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- Tue Apr 05, 2016 6:04 am
- Forum: Tutorials
- Topic: [crash course] How to get multiple submeshes using Make_H2O
- Replies: 8
- Views: 9544
Re: [crash course] How to get multiple submeshes using Make_
sry, must have overlooked that post. Depends on what you understand by "multiple objects". If you mean submeshes then: 'yes'. If you mean a hierarchical 3D mesh (as can be found in fbx files for example) then: 'no'. But if you know C coding (which is required to make use of this tutorial) ...
- Mon Apr 04, 2016 10:00 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 45239
Re: NFS 16
I don't have the time to check that in detail, sry. Simplest workaround I could think of is like this: read the first face index ( fstFI ) seperately (before looping the rest). If (fstFI!=0) then ( -- skip 4 bytes fseek C_File 4 #seek_cur -- read fstFI again ) (Didn't test this! It might be possible...
- Mon Apr 04, 2016 7:45 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 45239
Re: NFS 16
I modified BF4 script. Import only car parts. When I import a car, there is an error. I do not know how to fix it. Is it your script? :D (If 'no', read error messages carefully. :) ) "Runtime error: Vertex index in face out of range: [ 2213 ,1,1]" The script is 4 bytes off with face indic...
- Sat Apr 02, 2016 9:50 pm
- Forum: Game Archive
- Topic: how to open this file?
- Replies: 9
- Views: 2282
Re: how to open this file?
too bad
Could you upload two further swf files, please?
The ones that are before and after 65605098ab74f3ba417499551e12bb77baa64abc.swf in the folder.
Could you upload two further swf files, please?
The ones that are before and after 65605098ab74f3ba417499551e12bb77baa64abc.swf in the folder.
- Sat Apr 02, 2016 8:22 pm
- Forum: 3D/2D models
- Topic: Guild Wars 2 > model issue!
- Replies: 3
- Views: 2008
Re: Guild Wars 2 > model issue!
just to be sure: this does affect the textured model, doesn't it? (if it didn't, we wouldn't talk about it, would we?) Just for testing purposes: did you toggle the direction of the normals? (Interestingly toggeling the back face culling in Noesis affects the eye lids (and some lower faces) only whi...
- Sat Apr 02, 2016 11:19 am
- Forum: 3D/2D models
- Topic: Guild Wars 2 > model issue!
- Replies: 3
- Views: 2008
Re: Guild Wars 2 > model issue!
From your picture I don't see what you mean with "black spots all over". For the "to-obj-converted/blender imported ms3d" file it seems there's a problem with the hair when smoothing the mesh. So I imported to Noesis - does it look fine for you? Sylvari_hair.jpg If so try out the...
- Sat Apr 02, 2016 10:14 am
- Forum: 3D/2D models
- Topic: Infinite Crisis
- Replies: 13
- Views: 3649
Re: Infinite Crisis
a modified version of the DDSWithoutD3DX11 project (from MS DirectX SDK), unfinished and unreleased
- Sat Apr 02, 2016 8:30 am
- Forum: 3D/2D models
- Topic: Does anyone still have the KH2DumperX rev15 zip?
- Replies: 3
- Views: 1013
Re: Does anyone still have the KH2DumperX rev15 zip?
what I find strange: you bump your request and two minutes later you fulfill it yourself??
(what's the matter with you guys?
)
btw: there's an edit button, in case you didn't know
(what's the matter with you guys?
btw: there's an edit button, in case you didn't know
- Sat Apr 02, 2016 8:21 am
- Forum: 3D/2D models
- Topic: Infinite Crisis
- Replies: 13
- Views: 3649
Re: Infinite Crisis
thx - it claims to be a DXT1 file.
I tried a solution of 512x512: (dunno why it doesn't work with TextureFinder, even with the first 0x434 bytes cut off)
edit: upps, I see: I was 11 bytes off
I tried a solution of 512x512: (dunno why it doesn't work with TextureFinder, even with the first 0x434 bytes cut off)
edit: upps, I see: I was 11 bytes off
- Fri Apr 01, 2016 6:47 pm
- Forum: 3D/2D models
- Topic: Infinite Crisis
- Replies: 13
- Views: 3649
Re: Infinite Crisis
a small file sample might be helpful (smallest one you have -
if it's above 10 MB then post a screenshot of the first and the last 1kB in a hex editor.)
if it's above 10 MB then post a screenshot of the first and the last 1kB in a hex editor.)
- Fri Apr 01, 2016 4:41 pm
- Forum: Game Archive
- Topic: how to open this file?
- Replies: 9
- Views: 2282
Re: how to open this file?
So your uploaded files are the original files (?)myasa wrote:those files are in Rosetta Stones software's,
1) did you unpack the swfs from an archive?
(In this case it were possible they were corrupted then by a maybe not fitting unpacker.)
2) was there any Rosetta Stone swf which worked for you?
- Thu Mar 31, 2016 9:34 pm
- Forum: Game Archive
- Topic: how to open this file?
- Replies: 9
- Views: 2282
Re: how to open this file?
would you be so kind to answer my question, please?
- Thu Mar 31, 2016 9:29 pm
- Forum: Graphic file formats
- Topic: [PC Doujin] .dat file contains graphic resources - HELP!
- Replies: 3
- Views: 1220
Re: [PC Doujin] .dat file contains graphic resources - HELP!
I know that already. If you know that already, then what relations did you draw to the regular patterns in CharGraphics00.dat ? Which changes did you try, which were the results? If you know 0x86 assembler you could start the exe (tested on XP, 32 bit with ollydbg). Tracing/setting a breakpoint, he...
- Thu Mar 31, 2016 8:10 pm
- Forum: Game Archive
- Topic: how to open this file?
- Replies: 9
- Views: 2282
Re: how to open this file?
how exactly did you get those swf files?
There's a good chance that they are corrupted.
IrfanView says:
"65605098ab74f3ba417499551e12bb77baa64abc_image_00001.jpg : Dekodierungsfehler !
Bogus Huffman table definition"
There's 32 k x 0xCD in that jpg:
There's a good chance that they are corrupted.
IrfanView says:
"65605098ab74f3ba417499551e12bb77baa64abc_image_00001.jpg : Dekodierungsfehler !
Bogus Huffman table definition"
There's 32 k x 0xCD in that jpg:
- Thu Mar 31, 2016 6:44 am
- Forum: 3D/2D models
- Topic: Far Cry Instincts .xbg
- Replies: 32
- Views: 10127
Re: Far Cry Instincts .xbg
collision mesh also contained:
