 3D/2D models
Topic: 3d max 2009 not open nif divinity 2 mesh.
Replies: 3
Views: 1002

Re: 3d max 2009 not open nif divinity 2 mesh.

For extracting the models you can use Nifscope 1.0.22 or blender with Niftools. There's some trouble with the created obj file. Read here: http://forum.xentax.com/viewtopic.php?f=29&t=8822&p=72136&hilit=divinity+2+nif#p72136 post as of Tue Apr 24, 2012 12:29 am, or you could try a never ...
by shakotay2
Sat Mar 26, 2016 11:30 am
Forum: Graphic file formats
Topic: [PC Doujin] .dat file contains graphic resources - HELP!
Replies: 3
Views: 1220

Re: [PC Doujin] .dat file contains graphic resources - HELP!

try to split up the bitmaps into smaller pieces to get a deeper understanding of the sizes: KD-split.jpg (The horizontal white lines are inserted while the vertical ones are overwriting pixels so don't be confused.) Once u know how this puzzle works you could do some changes. That will be hard but i...
by shakotay2
Sat Mar 26, 2016 7:09 am
Forum: 3D/2D models
Topic: Phantomers models
Replies: 1
Views: 1766

Re: Phantomers models

quickest approach for me is using hex2obj:
Egypt_box01.jpg
H2O file for katie's hair:

0xF5EDC 7953
Vb1
12 99
0xD8CFB 2129
020000
0xF1C47 8
by shakotay2
Fri Mar 25, 2016 3:54 pm
Forum: 3D/2D models
Topic: Issue Importing .M3 file to Blender/3dsmax
Replies: 3
Views: 1156

Re: Issue Importing .M3 file to Blender/3dsmax

repstar wrote:but whenever i try to open this specific .M3 file i get an error and im not sure why.
leaving the audience in wild guessing... :D
which script, what kind of error?

As with T.M.'s script HotS v1.1 I get this:
HotS-D3Wizard.JPG
by shakotay2
Fri Mar 25, 2016 1:03 pm
Forum: 3D/2D models
Topic: Gran Turismo 2 export/import [Request]
Replies: 5
Views: 4704

Re: Gran Turismo 2 export/import [Request]

yep, you're right - the point clouds are ugly:
efe2n.jpg
by shakotay2
Fri Mar 25, 2016 12:32 pm
Forum: Compressed files and methods
Topic: picture compression algo help
Replies: 5
Views: 1733

Re: picture compression algo help

reminds me of pcx:

0x0080 F0 03 F0 01 F0 03 F0 03 F0 01 F0 03 F0 03 F0 01 ð.ð.ð.ð.ð.ð.ð.ð.

How did you create that black.packed file?
by shakotay2
Fri Mar 25, 2016 10:36 am
Forum: 3D/2D models
Topic: Gran Turismo 2 export/import [Request]
Replies: 5
Views: 4704

Re: Gran Turismo 2 export/import [Request]

Ferrari formula 1 wrote:As for zanoza - Well,not really. It works only one way(extraction) and has no uv and structure data,just the model and It's able to convert it to 3ds.
well, then, could you upload that 3ds file, please? (or convert it to obj and then post an excerpt such as I asked for in my previous post?)