Search found 4134 matches

by shakotay2
Tue Apr 05, 2016 6:04 am
Forum: Tutorials
Topic: [crash course] How to get multiple submeshes using Make_H2O
Replies: 8
Views: 9544

Re: [crash course] How to get multiple submeshes using Make_

sry, must have overlooked that post. Depends on what you understand by "multiple objects". If you mean submeshes then: 'yes'. If you mean a hierarchical 3D mesh (as can be found in fbx files for example) then: 'no'. But if you know C coding (which is required to make use of this tutorial) ...
by shakotay2
Mon Apr 04, 2016 10:00 pm
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 45239

Re: NFS 16

I don't have the time to check that in detail, sry. Simplest workaround I could think of is like this: read the first face index ( fstFI ) seperately (before looping the rest). If (fstFI!=0) then ( -- skip 4 bytes fseek C_File 4 #seek_cur -- read fstFI again ) (Didn't test this! It might be possible...
by shakotay2
Mon Apr 04, 2016 7:45 pm
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 45239

Re: NFS 16

I modified BF4 script. Import only car parts. When I import a car, there is an error. I do not know how to fix it. Is it your script? :D (If 'no', read error messages carefully. :) ) "Runtime error: Vertex index in face out of range: [ 2213 ,1,1]" The script is 4 bytes off with face indic...
by shakotay2
Sat Apr 02, 2016 9:50 pm
Forum: Game Archive
Topic: how to open this file?
Replies: 9
Views: 2282

Re: how to open this file?

too bad :cry:

Could you upload two further swf files, please?
The ones that are before and after 65605098ab74f3ba417499551e12bb77baa64abc.swf in the folder.
by shakotay2
Sat Apr 02, 2016 8:22 pm
Forum: 3D/2D models
Topic: Guild Wars 2 > model issue!
Replies: 3
Views: 2008

Re: Guild Wars 2 > model issue!

just to be sure: this does affect the textured model, doesn't it? (if it didn't, we wouldn't talk about it, would we?) Just for testing purposes: did you toggle the direction of the normals? (Interestingly toggeling the back face culling in Noesis affects the eye lids (and some lower faces) only whi...
by shakotay2
Sat Apr 02, 2016 11:19 am
Forum: 3D/2D models
Topic: Guild Wars 2 > model issue!
Replies: 3
Views: 2008

Re: Guild Wars 2 > model issue!

From your picture I don't see what you mean with "black spots all over". For the "to-obj-converted/blender imported ms3d" file it seems there's a problem with the hair when smoothing the mesh. So I imported to Noesis - does it look fine for you? Sylvari_hair.jpg If so try out the...
by shakotay2
Sat Apr 02, 2016 10:14 am
Forum: 3D/2D models
Topic: Infinite Crisis
Replies: 13
Views: 3649

Re: Infinite Crisis

a modified version of the DDSWithoutD3DX11 project (from MS DirectX SDK), unfinished and unreleased
by shakotay2
Sat Apr 02, 2016 8:30 am
Forum: 3D/2D models
Topic: Does anyone still have the KH2DumperX rev15 zip?
Replies: 3
Views: 1013

Re: Does anyone still have the KH2DumperX rev15 zip?

what I find strange: you bump your request and two minutes later you fulfill it yourself??

(what's the matter with you guys? :D )

btw: there's an edit button, in case you didn't know :)
by shakotay2
Sat Apr 02, 2016 8:21 am
Forum: 3D/2D models
Topic: Infinite Crisis
Replies: 13
Views: 3649

Re: Infinite Crisis

thx - it claims to be a DXT1 file.
I tried a solution of 512x512:
0xa00000b8_rp.JPG
(dunno why it doesn't work with TextureFinder, even with the first 0x434 bytes cut off)

edit: upps, I see: I was 11 bytes off :D
by shakotay2
Fri Apr 01, 2016 6:47 pm
Forum: 3D/2D models
Topic: Infinite Crisis
Replies: 13
Views: 3649

Re: Infinite Crisis

a small file sample might be helpful (smallest one you have -
if it's above 10 MB then post a screenshot of the first and the last 1kB in a hex editor.)
by shakotay2
Fri Apr 01, 2016 4:41 pm
Forum: Game Archive
Topic: how to open this file?
Replies: 9
Views: 2282

Re: how to open this file?

myasa wrote:those files are in Rosetta Stones software's,
So your uploaded files are the original files (?)

1) did you unpack the swfs from an archive?
(In this case it were possible they were corrupted then by a maybe not fitting unpacker.)

2) was there any Rosetta Stone swf which worked for you?
by shakotay2
Thu Mar 31, 2016 9:34 pm
Forum: Game Archive
Topic: how to open this file?
Replies: 9
Views: 2282

Re: how to open this file?

would you be so kind to answer my question, please?
by shakotay2
Thu Mar 31, 2016 9:29 pm
Forum: Graphic file formats
Topic: [PC Doujin] .dat file contains graphic resources - HELP!
Replies: 3
Views: 1220

Re: [PC Doujin] .dat file contains graphic resources - HELP!

I know that already. If you know that already, then what relations did you draw to the regular patterns in CharGraphics00.dat ? Which changes did you try, which were the results? If you know 0x86 assembler you could start the exe (tested on XP, 32 bit with ollydbg). Tracing/setting a breakpoint, he...
by shakotay2
Thu Mar 31, 2016 8:10 pm
Forum: Game Archive
Topic: how to open this file?
Replies: 9
Views: 2282

Re: how to open this file?

how exactly did you get those swf files?
There's a good chance that they are corrupted.

IrfanView says:
"65605098ab74f3ba417499551e12bb77baa64abc_image_00001.jpg : Dekodierungsfehler !
Bogus Huffman table definition"

There's 32 k x 0xCD in that jpg:
bogus_jpg.JPG
by shakotay2
Thu Mar 31, 2016 6:44 am
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 10127

Re: Far Cry Instincts .xbg

collision mesh also contained:
boat_hull.jpg